Dusk_Coven wrote: »Nomadic_Atmoran wrote: »Dusk_Coven wrote: »Nomadic_Atmoran wrote: »Its been a thing for almost 6 years. If ZOS wanted to "fix it" they've had plenty of opportunities and never took it.
If ZOS wanted to fix Mount Stamina bug... or Random-Normal-Port-to-Pledge... Oh they did! But it took them forever, so honestly, basing anything off ZOS's credibility in fixing anything in a timely fashion is a weak argument.
Its not a bug. They have openly spoken about the things they do want to fix in PvP at length for years. Considering how hard your pushing this nonsense Im going to go ahead and assume you don't PvP and arguing with you about it is a waste of time.
Door camping in the IC sewers isn't a bug either. But it's cheese that's not good for the game.
For what it's worth, if ZOS want to keep their no naming & shaming policy, they should at least publish aggregate numbers regarding suspensions and bans due to cheating. That might make cheaters less brazen, and show the rest of the player base that something is actually being done about it.
Nomadic_Atmoran wrote: »Dusk_Coven wrote: »Nomadic_Atmoran wrote: »Dusk_Coven wrote: »Nomadic_Atmoran wrote: »Its been a thing for almost 6 years. If ZOS wanted to "fix it" they've had plenty of opportunities and never took it.
If ZOS wanted to fix Mount Stamina bug... or Random-Normal-Port-to-Pledge... Oh they did! But it took them forever, so honestly, basing anything off ZOS's credibility in fixing anything in a timely fashion is a weak argument.
Its not a bug. They have openly spoken about the things they do want to fix in PvP at length for years. Considering how hard your pushing this nonsense Im going to go ahead and assume you don't PvP and arguing with you about it is a waste of time.
Door camping in the IC sewers isn't a bug either. But it's cheese that's not good for the game.
Door Camping can't be prevented by the people stepping through the door. Players hiding inside the keep after its been flipped can be. Again, this is a non-issue for anyone that actually regularly PvPs. If you clear the keep you wont have to worry about it being flipped on you by campers. Its not the campers fault that you didn't bother to clear the site before moving on.
I love gaming forums, there's always at least one person who is willing to defend any exploit in the game.
witchdoctor wrote: »Dusk_Coven wrote: »DelosTheta wrote: »Either it's true, and it's a shame, or it's false, and it's also a shame.
THIS.
Even if it could be done without cheating... it's just so stupid that you can do it like this.
What? Stay hidden in a keep and flip it after the attackers leave? How is that 'stupid?'
Been seeing this too much lately. Maybe not stupid, but I hope zos fixes this. If it's not an exploit it's its first cousin.
Nomadic_Atmoran wrote: »I love gaming forums, there's always at least one person who is willing to defend any exploit in the game.
There is no evidence of an exploit here. Players entering a keep before it flips, finding themselves unable to confront the large zerg sometimes hide. It is up to the zerg to make sure they got everyone before they leave. ZOS has never claimed this tactic to be an exploit and while it can be frustrating, PvPers in general do not see this as an issue because simply throwing caltrops in the hiding spots through out the keep prevents this issue.
If keep is well defended its more common to take the side doors than the main gate as its harder for defenders to do counter battery fire.Sorry, your one screenshot proves nothing. It doesn't show if the sides are down, only that the FD is up. It doesn't show how long the keep was closed, it is not uncommon for a group to hide inside a keep and take it from the inside. I've been in groups that waited 10-15 minuets after a keep unflagged just to take it.
Yes people cheat, people also can take one screenshot and claim anything.
f047ys3v3n wrote: »Seems like a lot of other folks have seen this door hack / teleport thing lately.
I think the badass L2P people are breaking their unwritten pledge with ZOS to not be punished for cheating as long as they are sneaky, don't hand out the how-too's very freely, and come around on the forums to shout down those who cry foul and say cheats aren't a thing.
Dusk_Coven wrote: »witchdoctor wrote: »Dusk_Coven wrote: »DelosTheta wrote: »Either it's true, and it's a shame, or it's false, and it's also a shame.
THIS.
Even if it could be done without cheating... it's just so stupid that you can do it like this.
What? Stay hidden in a keep and flip it after the attackers leave? How is that 'stupid?'
I'm amazed everyone isn't running a stealth build. Just stay hidden until the enemy has to go on a bio break. THIS IS ESO PVP FOLKS! Whoever's wearing an adult diaper wins!
Here's a fundamental difference between PvE and PvP -- and probably why some people prefer PvE a lot.
PvE -- We cheesed this encounter. ZOS! Fix it!
PvP -- We cheesed this encounter. Shh!
Joy_Division wrote: »I can't say I keep up with all the mass banning across multiple platforms for PvEers cheesing their way through Trials, whether to get skins or, more disreputably, to make money to get other people skins, but it has definitely happened numerous times that you might want to stop throwing rocks since the PvE House is made of glass.
Dusk_Coven wrote: »Joy_Division wrote: »I can't say I keep up with all the mass banning across multiple platforms for PvEers cheesing their way through Trials, whether to get skins or, more disreputably, to make money to get other people skins, but it has definitely happened numerous times that you might want to stop throwing rocks since the PvE House is made of glass.
Selling carries? Not against TOS so if anyone got banned it'd be very interesting https://forums.elderscrollsonline.com/en/discussion/comment/6480483/#Comment_6480483
If there were bans -- great. But can ZOS give us numbers so everyone knows it's actually happening?
I figured that out pretty quickly and ugh, too many times I’m the only one looking even though my chances of surviving an encounter aren’t great. And while I find it a bit obnoxious to do a sweep, hiding in wait is a legit and smart tactic .witchdoctor wrote: »Dusk_Coven wrote: »DelosTheta wrote: »Either it's true, and it's a shame, or it's false, and it's also a shame.
THIS.
Even if it could be done without cheating... it's just so stupid that you can do it like this.
What? Stay hidden in a keep and flip it after the attackers leave? How is that 'stupid?'
Been seeing this too much lately. Maybe not stupid, but I hope zos fixes this. If it's not an exploit it's its first cousin.
It's the attackers' job to properly sweep the keep when they take it.
If they are too sloppy to find people stealthing, that's on them.
a_salty_pirate wrote: »Hi, I'm part of the guild group that flipped this keep and I just think you should know that almost all of the information in this post is false or misleading.
When we flipped the keep last night a well known 1vXer and their group were inside the keep, our group knowing that said group would happily farm the rest of AD in there for hours (which they did) left to go get AP elsewhere. We even whispered said 1vXer to tell them to have fun (they probably did).
They did not just 'teleport through the door' they were inside the whole time.
I was actually recording all of this too, just FYI.
Secondly, they are a well formed small man group with extremely high survivabilty, strong healers and burst damage. If you're unaware of these groups they're experienced PvPers using various overperforming builds/sets/combos that are in the meta right now to stay alive but still do incredibly high burst damage to a single target or to all targets in a small area.
As for the "taking basically no damage from all our particularly robust counter siege" You can siege them all you want, but they'll have a siege shield (reduces siege damage by 50%) and immediately have a healer purge the DoT/effects and/or remain mobile so as not to be hit by it at all.
These kinds of groups/players are common and nothing about what they do is 'cheating' it's simply knowing what's currently over performing in the meta and using it.
As a matter of fact 'cheating' in this game hasn't really been existent for years since ZOS locked down the API that the addons use following the Miat's PvP alerts fiasco and server->client validation years ago following the cheat engine mess.
Most of what people think is 'cheating' is usually just in depth knowledge of powerful combos/builds etc. that people are uninformed of. I remember when people kept claiming that bomb groups with 20k gravity crushes were cheaters purely because they didn't understand that harmony was a thing.
I would apologise to all the puggles for knowingly leaving you to be farmed by said group, but it's midyear mayhem.
AP's all that matters in midyear mayhem man.
Nomadic_Atmoran wrote: »
Door Camping can't be prevented by the people stepping through the door. Players hiding inside the keep after its been flipped can be. Again, this is a non-issue for anyone that actually regularly PvPs. If you clear the keep you wont have to worry about it being flipped on you by campers. Its not the campers fault that you didn't bother to clear the site before moving on.
Hallothiel wrote: »Nomadic_Atmoran wrote: »
Door Camping can't be prevented by the people stepping through the door. Players hiding inside the keep after its been flipped can be. Again, this is a non-issue for anyone that actually regularly PvPs. If you clear the keep you wont have to worry about it being flipped on you by campers. Its not the campers fault that you didn't bother to clear the site before moving on.
^^This. Hiding is not an exploit - there are skills given (quite a few!) to enable players to find those in stealth. If you don’t take the time to check a taken keep, that’s on you.
Door camping? Cheating & scummy.
f047ys3v3n wrote: »...Draw distance seems to have been stealthily decreased by ZOS recently (I expect this is for performance reasons and annoyingly I often find myself having to fire siege blindly) ...

f047ys3v3n wrote: »...Draw distance seems to have been stealthily decreased by ZOS recently (I expect this is for performance reasons and annoyingly I often find myself having to fire siege blindly) ...
Others have already given more input about your post, so I'll just take this on:
Don't exactly know what you mean by drawing distance of a siege engine, screenshot could be helpful here, if you say you can't see a thing when sieging, it might be because there is an object close to your siege that influences your line of sight when firing. E.g when the back of the siege is placed against or too close to a pillar or battlements. Relocate the siege, check your siege view-setting in Settings.
I don't think they meant the camera being forced close to the siege by an obstacle. The issue seems to be that players aren't rendered at the mid/far end of the siege's range. I have also noticed that sometimes I need to move the camera around to try and make enemies pop up on screen, but I'm just there for the event so I can't say whether anything has changed.