MashmalloMan wrote: »It has been discussed. I'd be on board for a utility slot, where only specific skills can fit into it.
I'd prefer a passive skill slot. I have a big issue with skills that are just slotted for passives since they take up your already limited bar space, but they're sometimes much stronger than slotting a regular ability making it feel necessary.
A passive skill slot would allow you to slot a skill that you CAN'T activate, but it still gives you the passives applicable to it. You could only choose 1 at a time, bar swapping wouldn't change that. So you could put Inner Light, Bound Armor, Camo Hunter, Psijic Order, etc, to get whatever bonus you're looking for.
The risk/reward aspect of a system like this is losing the active component that the skill provides. Magicka builds could still get an opportunity for minor berserk via camo hunter without feeling like they're wasting a skill slot for something that costs stamina and gives major savagery. Warden's could sacrifice activation of Wings to get 100% minor berserk and 3% damage done. There are a ton of abilities that this could work for and it still fits within the 12 skill slot limit that was most likely designed to be a streamlined and simple solution to an MMORPG on consoles.
Will it happen, nah.. but mystic items sound cool and are breaking the set formula so who knows.
MashmalloMan wrote: »It has been discussed. I'd be on board for a utility slot, where only specific skills can fit into it.
I'd prefer a passive skill slot. I have a big issue with skills that are just slotted for passives since they take up your already limited bar space, but they're sometimes much stronger than slotting a regular ability making it feel necessary.
A passive skill slot would allow you to slot a skill that you CAN'T activate, but it still gives you the passives applicable to it. You could only choose 1 at a time, bar swapping wouldn't change that. So you could put Inner Light, Bound Armor, Camo Hunter, Psijic Order, etc, to get whatever bonus you're looking for.
The risk/reward aspect of a system like this is losing the active component that the skill provides. Magicka builds could still get an opportunity for minor berserk via camo hunter without feeling like they're wasting a skill slot for something that costs stamina and gives major savagery. Warden's could sacrifice activation of Wings to get 100% minor berserk and 3% damage done. There are a ton of abilities that this could work for and it still fits within the 12 skill slot limit that was most likely designed to be a streamlined and simple solution to an MMORPG on consoles.
Will it happen, nah.. but mystic items sound cool and are breaking the set formula so who knows.
What this means is it would lead to another spike in DPS numbers and a change in the meta. While this might be a good thing (or a bad thing) it'd create another balancing nightmare I don't think ZOS wants to solve.
The problem arises on how you map it to a controller?
This game has pretty good controller support; A B X Y , LB, RB, with LT & RT being for block and weapon.
Start opens menu, back opens map. Holding back summons mount.
D-Pad: Up is healing items, right is emotes, left is weapon swap..and I forget if down is mapped to anything..
R3 is sneak & L3 is sprint.
So that leaves down on the d-pad (maybe) for a new ability. Kind of clunky and had to go for in a fight..
Yeah, but that only works if you think they're actively trying to "balance" things. They're not. They're changing the meta regularly to keep people chasing item sets and playing the game.
Or do you really think buffing dots by 800% and then nerfing them next iteration by 95% is "oops lol an accident"?
xandervalo wrote: »The problem arises on how you map it to a controller?
This game has pretty good controller support; A B X Y , LB, RB, with LT & RT being for block and weapon.
Start opens menu, back opens map. Holding back summons mount.
D-Pad: Up is healing items, right is emotes, left is weapon swap..and I forget if down is mapped to anything..
R3 is sneak & L3 is sprint.
So that leaves down on the d-pad (maybe) for a new ability. Kind of clunky and had to go for in a fight..
this is pc why are you playing with a controller, thats fine and all but yeah down on the d pad is working right you can use it?
Don't think it's gonna happen. Consoles heavily stagnate improvement of games and limit available features.
xandervalo wrote: »The problem arises on how you map it to a controller?
This game has pretty good controller support; A B X Y , LB, RB, with LT & RT being for block and weapon.
Start opens menu, back opens map. Holding back summons mount.
D-Pad: Up is healing items, right is emotes, left is weapon swap..and I forget if down is mapped to anything..
R3 is sneak & L3 is sprint.
So that leaves down on the d-pad (maybe) for a new ability. Kind of clunky and had to go for in a fight..
this is pc why are you playing with a controller, thats fine and all but yeah down on the d pad is working right you can use it?
PizzaCat82 wrote: »Don't think it's gonna happen. Consoles heavily stagnate improvement of games and limit available features.
Simple control schemes are easier to use and more fun.
Adding more buttons would break the game. Imagine the parses with an extra spammable or DOT thrown in.
Frankly, if you need more skill slots, you might want to rethink the ones you have. They obviously aren't working for you.
xandervalo wrote: »The problem arises on how you map it to a controller?
This game has pretty good controller support; A B X Y , LB, RB, with LT & RT being for block and weapon.
Start opens menu, back opens map. Holding back summons mount.
D-Pad: Up is healing items, right is emotes, left is weapon swap..and I forget if down is mapped to anything..
R3 is sneak & L3 is sprint.
So that leaves down on the d-pad (maybe) for a new ability. Kind of clunky and had to go for in a fight..
this is pc why are you playing with a controller, thats fine and all but yeah down on the d pad is working right you can use it?
Like it isn’t your platform obvs, and blah blah PC master race, but that doesn’t mean just pretending that consoles don’t exist is a valid argument 🙄
The problem arises on how you map it to a controller?
This game has pretty good controller support; A B X Y , LB, RB, with LT & RT being for block and weapon.
Start opens menu, back opens map. Holding back summons mount.
D-Pad: Up is healing items, right is emotes, left is weapon swap..and I forget if down is mapped to anything..
R3 is sneak & L3 is sprint.
So that leaves down on the d-pad (maybe) for a new ability. Kind of clunky and had to go for in a fight..