/script JumpToHouse("@Ek1")on EU server. Owner of the house is nordic so please leave your shoes at the door.
katanagirl1 wrote: »I’m not quite sure I understand, you are grouping the sets by the types of bonuses and not alphabetically?
That would be cumbersome for me because the reason I go to a guildie’s house who has all transmutable crafting stations is when I have a master writ. The quickest way for me to find the right table would be alphabetically, and I have no problem finding it, and it takes only a few seconds.
Please let me know if there is something I’m missing or if I’m just not getting it.
No, the idea is to group one set with a signature item.katanagirl1 wrote: »I’m not quite sure I understand, you are grouping the sets by the types of bonuses and not alphabetically?
And when you cant see its name?katanagirl1 wrote: »I really can’t see how I would identify a set by this signature when I really just need the name
And when you cant see its name?katanagirl1 wrote: »I really can’t see how I would identify a set by this signature when I really just need the name
Are you deliberately missing the point or how you missed the main point here of recognizing craft clusters from afar?
Salix_alba wrote: »almost all of the guild houses are going to be mostly alphabetical in their arrangement can you imagine how annoying to an ocd person if their was also a color aspect to it viewed from a distance it would be maddening. and I can tell you all the guild house owners I know are very ocd about their set ups
Alinhbo_Tyaka wrote: »To me this is another justification for creating master crafting tables where you could teach a single station for each crafting skill all of the available sets. While rows and rows of tables take up valuable item slots they also make it hard to find the tables for the style you want to craft. Having master tables would allow a player to use a menu driven process and stop playing hide and go seek when they need to craft a piece of gear.
No one is suggesting or talking about set bonuses.katanagirl1 wrote: »My point is, I don’t look at the bonuses for the set I need to make a master writ for since I don’t care.
So mind telling me what is the set names in this picture?katanagirl1 wrote: »I just find the name and craft it and turn it in.
Again, this idea takes no sides about the order. This is third time it is said and there will be no more.Salix_alba wrote: »almost all of the guild houses are going to be mostly alphabetical in their arrangement can you imagine how annoying to an ocd person if their was also a color aspect to it viewed from a distance it would be maddening. and I can tell you all the guild house owners I know are very ocd about their set ups
Yes! Labeling with letters eats huge number of furnishing slots as creating text is not furnishings forte. Hey what about if we would have one item instead that would tell by its lore, shape or origin what that set would be? Like a ...signature? Welcome to the OP.Although, if we do have to be permanently stuck with hundreds of tables, it would at least help if they were labelled with their set names, so you could see them from a relative distance.
I don't know what they all do, so I'd have to look that up out of game for the color-coding method to be helpful.Kinda hard still as the names are still hidden but hey at least you would have idea what section to look if you know what the sets in the game do.
Indeed but after a while it gets quite intuitive. Even when i was changing the the order of clusters for the pictures people found the sets without first face checking them.I don't know what they all do, so I'd have to look that up out of game for the color-coding method to be helpful.
Yes, quite same as using names on people except it is intuitive as...So your method relies on a (entirely arbitrary) coding (or signature, whatever you want to call it) system which is not intuitive and require the user to go find your coding (signature) system in a google doc list?
e.g. Ancient dragonguard cluster uses the Ancient dragonguard banner, new moon uses new moon and so on, as related as possible.I have tried to keep the signature items related (best to my knowledge) to the set and also not-so-expensive if possible
Except the idea can be applied to any crafting house and to any order. The idea is not about me, the OP is not 'come use my house, here is a map'. If this would be only for me, why would I bother posting it to a forum where opening post clearly states that it works in any order of cluster and yet the commenters keep clinging on the order time after time after time? I need to edit the OP more as either my written output is really, really bad or there some reading comprehension checks that keep failing.You might as well just make an excel table with the layout of your crafting area with full set names written down if they have to go outside the game to find out where their set is anyway.
I'd stick with the alphabetic, thank you very much.
Sordidfairytale wrote: »Until ZoS consolidates to one station, I agree 100% that alphabetical is the way to go, though I do wish that there were alphabet pennants available so that you could delineate the breaks for letters so you know how far to run down to get to New Moon Acolyte if you're not doing it for a Master Writ.
Not random and the lettering still does not solve the identifying issue as described couple times already. Building 'A' that costs three item slots points the direction for seven sets but still does not identify them. With four more items each of them is also identified. For next rows the situation gets only worse item count vise.RobotSparkles wrote: »But in terms of function, absolutely would not work for me - alphabetizing all the way.
Thank you, I think it works and looks best in dark. Only if you could freeze time in homes :-)RobotSparkles wrote: »It's really pretty - I love visually how you have it set up.
It is great add-on, sadly it needs some auto learning thus running through a crafting place first and it is another add-on to be installed for those oh so skeptical people or those that can't use 'em.Sordidfairytale wrote: »I use an addon called Homestation Marker by Ziggr that works with Writworthy (also by Ziggr) that helps navigate the crafting stations.
Yeppers, signatures or 'unique set identifiers' answers to that too. With all love to our french, japanese and german friends or those that use most significant word from the set, it really does not help in figuring out the order :-) ...and BOOM, this idea solves that too no matter what kind of order is used.Sordidfairytale wrote: »Also alphabetical does have the problem of languages and some sets like "Law of Julianos" that is so often referred to as Julianos, and then Armor of the Seducer, that is so often referred to by Seducer, so much so that the stations are called Seducer. But the stations for Julianos are called Law of Julianos. So that causes a lot of confusion.
...and BOOM, this idea solves that too no matter what kind of order is used.
I write really really really slowly this time so those many in the end of the room also gets it.Sordidfairytale wrote: »For you, but as many in this thread have already mentioned your suggested method is no better than any other already being utilized.
That is grand and like earlier said, it needs an add-on that also needs to learns the spots for each of house. And like again said above, signature system does not exclude use of add-ons but it can be used without them.Sordidfairytale wrote: »For instance regarding the homestationmarker addon; In your own house, or any house in which you are trusted enough to have "Decorator" access, you can use one command: /hsm scanlocs to immediately teach HomeStationMarker the location of every crafting station in the house. Far simpler than trying to remember novel info about the stations.