Nordic__Knights wrote: »the combat bug might be bad but letting us use mount in combat would be no way of fixing it just another walk around like every other bug in this broken game so no its time ZOS gets off the pot and starts fixing the game not just add in more walk arounds while the game suffers due to all the bugs in it
Nordic__Knights wrote: »the combat bug might be bad but letting us use mount in combat would be no way of fixing it just another walk around like every other bug in this broken game so no its time ZOS gets off the pot and starts fixing the game not just add in more walk arounds while the game suffers due to all the bugs in it
Right. If they aren't going to fix the bug, at least still let us ride our mounts.
Nordic__Knights wrote: »Nordic__Knights wrote: »the combat bug might be bad but letting us use mount in combat would be no way of fixing it just another walk around like every other bug in this broken game so no its time ZOS gets off the pot and starts fixing the game not just add in more walk arounds while the game suffers due to all the bugs in it
Right. If they aren't going to fix the bug, at least still let us ride our mounts.
NO stop asking for walk arounds to FIX things its not good for the GAME ask for it to be FIXED as its the only acceptably thing to DO FIX THE GAME not make walk arounds sick of bugs being left in game
The combat bug is back with a vengeance....if it ever left.
Can ZOS please just let us mount in combat? If ya'll can't fix the stuck in combat bug, at least let us ride our mounts in combat.
PLEASE.
The problem seems to be that if any of your group are in combat nearby, that makes you stuck in combat even if you haven't joined the fight, and even if you just ressed or TP's into a Keep, with no combat even happening inside it. Not sure why it acts differently when you're in a group, but this seems to be the key to the problem.
The problem seems to be that if any of your group are in combat nearby, that makes you stuck in combat even if you haven't joined the fight, and even if you just ressed or TP's into a Keep, with no combat even happening inside it. Not sure why it acts differently when you're in a group, but this seems to be the key to the problem.