TequilaFire wrote: »So mindless zergs running around complaining about organized 12 mans wiping them.
The tears are sweet.
Be nice to zergs, otherwise your group would be farmed by mine and those tears will be delish
LoveForElderScrolls wrote: »Yes, ball group is a problem. But no ...
1. They are all Magicka players : false
2. They all use AOE skills for damage : almost
3. They all slot the proximity detonation skill : some
4. They all slot resto staff and rely on that for healing each other : some of course
5. They all use the radiating regeneration skill : no
6. They run in towers and chokepoints then drop ultimates and harmony bombs : yes, and sometime they walk to you in the wild and you stand ...
7. They usually all use heavy armor : no
But you have a point, ball group is a major problem creating massive lag, and bringing an awfull pvp to the community.
I knew before I posted this topic that some stuff I mentioned was not entirely true but I wrote them anyway.
LoveForElderScrolls wrote: »
Things that can be done to improve things:
1. Adjusting healing so these ball groups can actually take damage
2. Adjusting harmony trait on jewelry so these ball groups should have to run other types of sets for damage and not rely entirely on harmony for their damage
3. Adjusting heavy armor so these ball groups can actually take damage
Please if you can relate to this topic leave a comment and say how you feel about these ball groups so our voice can be heard.
"I've never played in a ball group and I don't know how they work, but I know it takes no skill and want to nerf some random things."
Ballgroups are a huge problem even if you yourself are organized. They are usually 24 people and most skilled organized groups in PvP are smallscale (about 6 or less players), it takes no skill to win with 24 Ballgroups at all, its just blind R+X spam or on whatever you have ultimate and synergy.
Especially during the event they made a big return even on the not Zerg campaigns like Laatvulon. Sure as organized smallscale group you can outplay them pretty easy, but not in terms of killing them but in preventing them from hitting you, to kill them is basically impossible.
We are normally 4-5 in our guild group and even an organized Ult Dumb didn't even scratch them (2 Dawnbreaker, 1 Coloss, 1 Negate and 1 Meteor). And in the end we died to idiotic randoms that run in, die and trigger Vicious Death explosions all around, while we kite them in very close range, to force them to waste their Ultisynergy.
Playing in this huge ballgroups is the worst balanced thing in the game, takes no skill whatsoever, but always works and if it is just because they kill your FPS and Ping, so you can't even try to defend yourself. I mean seriously there even is one Ballgroup called "low FPS incoming". They know very well that they are mostly garbage players that would die in a split second without the group around them, and are very knowledgeable about what they cause for the server and players.
"I've never played in a ball group and I don't know how they work, but I know it takes no skill and want to nerf some random things."
Yea, this is one of smaller scalers/solo players biggest problems. Lack of respect and just trying to protect their ego, instead of understanding it’s a different playstyle and trying to understand why it works so they’ll stop getting farmed.
"I've never played in a ball group and I don't know how they work, but I know it takes no skill and want to nerf some random things."
Yea, this is one of smaller scalers/solo players biggest problems. Lack of respect and just trying to protect their ego, instead of understanding it’s a different playstyle and trying to understand why it works so they’ll stop getting farmed.
Don't try to pin this one on smaller scalers and solos. They don't get farmed by ball groups because they aren't at the same places.
If one is "solo" or "small man" with 50+ members of their faction nearby, one is just faction surfing. If you choose to school with the fishies, expect predators.
LoveForElderScrolls wrote: »The thing is that I didn't ask for nerfs on this topic. The word "adjust" doesn't necessarily mean nerfing, it could mean no change at all but all the people that are in a ball group themselves and replied to this topic though I asked for a nerf which means they know how OP ball groups are...
In fact, it could be argued that we were trying to protect you, the victims, by pointing out that these "adjustments" would only make the ball groups stronger and you weaker (i.e. nerfing heavy armor that they don't use).
LoveForElderScrolls wrote: »The thing is that I didn't ask for nerfs on this topic. The word "adjust" doesn't necessarily mean nerfing, it could mean no change at all but all the people that are in a ball group themselves and replied to this topic thought I asked for a nerf which means they know how OP ball groups are...
LoveForElderScrolls wrote: »In fact, it could be argued that we were trying to protect you, the victims, by pointing out that these "adjustments" would only make the ball groups stronger and you weaker (i.e. nerfing heavy armor that they don't use).
So they don't use heavy armor huh? Then how is it possible for a Magicka sorcerer to cast no shield and cast no heals except radiant regen and stay alive and have the damage to kill you with VD?
LoveForElderScrolls wrote: »In fact, it could be argued that we were trying to protect you, the victims, by pointing out that these "adjustments" would only make the ball groups stronger and you weaker (i.e. nerfing heavy armor that they don't use).
So they don't use heavy armor huh? Then how is it possible for a Magicka sorcerer to cast no shield and cast no heals except radiant regen and stay alive and have the damage to kill you with VD?
Joy_Division wrote: »LoveForElderScrolls wrote: »In fact, it could be argued that we were trying to protect you, the victims, by pointing out that these "adjustments" would only make the ball groups stronger and you weaker (i.e. nerfing heavy armor that they don't use).
So they don't use heavy armor huh? Then how is it possible for a Magicka sorcerer to cast no shield and cast no heals except radiant regen and stay alive and have the damage to kill you with VD?
No.
What people, some kindly, some not so kindly, are trying to say is that it would be a good idea to actually understand the combat mechanics and what these organized groups are doing before calling for "adjustments." The magicka sorcerer has numerous healers and other members of their group support them so they dont have to rely on their gear to survive. It's pretty much that simple.
Also, contrary to the salty misguided belief out there, most of the people in organized groups are very strong players, or at least their core is. The magicka sorcerer will have a shield on their bar and use it when their judgment calls for it to be used, it just wont be spammed.
LoveForElderScrolls wrote: »In fact, it could be argued that we were trying to protect you, the victims, by pointing out that these "adjustments" would only make the ball groups stronger and you weaker (i.e. nerfing heavy armor that they don't use).
So they don't use heavy armor huh? Then how is it possible for a Magicka sorcerer to cast no shield and cast no heals except radiant regen and stay alive and have the damage to kill you with VD?
I sToOd iN ReD wHile OuTnUmBeRed aNd dIeD iN PvP. EnEMy pLaYeRs aRe oVeRpoWerEd NeRf thEm!111