I mean Templar, Warden and NB can make use of War Machine but I think that's more of where my concern is regarding the duration of both as it stands as one requires an Ulti and technically the other just requires you press x every now and then making it too easy to maintain compared to War machine users.
Well Building an Ultimate vs using a synergy there's an immediately higher ease of access when it comes to synergies especially in trials compared to ultimate usage rates are a little more uncommon, and you can easily achieve 100% Lokk uptimes where it's not as easily obtained when using War Machine. I don't know of any trial teams that actually have issues getting enough synergies for a 100% Lokk uptime.
I mean Templar, Warden and NB can make use of War Machine but I think that's more of where my concern is regarding the duration of both as it stands as one requires an Ulti and technically the other just requires you press x every now and then making it too easy to maintain compared to War machine users.
And what is "requires an Ulti" if not just pressing "R" (or whatever button you have ulti assigned to) every now and then? You know, something that you personally are completely in control of and have no cooldowns on.
Compared to pressing "X" every now and then but then it only works if one of your allies (unless you are a necro) has provided you with a synergy at the right time and this specific synergy does not happen to be on a 20 second cooldown when you are tyring to press said button.
Well Building an Ultimate vs using a synergy there's an immediately higher ease of access when it comes to synergies especially in trials compared to ultimate usage rates are a little more uncommon, and you can easily achieve 100% Lokk uptimes where it's not as easily obtained when using War Machine. I don't know of any trial teams that actually have issues getting enough synergies for a 100% Lokk uptime.
Well Building an Ultimate vs using a synergy there's an immediately higher ease of access when it comes to synergies especially in trials compared to ultimate usage rates are a little more uncommon, and you can easily achieve 100% Lokk uptimes where it's not as easily obtained when using War Machine. I don't know of any trial teams that actually have issues getting enough synergies for a 100% Lokk uptime.
With War Machine/Master Architect you provide a buff to three players. Two of which can wear an addtional damage oriented set to capitalise on Major Slayer provided by someone else. With Lokk every single DD has to wear their own set to achieve that 100% uptime. This is a major difference you are completely ignoring.
Donny_Vito wrote: »Well Building an Ultimate vs using a synergy there's an immediately higher ease of access when it comes to synergies especially in trials compared to ultimate usage rates are a little more uncommon, and you can easily achieve 100% Lokk uptimes where it's not as easily obtained when using War Machine. I don't know of any trial teams that actually have issues getting enough synergies for a 100% Lokk uptime.
It really depends on the Trial. In vAS+2 even with a Necro or NB bow/bow build (where a majority are Mag DPS), you wouldn't want Lokke. You'd definitely want WM or MA (mag version) spread out through the group. But if you're doing vSS, you'd probably want a majority in Lokke as you're basically stacked a majority of the time (synergies easy to come by).
So really, it's best to keep both sets available (among others) to easily swap when you know one is going to perform better than the other in a situation.
Donny_Vito wrote: »Well Building an Ultimate vs using a synergy there's an immediately higher ease of access when it comes to synergies especially in trials compared to ultimate usage rates are a little more uncommon, and you can easily achieve 100% Lokk uptimes where it's not as easily obtained when using War Machine. I don't know of any trial teams that actually have issues getting enough synergies for a 100% Lokk uptime.
It really depends on the Trial. In vAS+2 even with a Necro or NB bow/bow build (where a majority are Mag DPS), you wouldn't want Lokke. You'd definitely want WM or MA (mag version) spread out through the group. But if you're doing vSS, you'd probably want a majority in Lokke as you're basically stacked a majority of the time (synergies easy to come by).
So really, it's best to keep both sets available (among others) to easily swap when you know one is going to perform better than the other in a situation.
Donny_Vito wrote: »I think it's fine. War Machine can really provide 30 seconds of Major Slayer as it also provides 2 allies with the buff. The only problem with WM, in my opinion, is that it is proc'd by using an Ultimate which really only makes it useful for Nightblades...though other classes can still use it but they don't have the cheap, useful ultimate like the NB.