The reason some aren't is to counter the infinite dodge roller or perma blocker.
If everything was then some build options would exist and rip.
MotokoHutt wrote: »I think any direct damage attack whether it be conal, aoe or single target should be dodgeable, I think that fear should remain unblockable to counter tanking. Even if someone is dodge rolling backto back you canstill stun them by spamming your stun skill as there dodge frames end before the next roll initiates, I have done this plenty of times with dodgeable stuns to great effect, so roll spammer's are really not an issue in my opinion.
The Issue I find with Undodgeable attack's is they completely render an entire mechanic of the game pointless, those that suffer the most are gorilla warfare style player's such as nightblades that need that dodge to get away into stealth. Obviosly some classes take the undodgeable cake to the extreme such as Templar's were atleast 50% of there offensive toolkit is undodgeable allowing them to render Medium armor pointless.
People wonder why there is a meta for wearing heavy armor, but then they forget about simple thing's like dodge being forfit against many build's due to the overwhelming use of un-dodgeable attack's. So in Short awnser yes, I do think that most if not all skill's should be dodgeable and blockable.
But if someone is infinitely dodge rolling they are not attacking you, so I don't really see this as a problem.
Being unable to dodge attacks makes medium armour pointless to take.
But if someone is infinitely dodge rolling they are not attacking you, so I don't really see this as a problem.
Being unable to dodge attacks makes medium armour pointless to take.
1v1's would never end. Even worse than current.
The day we change things to give cloaking NB's a chance is a big step backwards.
What about the classes that don't have a fear?
You clearly play NB! Stop being blinkered and think about every class mag and stam vs every class mag and stam from a rock paper scissors pov.
If everything was dodgeable and blockable then pvp would die! as nobody else would, Cyro would be even more zergy as small scale would be pointless and BG's would always go to 15 mins.
Every class has a skill that is unblockable and undodgeable to counter perma DR or perma block its needed!
I play medium and its far from pointless, I can get 32k resists and lots of impen with high damage. Heavy is a bit too easy currently so I only play heavy on stamden.
But if someone is infinitely dodge rolling they are not attacking you, so I don't really see this as a problem.
Being unable to dodge attacks makes medium armour pointless to take.
But if someone is infinitely dodge rolling they are not attacking you, so I don't really see this as a problem.
Being unable to dodge attacks makes medium armour pointless to take.
Strider__Roshin wrote: »There needs to be a means to bypass every type of defense. Blocking has a decent amount of counters, healing used to have a lot but not as many anymore, damage shield counters are pretty much non-existent, and there's a ridiculous amount of counters to dodge rolling.
I support the OP's suggestion.
You haven't read the post!
Make EVERY attack dodgeable and blockable therefore removing counters.
Strider__Roshin wrote: »
Incorrect. The OP is suggesting to reduce the number of counters against dodge roll; not removing all of them entirely. There's a clear bias against dodge rolling in this game; and favoritism towards damage shields.
Lol 2 very good PvP'ers that are expert's at there classes can cause this to happen anyway, untill eventually 1 makes a mistake or gets fatigues and then a victory immerges.1v1's would never end. Even worse than current.
Lol I guess someone has been ganked 1 to many times and is now butt sore about Nightblades.The day we change things to give cloaking NB's a chance is a big step backwards.
There is a fear acessableto all from Fighter's guild you silly moo head, it's called Turn Evil.What about the classes that don't have a fear?
Actually I main a Mag DK, I have actually never played Nightblade in PvP ether mag or stam, I just have spoken to a good many Nightblade player's to hear there side of the story.You clearly play NB! Stop being blinkered and think about every class mag and stam vs every class mag and stam from a rock paper scissors pov.
I sware everyone loves to doomsday preach, oh if X changes PvP will die, or if Y changes PvP will die. Actually being able to dodge roll group Hard CC's would make small group Cyro Fighter's job easier, and in regards to Zerglings, nothing will ever stop them from piling up and becoming a brainless train. Thats nothing to do with Dodging and blocking, its just to do with the fact the game doesnt disincentivize Zerging. And in regards to BG's are you mad sir? If you think the victor is who has the most undodgeable Hard CC's and attack's then you honestly have no clue.If everything was dodgeable and blockable then pvp would die! as nobody else would, Cyro would be even more zergy as small scale would be pointless and BG's would always go to 15 mins.
You tell me that when some Hyper powered templar comes to rip you a new one and you can't dodge there jabby jab jab's and suddenly you get hit by a 10k backlash cus you couldnt cleanse. I am sure those dodges will do you fine when you get twocked over the head with a 10k+ Crescent Sweep lolEvery class has a skill that is unblockable and undodgeable to counter perma DR or perma block its needed!
I play medium and its far from pointless, I can get 32k resists and lots of impen with high damage. Heavy is a bit too easy currently so I only play heavy on stamden.
barney2525 wrote: »Riiiiiiiiight.
Certainly doesn't improve your critical damage
or your stamina recovery and stam skill costs
or your weapon damage
or your movement speed
nothing here that can help a stam character
completely pointless
I misread that then, still... you are saying buff roll dodge and nerf shields?
The balance is weighted towards stam currently and you want to push it further with invuln dodge rollers?
Shields mean you can still be hit and cc'd and debuff'd etc.
DR with no counter or less means you are invuln.
Everyone will build dodge rollers and forward roll through everything, you know that right.
What exactly would you have still stop or interupt DR then?
All classes have access to fear now
1v1's would never end. Even worse than current.
The day we change things to give cloaking NB's a chance is a big step backwards.
What about the classes that don't have a fear?
You clearly play NB! Stop being blinkered and think about every class mag and stam vs every class mag and stam from a rock paper scissors pov.
If everything was dodgeable and blockable then pvp would die! as nobody else would, Cyro would be even more zergy as small scale would be pointless and BG's would always go to 15 mins.
Every class has a skill that is unblockable and undodgeable to counter perma DR or perma block its needed!
I play medium and its far from pointless, I can get 32k resists and lots of impen with high damage. Heavy is a bit too easy currently so I only play heavy on stamden.