Please, ZOS.
Let's have a more RPG element in Greymoor. I want to take the dark path by being a vampire and killing important npc like in Skyrim or SWTOR ( I enjoyed the dark path of being a sith, killing every npc, being a jerk and finally becoming a sith lord )
Give us this choice, of being totally evil lord or Booty-Goody shoe licker soldier hero that we usually have/ are.
@ZOS_RichLambert @ZOS_GinaBruno
Sad but true.Thevampirenight wrote: »Please, ZOS.
Let's have a more RPG element in Greymoor. I want to take the dark path by being a vampire and killing important npc like in Skyrim or SWTOR ( I enjoyed the dark path of being a sith, killing every npc, being a jerk and finally becoming a sith lord )
Give us this choice, of being totally evil lord or Booty-Goody shoe licker soldier hero that we usually have/ are.
@ZOS_RichLambert @ZOS_GinaBruno
I think it will be more like RIvenspire in a way. We will be the hero and will likely have to side with the good guy vampires.
Since Ravenwatch are returning.
It would be nice if there was more choices, but I think they might go the one sided approach and if they do add in different choices outcome will likely end up being the same.
Please, ZOS.
Let's have a more RPG element in Greymoor. I want to take the dark path by being a vampire and killing important npc like in Skyrim or SWTOR ( I enjoyed the dark path of being a sith, killing every npc, being a jerk and finally becoming a sith lord )
Give us this choice, of being totally evil lord or Booty-Goody shoe licker soldier hero that we usually have/ are.
@ZOS_RichLambert @ZOS_GinaBruno
CassandraGemini wrote: »Please, ZOS.
Let's have a more RPG element in Greymoor. I want to take the dark path by being a vampire and killing important npc like in Skyrim or SWTOR ( I enjoyed the dark path of being a sith, killing every npc, being a jerk and finally becoming a sith lord )
Give us this choice, of being totally evil lord or Booty-Goody shoe licker soldier hero that we usually have/ are.
ZOS_RichLambert ZOS_GinaBruno
I see what you mean, because frankly it can be fun to be bad in a game, but in an MMO I think this would be somewhat problematic. Let's say half of us decide they want to take the "bad" path and the other half takes the "good" path. One half would always wait for certain NPCs to respawn so they can kill them, while the other might need to talk to the same NPCs for a quest. I don't think this would end well, everyone would just be frustrated in the end.
Thevampirenight wrote: »If they do give us a good or evil path. They will likely do it like Dawnguard dlc and the outcome with be the same join the vampires kill Harkon. Join the Dawnguard destroy Harkon.
Only difference would be the path that takes you to the ending. So like if the chapter has you Join Ravenwatch or Join the Evil Vampire lord. Ending will be the same for both sides aka killing the Evil vampire lord.
Please, ZOS.
Let's have a more RPG element in Greymoor. I want to take the dark path by being a vampire and killing important npc like in Skyrim or SWTOR ( I enjoyed the dark path of being a sith, killing every npc, being a jerk and finally becoming a sith lord )
Give us this choice, of being totally evil lord or Booty-Goody shoe licker soldier hero that we usually have/ are.
@ZOS_RichLambert @ZOS_GinaBruno
Thevampirenight wrote: »I think it will be more like RIvenspire in a way. We will be the hero and will likely have to side with the good guy vampires. Since Ravenwatch are returning.
Thevampirenight wrote: »Please, ZOS.
Let's have a more RPG element in Greymoor. I want to take the dark path by being a vampire and killing important npc like in Skyrim or SWTOR ( I enjoyed the dark path of being a sith, killing every npc, being a jerk and finally becoming a sith lord )
Give us this choice, of being totally evil lord or Booty-Goody shoe licker soldier hero that we usually have/ are.
@ZOS_RichLambert @ZOS_GinaBruno
I think it will be more like RIvenspire in a way. We will be the hero and will likely have to side with the good guy vampires.
Since Ravenwatch are returning.
It would be nice if there was more choices, but I think they might go the one sided approach and if they do add in different choices outcome will likely end up being the same.
Not necessarily, consider they add a good and bad path, the bad path means destroying the house of Ravenwatch.