Trying to hold Dlowe with like 10 other guys fully expecting the 30+ bad guys to run past and win the numbers game as soon as the door goes down, are only real hope is maybe a bomb.... but wait, why aren't they just rushing in... some are dying in oil, counter siege is work, wait... CC's work again.... The bigger Zerg no longer wins every fight, strategy is back
and that Troll who just wants to streak around the outer walls of the keep for 20minutes, well now at least he has to drink a potion.
It's interesting, a guild conversation about the worst thing to ever happen to PvP in Cyrodil was adding a CC Cooldown.. such a better game without it