ZOS give solo or 2 man something to combat zerging except the [Snip] run around LOS game.
A set that helps out numbered or cap group size or anything, doesn't have to be a massive boost, getting 1v20'd over and over is getting boring as [Snip].
I could be outnumbered 10 to 1 and they still start getting siege out! I mean come on ZOS give me something!
INB4 some [Snip] says, 'get your own zerg' zerging is [Snip] and I have no interest in standing in a ball spamming 1 skill, I want a play style that rewards skill not potatoism.
Don't mind being outnumbered 5 to 1 but 20 to 1 is just too much, its damage stutter and dead, no counter.
I know some people like playing in a guild group so I'm not saying stop the grouping I'm saying give me something so I have a chance against the light attack steamroller zerg of potatoes.
A set that helps out numbered or cap group size or anything, doesn't have to be a massive boost, getting 1v20'd over and over is getting boring as [Snip].
ZOS give solo or 2 man something to combat zerging except the [Snip] run around LOS game.
A set that helps out numbered or cap group size or anything, doesn't have to be a massive boost, getting 1v20'd over and over is getting boring as [Snip].
I could be outnumbered 10 to 1 and they still start getting siege out! I mean come on ZOS give me something!
INB4 some [Snip] says, 'get your own zerg' zerging is [Snip] and I have no interest in standing in a ball spamming 1 skill, I want a play style that rewards skill not potatoism.
Don't mind being outnumbered 5 to 1 but 20 to 1 is just too much, its damage stutter and dead, no counter.
I know some people like playing in a guild group so I'm not saying stop the grouping I'm saying give me something so I have a chance against the light attack steamroller zerg of potatoes.
StormeReigns wrote: »Rambo knows when to stay hidden and attack strategically against multiple foes.
Power Rangers know when to call in back up when things take a wrong turn.
Snake Plissken knows when and who to attack first when out numbered, and has multiple escape routes planned.
Even Mad Max, the Road Warrior knows when to and when not to solo large groups, and utilize allies and terrain as to his advantage.
Situational awareness can and often be the biggest buff you can give yourself.

ZOS give solo or 2 man something to combat zerging except the [Snip] run around LOS game.
A set that helps out numbered or cap group size or anything, doesn't have to be a massive boost, getting 1v20'd over and over is getting boring as [Snip].
I could be outnumbered 10 to 1 and they still start getting siege out! I mean come on ZOS give me something!
INB4 some [Snip] says, 'get your own zerg' zerging is [Snip] and I have no interest in standing in a ball spamming 1 skill, I want a play style that rewards skill not potatoism.
Don't mind being outnumbered 5 to 1 but 20 to 1 is just too much, its damage stutter and dead, no counter.
I know some people like playing in a guild group so I'm not saying stop the grouping I'm saying give me something so I have a chance against the light attack steamroller zerg of potatoes.
VaranisArano wrote: »The real trick is giving solo and 2-man players something to deal with the potato zerg that won't immediately be used with devastating effect by the very ball groups you don't want to join. So far ZOS hasn't figured that one out.
Battlegrounds....
A set that helps out numbered or cap group size or anything, doesn't have to be a massive boost but Jesus, getting 1v20'd over and over is getting boring as f**k.
You shouldn't be engaging those 20 to begin with if you know you're going to lose. It's funny too cause many of the solo or small group players in my Campaign have absolutely no trouble whittling down groups that outnumber them, eventually either pulling out a win or like you said, getting zerged down by the combined damage of 5 to 10 players. Whatever the case, if you're tired of it, either join a zerg yourself or stop trying to 1vX.
StormeReigns wrote: »Rambo knows when to stay hidden and attack strategically against multiple foes.
Power Rangers know when to call in back up when things take a wrong turn.
Snake Plissken knows when and who to attack first when out numbered, and has multiple escape routes planned.
Even Mad Max, the Road Warrior knows when to and when not to solo large groups, and utilize allies and terrain as to his advantage.
Situational awareness can and often be the biggest buff you can give yourself.
Nomadic_Atmoran wrote: »So don't get caught out in the open by yourself in the path of a zerg.
All these hero's didn't have to deal with crippling lag and damage stutter lol.
StormeReigns wrote: »
All these hero's didn't have to deal with crippling lag and damage stutter lol.
Trick statement. If you knew your pop culture...
Escape from New York - Snake was given a Virus that tore at him.
Escape from LA - Though, it was just the common cold; enough mental mind games were played, made him believe he was handicapped and at a disadvantage which caused him to physically suffer.
So yes, he still had to suffer from crippling lag and damage stutter. But, again it is Kurt, and damn he sexy at any age or movie.
Let me see if I got this right... You wanna be solo fighting in a WAR and you're complaining you're being steamrolled by an army...?
Did I get it right?
Oh, ok.
If you can't fight a 20er zerg, evade it and go fight a smaller one or other solos. Complaining about makes absolutely no sense at all, sorry.
Also, I promise you, PROMISE you, if you get something that OP that will help you fight 20 people at once, they'll use it too and you'll be squashed so hard it'll be hilarious. That's called balance... That's exactly the reason why everyone is a tank today. Think about it...
MartiniDaniels wrote: »
xXMeowMeowXx wrote: »What are you doing standing there waving the flag emote
You’re supposed to pick where the fight is and bait some players to come to you, not the entire Zerg.
Anything they give to help out the 1 or 2 players will be used by zergs.
You might say well have sets that don't work in a group or in a limited size group only. Does not stop a lot of solo players or small groups following each other around or following a big zerg group to still end up with a 1 or 2 vs 20+ situation only with a stronger zerg as the end result.
butterrum222 wrote: »If you want to beat the zergs, look at history. When the Persian were zergging Greece, the Spartans funneled then into a small space and single targeted them until they were finally wiped out by snipe spammers and aoe probably. They died in the end but went down in history as heros who almost wiped a Zerg
butterrum222 wrote: »If you want to beat the zergs, look at history. When the Persian were zergging Greece, the Spartans funneled then into a small space and single targeted them until they were finally wiped out by snipe spammers and aoe probably. They died in the end but went down in history as heros who almost wiped a Zerg
Expecting ZOS to make it possible for you to stand there and 1v20 every zerg, while not having to dance around and play LOS games while whittling them down is just unrealistic. You shouldn't be able to go toe to toe with a 20 man zerg cause oh yeah, there's 20 of them attacking at once. Why should you get a boost in that situation just cause you chose to run solo and they didn't. Cyrodil is made for AvAvA group fighting after all and that would basically be penalizing them for playing the way it was designed.

Salix_alba wrote: »Another thread complaining about ARMIES operating on a BATTLEFIELD like the previous hundred threads of posters who saunter up to a keep then act surprised they get turned into a pincushion BY THE ARMY ON THE FIELD you want a duel find a tilt yard or in the case of this game personal duels. Cause Cyrodiil dont give a #$%^ as it is LARGE SCALE PVP