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Bombard needs some "adjusting."

wheem_ESO
wheem_ESO
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The amount of AOE spam-rooting that this ability is capable of is really over the top in Battlegrounds. Unless Magicka builds are expected to double bar Race Against Time, so that they/we can cast it literally every other GCD, the lock-down is entirely too oppressive.

Roots and snares both need to remain in the game, and be effective - just not while being as spammable as Bombard is right now. Especially since it's AOE, has good range, and does damage that's frequently comparable to other ranged spammable abilities.
  • Dr_Ganknstein
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    Off topic but I love the quotation marks on adjustment, lol. You know you mean to say nerf. You are complaining about snares on bombard; you better not be playing a jab spamming templar.
    Edited by Dr_Ganknstein on February 5, 2020 2:11AM
  • wheem_ESO
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    Icky wrote: »
    Off topic but I love the quotation marks on adjustment, lol. You know you mean to say nerf. You are complaining about snares on bombard; you better not be playing a jab spamming templar.
    Snares and roots aren't the same thing, but no, I haven't played a Templar main since well before Morrowind came out.

    And I put "adjusting" in quotation marks for a reason - I'm fine with Bombard getting changes, rather than just straight nerfs. No ability should be able to spam roots so consistently and effortlessly, especially with good range and AOE.
  • MaxJrFTW
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    Icky wrote: »
    Off topic but I love the quotation marks on adjustment, lol. You know you mean to say nerf. You are complaining about snares on bombard; you better not be playing a jab spamming templar.

    Are you saying a 40% slow is worse or even comparable to not being able to move at all every 2 seconds?
    "I don't know you, and I don't care to know you."
    ―Ulrich Leland, 3E 433
  • Vyvrhel
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    Nerf threads need adjusting. Seriously.
  • Rahar
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    Bombard is well and truly one of the only skills I'm pleased to see a thread like this about.

    It's insane in higher MMR.
    NeRf MaGsOrC
  • Dr_Ganknstein
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    Vyvrhel wrote: »
    Nerf threads need adjusting. Seriously.

    Nerf threads need "adjusting".
    Fixed it.
    It's like the classic rich bad guy saying to "take care of" someone when they want them dead, lol.
  • Iki
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    They could delete bombard from game tomorrow but people would still get rooted, just by sorcs and necros with their class abilities. Frost blockade with charged staff would also become popular again. Damage output of current bombard is not an issue, other sources of root have similar area/range, so real problem is how often we can get rooted.
    Real solution would be extending root-immunity duration, I would make it 6 seconds.
  • goldenarcher1
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    Wasn't to long ago when bombard was considered a garbage skill which no-one used.

    Now it is apparently OP and will attract the attention of the ever-hungry nerf hammer.
  • Fur_like_snow
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    Then they’ll take another bow skill and make it useless. Careful what you wish for..
  • Solariken
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    Wasn't to long ago when bombard was considered a garbage skill which no-one used.

    Now it is apparently OP and will attract the attention of the ever-hungry nerf hammer.

    It actually was kinda bad when it had a conditional immobilize and could be dodged. This is no longer the case, it got buffed big time.

    IMO it should have a much higher cost or be changed to single target (Acid Spray would still be AOE).
    Edited by Solariken on February 6, 2020 7:23PM
  • Fawn4287
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    People really say “nerf nerf threads!!” ok when should nerfs had stopped, I vote revert the game to when masters axes original 1650 extra damage on rending with pre nerfed pirate skelly and original protective jewellery values, or of course revert bash build changes, I would be happy to play that
  • Maulkin
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    Iki wrote: »
    They could delete bombard from game tomorrow but people would still get rooted, just by sorcs and necros with their class abilities. Frost blockade with charged staff would also become popular again. Damage output of current bombard is not an issue, other sources of root have similar area/range, so real problem is how often we can get rooted.
    Real solution would be extending root-immunity duration, I would make it 6 seconds.

    Yeah, no. If Necro's Ghostly Embrace was any good people would use it already, nerfing Bombard won't make people use it all of a sudden. The classes that can afford to use them (MagNecro, MagSorc) have no real access to Bombard as is, so they would if they were useful. enough. Your's is false logic.

    If the root immunity becomes 6 seconds, what's the point of pure root skills (like Ghostly Embrace or Restraining Prison) that do no damage? They are suddenly tremendously nerfed to the point of being useless. Why would you slot a skill and spend a lot of resources casting it to very rarely achieve any effect at all.

    And what happens to the cost of skills that grant immunity to root & snares? Like Phantasmal Escape or Reflective Plate.Their high cost is reflective of how often you can get rooted and snared, predominantly by skills like Bombard, and therefore high value an immunity is. If you get 6 secs immunity with just a dodge roll, these morphs/skills become suddenly useless and need redesign.

    It's not that I object to the idea of increasing the immunity to 6" per se. But that change will require adjustment to a lot of other skills for balancing reasons. And that's a lot of hoops to jump through, to void touching the one ability that over-performs all others in this matter.
    Edited by Maulkin on February 7, 2020 4:46PM
    EU | PC | AD
  • Iki
    Iki
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    Maulkin wrote: »
    Iki wrote: »
    They could delete bombard from game tomorrow but people would still get rooted, just by sorcs and necros with their class abilities. Frost blockade with charged staff would also become popular again. Damage output of current bombard is not an issue, other sources of root have similar area/range, so real problem is how often we can get rooted.
    Real solution would be extending root-immunity duration, I would make it 6 seconds.

    Yeah, no. If Necro's Ghostly Embrace was any good people would use it already, nerfing Bombard won't make people use it all of a sudden. The classes that can afford to use them (MagNecro, MagSorc) have no real access to Bombard as is, so they would if they were useful. enough. Your's is false logic.

    If the root immunity becomes 6 seconds, what's the point of pure root skills (like Ghostly Embrace or Restraining Prison) that do no damage? They are suddenly tremendously nerfed to the point of being useless. Why would you slot a skill and spend a lot of resources casting it to very rarely achieve any effect at all.

    And what happens to the cost of skills that grant immunity to root & snares? Like Phantasmal Escape or Reflective Plate.Their high cost is reflective of how often you can get rooted and snared, predominantly by skills like Bombard, and therefore high value an immunity is. If you get 6 secs immunity with just a dodge roll, these morphs/skills become suddenly useless and need redesign.

    It's not that I object to the idea of increasing the immunity to 6" per se. But that change will require adjustment to a lot of other skills for balancing reasons. And that's a lot of hoops to jump through, to void touching the one ability that over-performs all others in this matter.

    Then change those other skills and morphs to provide us something more when rooting isn`t happening. Simple as that. Yeah, ofc encase and necro root would be weak skills as they are now with 6 sec immunity, but they sure would be spammed just like bombard is spammed now if bombard would no longer be worth using. Then we would again be in situation where pvp is frustrating as heck due getting rooted every 2. seconds. (ofc not all the time everywhere, but you do know situations where it would happen) And while there is counters to roots, do you think it`s fun and engaging combat if you have to use those counters every 3. second? I think not.

    I hate bombard spamming with passion, but just nerfing that one ability to ground because it happens to be the most popular offender now isn`t the answer. Need to address the root issue which is too short immunity-duration.
  • Kartalin
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    There’s a cooldown on the root from magDK talons (a melee skill with ~4-5 meter radius, how is there not a cooldown on a weapon skill root with a ~20 meter range. It’s also horrible in open world Cyrodiil, and god forbid it’s being spammed on you by multiple players in lag conditions, your only option is to stand still and die.
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