Both are supposed to be stealthy.
I don't really get why they got poison resistance, isn't that more of argonian thing? Also roll bonus is stupid and clunky.
I want something related to cannibalism.
Thevampirenight wrote: »Well I think they could fix up stealth detection though it might not be a very good pve buff. What they could do is buff its detection range to be at least ten to 15 feet in front and behind and side to side. Make it really useful but only for khajjit so if you see a ganker in pvp in stealth or invisable others in the group cannot if they are not khajiits. Thus giving the khajiit the edge to deal with such threats. So yeah I think they could rework it to be very useful in such situations.
Cats have this ability to know when your sneaking up on them. They wake up and look at you. At least my cats do at times.
So cat senses are very good and they have a very good way of detecting prey as well. So the Stealth detection can be a cool mechanic if they do it in a way that not only makes it very useful in pvp. But also make them very hard to sneak up on. I think it would be great as a Khajiit.
Basically recreating/reposting my old post, because I can't quote it thanks to the thread being locked.
Test1: No medium Armor on both, the one with the red orbs has 3/3 Hunter's Eye.
Without wearing any armor, the "danger" indicator is nonexistant for the person being revealed. You go from completely hidden straight to full reveal. However there is some very wonky behavior as I am constantly going "hidden" again since no combat is happening, only to be immediately detected as soon as the indicator goes to "hidden" without any of us moving. This is when sneaking face toward face. The fennec fox pet was friendly enough to not go into stealth, so you can still tell where my sneaking Bosmer friend is. Note that he is not standing on top of the flag but slightly behind it (there is room for about another crouching Bosmer between him and the flag).
Test2: One has full medium armor with passives, the other with the red orbs has 3/3 Hunter's Eye
This time the Bosmer without the Hunter's Eye passive put on 7 pieces of medium armor, none of which interact with detection nor stealth beyond the medium armor passive. As you can clearly see, the Bosmer without Hunter's Eye is made aware of a nearby enemy through the "danger" indicator - the half opened eye. The Bosmer with Hunter's eye is still hidden and has no idea an enemy even exists in the area. This time the helpful fox behaved and went properly into hiding. The duel flag is touching the Hunter's Eye Bosmer's heel this time.
ValueDrift wrote: »I don't think it's a good idea to mess with Khajiit racials to fix bosmer. We'd have even more of these topics then.
Sylvermynx wrote: »Yeah. Don't hold your breath though.ValueDrift wrote: »I don't think it's a good idea to mess with Khajiit racials to fix bosmer. We'd have even more of these topics then.
Hmph. They "messed with Bosmer racials to fix khajiit". Turnabout seems fair.
faeeichenlaub wrote: »I preferred the reduced stealth detection but find all medium i'm pretty stealthy in PVP still and the Theieving in PVE well the Theif Gear Combo of NME,Barlac Drae, Night Terror lets me do all I did. Lore wise? yes it kills me we are the stealthy thieves we were. I also definately preferred the extra damage from stealth as a ranged archer in "gankstas paradise." But I know nobody is really seeking a return of that perk.
The Stealth detection has actually helped on a few occasions in PVP having uncloaked enemy nightblades hiding out in keep towers etc. The roll dodge while wonky I've gotten used to and can boost a little damage via Pen.
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