https://youtu.be/lWbyRF74NCAHi,
I watched your video and got a few good tips out of it. So thank you for that.
However, I feel this video is made for people who allready know a bit about animation cancelling and block cancelling.
Maybe you could explain more how to do it exactly and the things one can do to get into the rotation rythm. A lot of people - as do I - see to struggle with that. I often miss light attacks.
Alienoutlaw wrote: »as per the dev's comments in the live stream animation cancelling does not increase dps or speed up damage just the perception of it, the animation is client side the server still carries out the skill it its entirety
Oreyn_Bearclaw wrote: »Alienoutlaw wrote: »as per the dev's comments in the live stream animation cancelling does not increase dps or speed up damage just the perception of it, the animation is client side the server still carries out the skill it its entirety
@Alienoutlaw
That is not totally true. AC can increase DPS in two primary ways. One is that with swap cancelling, you are effectively speeding up your rotation, or to be more accurate, you are not letting it slow down when you swap. You have to swap cancel effectively to keep all your skill casts in line with global cooldowns. Otherwise, if you wait, you will lose a bit of time every time you need to swap bars. Swap cancelling is REALLY important if trying to push DPS.
Also, Bash cancelling adds a layer of DPS. Now to be candid, outside of dummy humping and some really good players using it during execute, its mostly fluff, but you can add 2-3k single target with it.
Lastly, we can certainly quibble about whether light attack weaving is animation canceling. I typically argue that it is not, because its a slightly different phenomenon, but hard to deny that the light attack animations arent clipping a bit. Typically, when we talk AC, we are talking about the skill animation getting clipped. Nevertheless, it adds a fair amount of DPS.
Unified_Gaming wrote: »Oreyn_Bearclaw wrote: »Alienoutlaw wrote: »as per the dev's comments in the live stream animation cancelling does not increase dps or speed up damage just the perception of it, the animation is client side the server still carries out the skill it its entirety
@Alienoutlaw
That is not totally true. AC can increase DPS in two primary ways. One is that with swap cancelling, you are effectively speeding up your rotation, or to be more accurate, you are not letting it slow down when you swap. You have to swap cancel effectively to keep all your skill casts in line with global cooldowns. Otherwise, if you wait, you will lose a bit of time every time you need to swap bars. Swap cancelling is REALLY important if trying to push DPS.
Also, Bash cancelling adds a layer of DPS. Now to be candid, outside of dummy humping and some really good players using it during execute, its mostly fluff, but you can add 2-3k single target with it.
Lastly, we can certainly quibble about whether light attack weaving is animation canceling. I typically argue that it is not, because its a slightly different phenomenon, but hard to deny that the light attack animations arent clipping a bit. Typically, when we talk AC, we are talking about the skill animation getting clipped. Nevertheless, it adds a fair amount of DPS.
You sir get it! It's something people don't know about and so I made I video to try and help. As for light attack weaving, I agree it isn't animation cancelling but so many do.
The bottom line is that animation cancelling as you know improves dps but I doubt Alien will get that as the video was beyond them in the first instance.
Alienoutlaw wrote: »as per the dev's comments in the live stream animation cancelling does not increase dps or speed up damage just the perception of it, the animation is client side the server still carries out the skill it its entirety
Unified_Gaming wrote: »Oreyn_Bearclaw wrote: »Alienoutlaw wrote: »as per the dev's comments in the live stream animation cancelling does not increase dps or speed up damage just the perception of it, the animation is client side the server still carries out the skill it its entirety
@Alienoutlaw
That is not totally true. AC can increase DPS in two primary ways. One is that with swap cancelling, you are effectively speeding up your rotation, or to be more accurate, you are not letting it slow down when you swap. You have to swap cancel effectively to keep all your skill casts in line with global cooldowns. Otherwise, if you wait, you will lose a bit of time every time you need to swap bars. Swap cancelling is REALLY important if trying to push DPS.
Also, Bash cancelling adds a layer of DPS. Now to be candid, outside of dummy humping and some really good players using it during execute, its mostly fluff, but you can add 2-3k single target with it.
Lastly, we can certainly quibble about whether light attack weaving is animation canceling. I typically argue that it is not, because its a slightly different phenomenon, but hard to deny that the light attack animations arent clipping a bit. Typically, when we talk AC, we are talking about the skill animation getting clipped. Nevertheless, it adds a fair amount of DPS.
You sir get it! It's something people don't know about and so I made I video to try and help. As for light attack weaving, I agree it isn't animation cancelling but so many do.
The bottom line is that animation cancelling as you know improves dps but I doubt Alien will get that as the video was beyond them in the first instance.
ZarkingFrued wrote: »Unified_Gaming wrote: »Oreyn_Bearclaw wrote: »Alienoutlaw wrote: »as per the dev's comments in the live stream animation cancelling does not increase dps or speed up damage just the perception of it, the animation is client side the server still carries out the skill it its entirety
@Alienoutlaw
That is not totally true. AC can increase DPS in two primary ways. One is that with swap cancelling, you are effectively speeding up your rotation, or to be more accurate, you are not letting it slow down when you swap. You have to swap cancel effectively to keep all your skill casts in line with global cooldowns. Otherwise, if you wait, you will lose a bit of time every time you need to swap bars. Swap cancelling is REALLY important if trying to push DPS.
Also, Bash cancelling adds a layer of DPS. Now to be candid, outside of dummy humping and some really good players using it during execute, its mostly fluff, but you can add 2-3k single target with it.
Lastly, we can certainly quibble about whether light attack weaving is animation canceling. I typically argue that it is not, because its a slightly different phenomenon, but hard to deny that the light attack animations arent clipping a bit. Typically, when we talk AC, we are talking about the skill animation getting clipped. Nevertheless, it adds a fair amount of DPS.
You sir get it! It's something people don't know about and so I made I video to try and help. As for light attack weaving, I agree it isn't animation cancelling but so many do.
The bottom line is that animation cancelling as you know improves dps but I doubt Alien will get that as the video was beyond them in the first instance.
Thoughts on the changes? Looks like animation cancel is pretty much dead af and now there is no reason for a vet PvP player to play. No skill gap. No learned mechanics to improve your combat. Just ZERGS and ZERGS of people who have absolutely no clue what they're doing.
Unified_Gaming wrote: »ZarkingFrued wrote: »Unified_Gaming wrote: »Oreyn_Bearclaw wrote: »Alienoutlaw wrote: »as per the dev's comments in the live stream animation cancelling does not increase dps or speed up damage just the perception of it, the animation is client side the server still carries out the skill it its entirety
@Alienoutlaw
That is not totally true. AC can increase DPS in two primary ways. One is that with swap cancelling, you are effectively speeding up your rotation, or to be more accurate, you are not letting it slow down when you swap. You have to swap cancel effectively to keep all your skill casts in line with global cooldowns. Otherwise, if you wait, you will lose a bit of time every time you need to swap bars. Swap cancelling is REALLY important if trying to push DPS.
Also, Bash cancelling adds a layer of DPS. Now to be candid, outside of dummy humping and some really good players using it during execute, its mostly fluff, but you can add 2-3k single target with it.
Lastly, we can certainly quibble about whether light attack weaving is animation canceling. I typically argue that it is not, because its a slightly different phenomenon, but hard to deny that the light attack animations arent clipping a bit. Typically, when we talk AC, we are talking about the skill animation getting clipped. Nevertheless, it adds a fair amount of DPS.
You sir get it! It's something people don't know about and so I made I video to try and help. As for light attack weaving, I agree it isn't animation cancelling but so many do.
The bottom line is that animation cancelling as you know improves dps but I doubt Alien will get that as the video was beyond them in the first instance.
Thoughts on the changes? Looks like animation cancel is pretty much dead af and now there is no reason for a vet PvP player to play. No skill gap. No learned mechanics to improve your combat. Just ZERGS and ZERGS of people who have absolutely no clue what they're doing.
They've shown that the damage is in the same time as on live but all that is different is how it appears. As such, it will look slower animation wise but the damage and skill effects will be the same based on Gilliam's stream recently. As for the block change, they've shown that there was a bug before (live) where the animation plays but the mitigation isn't applied and so it should function the same but will again look slower.
All in all, I think they're trying to simplify it in that you can clearly see what happens rather than live which for some newer people is confusing. If it remains functionally the same as live and what they've show and explained then I think it can't hurt.
Yourself?
Unified_Gaming wrote: »ZarkingFrued wrote: »Unified_Gaming wrote: »Oreyn_Bearclaw wrote: »Alienoutlaw wrote: »as per the dev's comments in the live stream animation cancelling does not increase dps or speed up damage just the perception of it, the animation is client side the server still carries out the skill it its entirety
@Alienoutlaw
That is not totally true. AC can increase DPS in two primary ways. One is that with swap cancelling, you are effectively speeding up your rotation, or to be more accurate, you are not letting it slow down when you swap. You have to swap cancel effectively to keep all your skill casts in line with global cooldowns. Otherwise, if you wait, you will lose a bit of time every time you need to swap bars. Swap cancelling is REALLY important if trying to push DPS.
Also, Bash cancelling adds a layer of DPS. Now to be candid, outside of dummy humping and some really good players using it during execute, its mostly fluff, but you can add 2-3k single target with it.
Lastly, we can certainly quibble about whether light attack weaving is animation canceling. I typically argue that it is not, because its a slightly different phenomenon, but hard to deny that the light attack animations arent clipping a bit. Typically, when we talk AC, we are talking about the skill animation getting clipped. Nevertheless, it adds a fair amount of DPS.
You sir get it! It's something people don't know about and so I made I video to try and help. As for light attack weaving, I agree it isn't animation cancelling but so many do.
The bottom line is that animation cancelling as you know improves dps but I doubt Alien will get that as the video was beyond them in the first instance.
Thoughts on the changes? Looks like animation cancel is pretty much dead af and now there is no reason for a vet PvP player to play. No skill gap. No learned mechanics to improve your combat. Just ZERGS and ZERGS of people who have absolutely no clue what they're doing.
They've shown that the damage is in the same time as on live but all that is different is how it appears. As such, it will look slower animation wise but the damage and skill effects will be the same based on Gilliam's stream recently. As for the block change, they've shown that there was a bug before (live) where the animation plays but the mitigation isn't applied and so it should function the same but will again look slower.
All in all, I think they're trying to simplify it in that you can clearly see what happens rather than live which for some newer people is confusing. If it remains functionally the same as live and what they've show and explained then I think it can't hurt.
Yourself?
ZarkingFrued wrote: »Unified_Gaming wrote: »ZarkingFrued wrote: »Unified_Gaming wrote: »Oreyn_Bearclaw wrote: »Alienoutlaw wrote: »as per the dev's comments in the live stream animation cancelling does not increase dps or speed up damage just the perception of it, the animation is client side the server still carries out the skill it its entirety
@Alienoutlaw
That is not totally true. AC can increase DPS in two primary ways. One is that with swap cancelling, you are effectively speeding up your rotation, or to be more accurate, you are not letting it slow down when you swap. You have to swap cancel effectively to keep all your skill casts in line with global cooldowns. Otherwise, if you wait, you will lose a bit of time every time you need to swap bars. Swap cancelling is REALLY important if trying to push DPS.
Also, Bash cancelling adds a layer of DPS. Now to be candid, outside of dummy humping and some really good players using it during execute, its mostly fluff, but you can add 2-3k single target with it.
Lastly, we can certainly quibble about whether light attack weaving is animation canceling. I typically argue that it is not, because its a slightly different phenomenon, but hard to deny that the light attack animations arent clipping a bit. Typically, when we talk AC, we are talking about the skill animation getting clipped. Nevertheless, it adds a fair amount of DPS.
You sir get it! It's something people don't know about and so I made I video to try and help. As for light attack weaving, I agree it isn't animation cancelling but so many do.
The bottom line is that animation cancelling as you know improves dps but I doubt Alien will get that as the video was beyond them in the first instance.
Thoughts on the changes? Looks like animation cancel is pretty much dead af and now there is no reason for a vet PvP player to play. No skill gap. No learned mechanics to improve your combat. Just ZERGS and ZERGS of people who have absolutely no clue what they're doing.
They've shown that the damage is in the same time as on live but all that is different is how it appears. As such, it will look slower animation wise but the damage and skill effects will be the same based on Gilliam's stream recently. As for the block change, they've shown that there was a bug before (live) where the animation plays but the mitigation isn't applied and so it should function the same but will again look slower.
All in all, I think they're trying to simplify it in that you can clearly see what happens rather than live which for some newer people is confusing. If it remains functionally the same as live and what they've show and explained then I think it can't hurt.
Yourself?
Mainly just worried that they will have effectively removed the concept almost entirely. It adds depth to the game, and getting the timing right for each skill is what keeps me interested. I'm all for the animation showing, as long as the damage hits upfront like on live. Not excited to cycle through my buffs and it take forever waiting on animations. As far as executioner 2h skill goes (what I've been using lately) it would suck to slow down how fast you can get the damage, but light attack weaving the skill can be almost as effective as block cancel anyhow. It seems if you LA weave with it you can't block cancel the animation anyhow. I could be wrong tho, but as long as LA weave is still there then at least there's a way to combo to add dps rather than cancel to increase the burst speed. I hope that makes sense?
Idk, have no access to pts as I'm console sadly.
ZarkingFrued wrote: »Unified_Gaming wrote: »ZarkingFrued wrote: »Unified_Gaming wrote: »Oreyn_Bearclaw wrote: »Alienoutlaw wrote: »as per the dev's comments in the live stream animation cancelling does not increase dps or speed up damage just the perception of it, the animation is client side the server still carries out the skill it its entirety
@Alienoutlaw
That is not totally true. AC can increase DPS in two primary ways. One is that with swap cancelling, you are effectively speeding up your rotation, or to be more accurate, you are not letting it slow down when you swap. You have to swap cancel effectively to keep all your skill casts in line with global cooldowns. Otherwise, if you wait, you will lose a bit of time every time you need to swap bars. Swap cancelling is REALLY important if trying to push DPS.
Also, Bash cancelling adds a layer of DPS. Now to be candid, outside of dummy humping and some really good players using it during execute, its mostly fluff, but you can add 2-3k single target with it.
Lastly, we can certainly quibble about whether light attack weaving is animation canceling. I typically argue that it is not, because its a slightly different phenomenon, but hard to deny that the light attack animations arent clipping a bit. Typically, when we talk AC, we are talking about the skill animation getting clipped. Nevertheless, it adds a fair amount of DPS.
You sir get it! It's something people don't know about and so I made I video to try and help. As for light attack weaving, I agree it isn't animation cancelling but so many do.
The bottom line is that animation cancelling as you know improves dps but I doubt Alien will get that as the video was beyond them in the first instance.
Thoughts on the changes? Looks like animation cancel is pretty much dead af and now there is no reason for a vet PvP player to play. No skill gap. No learned mechanics to improve your combat. Just ZERGS and ZERGS of people who have absolutely no clue what they're doing.
They've shown that the damage is in the same time as on live but all that is different is how it appears. As such, it will look slower animation wise but the damage and skill effects will be the same based on Gilliam's stream recently. As for the block change, they've shown that there was a bug before (live) where the animation plays but the mitigation isn't applied and so it should function the same but will again look slower.
All in all, I think they're trying to simplify it in that you can clearly see what happens rather than live which for some newer people is confusing. If it remains functionally the same as live and what they've show and explained then I think it can't hurt.
Yourself?
Mainly just worried that they will have effectively removed the concept almost entirely. It adds depth to the game, and getting the timing right for each skill is what keeps me interested. I'm all for the animation showing, as long as the damage hits upfront like on live. Not excited to cycle through my buffs and it take forever waiting on animations. As far as executioner 2h skill goes (what I've been using lately) it would suck to slow down how fast you can get the damage, but light attack weaving the skill can be almost as effective as block cancel anyhow. It seems if you LA weave with it you can't block cancel the animation anyhow. I could be wrong tho, but as long as LA weave is still there then at least there's a way to combo to add dps rather than cancel to increase the burst speed. I hope that makes sense?
Idk, have no access to pts as I'm console sadly.
Oreyn_Bearclaw wrote: »ZarkingFrued wrote: »Unified_Gaming wrote: »ZarkingFrued wrote: »Unified_Gaming wrote: »Oreyn_Bearclaw wrote: »Alienoutlaw wrote: »as per the dev's comments in the live stream animation cancelling does not increase dps or speed up damage just the perception of it, the animation is client side the server still carries out the skill it its entirety
@Alienoutlaw
That is not totally true. AC can increase DPS in two primary ways. One is that with swap cancelling, you are effectively speeding up your rotation, or to be more accurate, you are not letting it slow down when you swap. You have to swap cancel effectively to keep all your skill casts in line with global cooldowns. Otherwise, if you wait, you will lose a bit of time every time you need to swap bars. Swap cancelling is REALLY important if trying to push DPS.
Also, Bash cancelling adds a layer of DPS. Now to be candid, outside of dummy humping and some really good players using it during execute, its mostly fluff, but you can add 2-3k single target with it.
Lastly, we can certainly quibble about whether light attack weaving is animation canceling. I typically argue that it is not, because its a slightly different phenomenon, but hard to deny that the light attack animations arent clipping a bit. Typically, when we talk AC, we are talking about the skill animation getting clipped. Nevertheless, it adds a fair amount of DPS.
You sir get it! It's something people don't know about and so I made I video to try and help. As for light attack weaving, I agree it isn't animation cancelling but so many do.
The bottom line is that animation cancelling as you know improves dps but I doubt Alien will get that as the video was beyond them in the first instance.
Thoughts on the changes? Looks like animation cancel is pretty much dead af and now there is no reason for a vet PvP player to play. No skill gap. No learned mechanics to improve your combat. Just ZERGS and ZERGS of people who have absolutely no clue what they're doing.
They've shown that the damage is in the same time as on live but all that is different is how it appears. As such, it will look slower animation wise but the damage and skill effects will be the same based on Gilliam's stream recently. As for the block change, they've shown that there was a bug before (live) where the animation plays but the mitigation isn't applied and so it should function the same but will again look slower.
All in all, I think they're trying to simplify it in that you can clearly see what happens rather than live which for some newer people is confusing. If it remains functionally the same as live and what they've show and explained then I think it can't hurt.
Yourself?
Mainly just worried that they will have effectively removed the concept almost entirely. It adds depth to the game, and getting the timing right for each skill is what keeps me interested. I'm all for the animation showing, as long as the damage hits upfront like on live. Not excited to cycle through my buffs and it take forever waiting on animations. As far as executioner 2h skill goes (what I've been using lately) it would suck to slow down how fast you can get the damage, but light attack weaving the skill can be almost as effective as block cancel anyhow. It seems if you LA weave with it you can't block cancel the animation anyhow. I could be wrong tho, but as long as LA weave is still there then at least there's a way to combo to add dps rather than cancel to increase the burst speed. I hope that makes sense?
Idk, have no access to pts as I'm console sadly.
The only reason to ever block cancel a skill is if you in fact need to block to mitigate damage. Dont get me wrong, that right there is the most important reason AC needs to stay in the game, so you can react to changing circumstances. That said, if you are block canceling in any kind of DPS rotation, you are working against yourself. The only effect of block canceling is to stunt your stamina regen.
Bash canceling is different because it actually does damage (while still being able to stay on your GCDs of skills), but it also means one more resource pool to manage, and nothing worse than burning stamina for an extra 2-3k DPS to get caught with a stun that you can break free from. Dead/Stunned DPS is no DPS. .