This game is unplayable

  • Onefrkncrzypope
    Onefrkncrzypope
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    jadarock wrote: »
    Vanos444 wrote: »
    The game was always unplayable, right from release.
    I don't see the any difference, in terms of performance.

    I find that hard to believe and clearly you're not on console....

    i played on console 3yrs before moving to PC, it was never that great

    Your jaw would drop if you ever returned to console, well to PS4. Load screen mid fight for only one aliance, 4-5 sec skill delay, almost 100% snipe health desync(even in 1v1s in IC), Ultis(with channels.. hmmm) are just wasted.

    I know console was always subpar but there comes a point when it's not because it's just console lag.

    Pve is no better. Multi player disconnects and just invisible mechanics. Currently dealing with completely invisible cone in vAS. I avoid vhof because second boss will neglect to spawn before one shot. Invisible adds everywhere else that matters.

    At least PS4 is in a very sad state.
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    If I edited a post, it was for spelling. It is always because of spelling....
  • Jaavaa
    Jaavaa
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    @ZOS_GinaBruno

    Why we don't get any Information what's wrong with this Game atm? It's unplayable. Skills hard delayed. I'm a PvP only Player, Impossible to Play PvP since last Patch. And No, it's not the Internet Connection. It's a issue from Zos.
  • Onefrkncrzypope
    Onefrkncrzypope
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    Jaavaa wrote: »
    @ZOS_GinaBruno

    Why we don't get any Information what's wrong with this Game atm? It's unplayable. Skills hard delayed. I'm a PvP only Player, Impossible to Play PvP since last Patch. And No, it's not the Internet Connection. It's a issue from Zos.

    Changed your dns?
    Is your harddrive SS?
    Have you turned off numbers? Footsteps? Screen shake?buffs? The game?
    Lol the list of removed things just to get the placebo effect.
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    -Extinguisher of Flames-
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    If I edited a post, it was for spelling. It is always because of spelling....
  • vamp_emily
    vamp_emily
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    I was on last night for a bit and didn't have any issues. However, I will say a few things. :)

    1. If lag is unbearable, shut off your computer and restart your router and modem. It might help you.
    2. I don't notice lag after events but I do notice more lag than normal when they have the PTS up. Not sure why.
    3. if you are lagging/disconnecting check to make sure all your addons are up to date.


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  • SweepsAllClowns
    SweepsAllClowns
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    Jaavaa wrote: »
    @ZOS_GinaBruno

    Why we don't get any Information what's wrong with this Game atm? It's unplayable. Skills hard delayed. I'm a PvP only Player, Impossible to Play PvP since last Patch. And No, it's not the Internet Connection. It's a issue from Zos.

    Because for Zenimax the game just works and enough players still play and pay so some constant zenilag delivered for the paying customers isn't even a slightest consern for them. What comes to using the word "unplayable", I can login with my Xbox NA account and it's not unplayable even the game lags insanely sometimes in Cyrodiil, however my main Xbox EU account has been completely stuck since Wrathstone so over 11 months now, that can be called unplayable indeed.

    I get totally ignored by Zenimax personnel in the Xbox technical support section no matter how constructive my questions are, I get it they don't care and simply ignore problems when they know they are unable or unwilling to solve them, they have very little responsibility for their customers.
  • Malmai
    Malmai
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    vamp_emily wrote: »
    I was on last night for a bit and didn't have any issues. However, I will say a few things. :)

    1. If lag is unbearable, shut off your computer and restart your router and modem. It might help you.
    2. I don't notice lag after events but I do notice more lag than normal when they have the PTS up. Not sure why.
    3. if you are lagging/disconnecting check to make sure all your addons are up to date.

    You have to be trolling.
  • Shantu
    Shantu
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    One can only hope they're letting PVP die the miserable death it deserves so the remaining 99% of the player base can throw one big, confetti laced, tea-bagging party. :/
  • Hexquisite
    Hexquisite
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    I could deal with the lag in pvp, Ive been dealing with it for years...its the hard crashes to the Submit Error--which can happen to me as many as 4 times back to back, even when I am not around a zerg, or doing anything--with all add ons turned off.

    And ALSO Load Screens in the middle of fights without keeps bein flipped or walls being upgraded.
    PC NA KAAL
    Edited by Hexquisite on February 19, 2020 1:29AM
    PC NA
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  • Hawco10
    Hawco10
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    You shouldnt complain.
    You are bringing negative vibes to the people that enjoy new mounts, skins, costumes, personalities, houses, decorations.
    It's no wonder people see Cyrodiil as a place where angry negative pvpers, live only to grieve questers during events

    I challenge you to go Into Frostvault and run it a few times. Then come back in here and tell us how it went at the last boss.

  • Nanfoodle
    Nanfoodle
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    Most of this thread is true but still having a blast.
  • jadarock
    jadarock
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    Shantu wrote: »
    One can only hope they're letting PVP die the miserable death it deserves so the remaining 99% of the player base can throw one big, confetti laced, tea-bagging party. :/

    Jc what a toxic take....What are you an rper?
    I can only hope the coding buggy mess bleeds into the content you run too so you can reap a karma confetti laced tea bagging party yourself







  • TheFM
    TheFM
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    PS4 EU:

    Fixed the blue screens, introduced ever-present lag which causes ie:

    - push puttons 3 times before it registers
    - damage output is delayed by 2-3 seconds
    - players die in 2-3s delay


    And this lag is constant. Big zerg, tremendous lag. Empty keep, tremendous lag. Resource with NPCs, tremendous lag. Out in the middle of nowhere in Cyro, still laggy.

    I'm actually getting to the point of wanting to give up on the game. Today I couldn't even go invisible and for a blink build that is obviously fatal. And what is the point? Really.

    This is a multibillion dollar company, and if they can't pull it together, why should we even pay?
  • GeorgeBlack
    GeorgeBlack
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    Hawco10 wrote: »
    You shouldnt complain.
    You are bringing negative vibes to the people that enjoy new mounts, skins, costumes, personalities, houses, decorations.
    It's no wonder people see Cyrodiil as a place where angry negative pvpers, live only to grieve questers during events

    I challenge you to go Into Frostvault and run it a few times. Then come back in here and tell us how it went at the last boss.

    The sarcasm escapes you
  • blackmoon16
    blackmoon16
    Soul Shriven
    Vanos444 wrote: »
    The game was always unplayable, right from release.
    I don't see the any difference, in terms of performance.

    Not exactly, I remember during the first 5 months or so of release there was little to no lag and we had much bigger zergs and sieges in general. It wasn't until that dye station update that the performance took a noticeable drop, also ball groups became a thing (which didn't help)
    Edited by blackmoon16 on February 19, 2020 5:33AM
  • Hyporis
    Hyporis
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    The game is not unplayable in general. That's just hysteria.and a misleading statement.

    I play on a Xbox X and outside of cyrodil and the usual social hubs I don't really have much issues with lag or "unplayable" game issues.
    However in cyrodil it can get very nasty on spots with many players around in typical zerg environments. After the event the infinite loading screens are gone mostly.
  • relentless_turnip
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    I played for 2 hours in no cp on prime time on PC EU for 2 hours last night and it was absolutely fine.
    I swapped to the cp campaign and it was utterly ***... I went to solo meaning there was me at an empty resource. I was attacked by 2 players, I couldn't swap bars or use any of my skills.

    I don't know why the cp campaign was so much worse, maybe it is the cp passive calculations it has to make... I dunno, but it is is ***!
  • juhislihis19
    juhislihis19
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    TheFM wrote: »
    PS4 EU:

    Fixed the blue screens, introduced ever-present lag which causes ie:

    - push puttons 3 times before it registers
    - damage output is delayed by 2-3 seconds
    - players die in 2-3s delay


    And this lag is constant. Big zerg, tremendous lag. Empty keep, tremendous lag. Resource with NPCs, tremendous lag. Out in the middle of nowhere in Cyro, still laggy.

    I'm actually getting to the point of wanting to give up on the game. Today I couldn't even go invisible and for a blink build that is obviously fatal. And what is the point? Really.

    This is a multibillion dollar company, and if they can't pull it together, why should we even pay?

    Exactly. I haven't put my money on this game for 2 years now. I'm contemplating to sell my gold for cash to recoup the money I've invested in this game.
  • NeillMcAttack
    NeillMcAttack
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    I played for 2 hours in no cp on prime time on PC EU for 2 hours last night and it was absolutely fine.
    I swapped to the cp campaign and it was utterly ***... I went to solo meaning there was me at an empty resource. I was attacked by 2 players, I couldn't swap bars or use any of my skills.

    I don't know why the cp campaign was so much worse, maybe it is the cp passive calculations it has to make... I dunno, but it is is ***!

    This is the common theme, I don’t know what it is about the CP campaign myself, but it is a huge difference!
    Some players will stil deny that CP make any difference to performance, stating “oh, well, there are just more players in CP”, not realising that both CP and no-CP are pop locked during prime time on PC EU.
    Could also be that players die a lot less in CP making them more spread out in no-CP. Regardless, no-CP is the best PvP the game has to offer, luckily, that’s what I prefer.
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  • amir412
    amir412
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    Vanos444 wrote: »
    The game was always unplayable, right from release.
    I don't see the any difference, in terms of performance.

    The game ran smoothly on launch, what are you talking about?
    PC | EU | AD | "@Saidden"| 1700 CP|
  • TheFM
    TheFM
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    Hyporis wrote: »
    The game is not unplayable in general. That's just hysteria.and a misleading statement.

    I play on a Xbox X and outside of cyrodil and the usual social hubs I don't really have much issues with lag or "unplayable" game issues.
    However in cyrodil it can get very nasty on spots with many players around in typical zerg environments. After the event the infinite loading screens are gone mostly.

    I was in a fight with three people yesterday and none of us could fire a single ability off, no zerg around, no big groups, 3 ppl. If there is unplayable lag in social environments in an mmo, it technically is not playable.
  • TheFM
    TheFM
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    I played for 2 hours in no cp on prime time on PC EU for 2 hours last night and it was absolutely fine.
    I swapped to the cp campaign and it was utterly ***... I went to solo meaning there was me at an empty resource. I was attacked by 2 players, I couldn't swap bars or use any of my skills.

    I don't know why the cp campaign was so much worse, maybe it is the cp passive calculations it has to make... I dunno, but it is is ***!

    Played on both campaigns yesterday and both were broken AF.
  • jadarock
    jadarock
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    You can point the finger at cp all you want but they disabled cp a few years ago in the campaigns and the lag was exactly the same. Again we played with cp in 16 with twice the pop and it wasnt as bad as it is now.
  • TheFM
    TheFM
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    I played for 2 hours in no cp on prime time on PC EU for 2 hours last night and it was absolutely fine.
    I swapped to the cp campaign and it was utterly ***... I went to solo meaning there was me at an empty resource. I was attacked by 2 players, I couldn't swap bars or use any of my skills.

    I don't know why the cp campaign was so much worse, maybe it is the cp passive calculations it has to make... I dunno, but it is is ***!

    This is the common theme, I don’t know what it is about the CP campaign myself, but it is a huge difference!
    Some players will stil deny that CP make any difference to performance, stating “oh, well, there are just more players in CP”, not realising that both CP and no-CP are pop locked during prime time on PC EU.
    Could also be that players die a lot less in CP making them more spread out in no-CP. Regardless, no-CP is the best PvP the game has to offer, luckily, that’s what I prefer.

    Pop locked doesn't mean what you think it does. There is overflow in each campaign. Say for example there are 145 players online and seven more want to get in as a group. That works, the game allows for slightly more players in the server than cap. And so the campaigns that have 80 person queues inevitably are laggier cuz they have more than technically is allowed. Same thing is in fo76
  • leo8nardo8
    leo8nardo8
    Soul Shriven
    I having problems with cyrodiil too. Everytime i'm near to a big group, a populated keep, or a scroll running my game crash with black screen and no error log in 5 minutes.
    I'm trying a lot of things that the zos suport recommended, track temperature, turn off addons, drivers, etc. But it's hard to believe that this pattern is my fault and not server fault.
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  • RinaldoGandolphi
    RinaldoGandolphi
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    The issues with game performance is soley related to their use of TCP for netcode.

    No changes they make to the client(short of pre-lighting patch) is going to make any difference at all in high traffic situations(zerg keep fights, trials, etc) as long as the netcode is based on TCP.

    TCP has too much overhead. Every single packet orgroups of packets have to be ACK, and the packets also have to be received in order(TCP will request re-transmits on packets not received and hold others in que till it can get them all and re-order them) Imagine a faction stack at Chal to de-throne Emperor...400 players, All of them sending TCP packets to the server, each packet has to be ACK and the server sends back message to client and then client sends next packet..this is how TCP works....of course the server is going to choke on this.

    Only two ways to fix this:

    1. Re-write the Netcode in UDP and only use TCP as an authenication & control channel. -
    This is the best choice, as UDP allows you to discard packets you no longer need, each datagram can contain all the updated information, you don't need to ACK everything, and packets don't need to be received in order. Just changing to UDP would probably fix 90% of their performance issues. They can afford to do this, why they won't I have no idea.

    2. Move most of the game functions back to the client - At launch almost everything was controlled client side. Dodge roll, weapon swap, character position, damage calculations, etc. This is why server performance was so good early on and the game was much more responsive for those who played back in April of 2014 will so fondly remember before the lighting patch. This would be the cheapest method to fix the game performance issues. They would have to invest in an anti-cheat system, but honestly that would be doable for them. Preventing cheating never works, better off to accept some players WILL cheat, and focus on catching them rather than a bunch of server side checks that kill performance.

    A few anti-cheats they could use are:

    https://www.battleye.com/

    https://www.easy.ac/en-us/

    https://go.kaspersky.com/anticheat.html

    If its good enough for Fortnite, Apex Legends, etc is must be very darn effective. why not ESO?

    Just raise the cost of ESO Plus by 3 dollars a month to cover it and give us back our 2014 game performance. Players will thank you trust me.
    Edited by RinaldoGandolphi on February 19, 2020 1:23PM
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  • Recon4thCav
    Recon4thCav
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    leo8nardo8 wrote: »
    I having problems with cyrodiil too. Everytime i'm near to a big group, a populated keep, or a scroll running my game crash with black screen and no error log in 5 minutes.
    I'm trying a lot of things that the zos suport recommended, track temperature, turn off addons, drivers, etc. But it's hard to believe that this pattern is my fault and not server fault.

    It is your fault. ZoS is perfect and you peasants keep breaking thier game.
  • TheFM
    TheFM
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    leo8nardo8 wrote: »
    I having problems with cyrodiil too. Everytime i'm near to a big group, a populated keep, or a scroll running my game crash with black screen and no error log in 5 minutes.
    I'm trying a lot of things that the zos suport recommended, track temperature, turn off addons, drivers, etc. But it's hard to believe that this pattern is my fault and not server fault.

    I've actually made it so nothing except critical processes are running in the background when playing this game, prioritize ESO when it comes to connection with killer kontrol , and have gotten my connection upgraded several times, and there are still issues. It is the servers, there is no two ways about it. Yesterday I was playing 60 FPS, but had a connection of 390-900 ping, and when I did a diagnostic saw the issue only starts at the ESO servers.
  • Joinovikova
    Joinovikova
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    Lets check the game affter update, may it helps.
  • TheFM
    TheFM
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    Lets check the game affter update, may it helps.

    It'd be great if it was better, but experience tells me it won't. They already released the memory update and that still didn't eliminate the memory leak.
  • sandblack
    sandblack
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    its because during the event the player base is spread over several campaigns not bottle necked into a couple as is usual, so the server has an easier time.

    This is silly.
    There were like 100+ people qeues to get into the normal nocp cyro on EU. How does it make it easier for the server that another campaign is also full? It doesnt get more spread out, it gets full and then people trickle over to a new campaign while waiting for their prime server to let them in.

    And still!!! The performance was Alot better.
    This clearly shows that zos CAN fix it, if they want to. But they dont.

    Does it cost too much money? Do they add servers they cant afford to run on a regular basis?
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