Nope, I disagree. If you are attacking a castle single handed it should be hard / annoying.
And as a small scaler using those means another weopon on your arsenal.
I would agree how that the heat sealing missile ranger attacks not impaired by LOS could go lol
Nope, I disagree. If you are attacking a castle single handed it should be hard / annoying.
And as a small scaler using those means another weopon on your arsenal.
I would agree how that the heat sealing missile ranger attacks not impaired by LOS could go lol
You must have misunderstood, I did not say to remove guard negates or remove guard CCs.
I was suggesting to change them so it becomes playable. right now, it isn't.. unless you only play stam classes which i think you are or you are always in a group.
Negates am talking about is mostly in Keep towers, broken CCs are mostly in resources.
Nope, I disagree. If you are attacking a castle single handed it should be hard / annoying.
And as a small scaler using those means another weopon on your arsenal.
I would agree how that the heat sealing missile ranger attacks not impaired by LOS could go lol
As a solo and small group player I agree. Especially that the smaller the group the more challenging taking a keep should be.
Nope, I disagree. If you are attacking a castle single handed it should be hard / annoying.
And as a small scaler using those means another weopon on your arsenal.
I would agree how that the heat sealing missile ranger attacks not impaired by LOS could go lol
As a solo and small group player I agree. Especially that the smaller the group the more challenging taking a keep should be.
Read my last comment please.
why do i feel so difficult to make people understand the problem?
Sure, if you are taking an empty keep I dont mind if guards are twice as powerful. Am not talking about braindead dps parsing. this is not PVE, we are fighting players in the midst, outnumbered nonetheless.
I cannot rolldodge 10 times in a row on a magicka class while being chased by players and hit with undodgeable ccs (through 3 walls) from guards.
As it is, it encourages players to not develop any skillset to CC or fight an opponent who is trying to attack them.
I have specified the locations where guard mechanics needs to be adjusted in my last post.
People keep misunderstanding between a challenge and insanity.
Guard AI in general is broken in Cyrodiil. so many soft ccs, double ccs, ccs that cancel your animation but do not apply the effect (wasting global cooldown). I could survive a 1vX, while it is ridiculously difficult to even 1v1 with guards around.
There should be atleast a 15-20 sec delay between each negate by the guard , Oh and Fix Guard CCs for heavens sake.
Nope, I disagree. If you are attacking a castle single handed it should be hard / annoying.
And as a small scaler using those means another weopon on your arsenal.
I would agree how that the heat sealing missile ranger attacks not impaired by LOS could go lol
You must have misunderstood, I did not say to remove guard negates or remove guard CCs.
I was suggesting to change them so it becomes playable. right now, it isn't.. unless you only play stam classes which i think you are or you are always in a group.
I agree for it to be hard and annoying, is why Guards place negates and CC on top of players in the first place . You should be able to differentiate between what is acceptable and what is not.
I am not necessarily always attacking a keep, sometimes I am just there for fights or even getting away from it.
AI playing your game is another weapon in your arsenal? lmao. Sure its nice to have, but actually counting on it just broken.
We can however specify which guards needs to be focused upon and how they can be scaled. Negates am talking about is mostly in Keep towers, broken CCs are mostly in resources.
Timing between negates can depend upon how many players there are in vicinity. more enemy players = more frequent negate.
Heat seaking missiles? lol if you are dying to that, you wont stand a chance against player attacks.
Let's not nerf guard abilities, but let's expand their repertoire to effect stamina characters as much as it does magicka; that way we can keep to annoyance/difficulty of soloing objectives. Right now, camp clearing on a solo stam is EZPZ because guard negate and total dark only effect magicka abilities and projectiles, respectively.
juhislihis19 wrote: »Regarding NPCs, I get double CC'd by resource guards all the time. And they shoot through the walls all the time as well.
In the keep I've actually been stamina-negate'd by guards (don't know how the fudge this happened, some kind of glitch, the whole weapon bar went "gray" for few seconds despite the game running normally).
Are all of these intended? Are the guards supposed to break game mechanics?