
Nemesis7884 wrote: »STOP TALKING ABOUT ANIMATION CANCELING!
lets discuss it in my thread about animation canceling
Elwendryll wrote: »Complaining about animation canceling is the ESO equivalent of being a flat earther. Here, I said it.
Nemesis7884 wrote: »STOP TALKING ABOUT ANIMATION CANCELING!
lets discuss it in my thread about animation canceling
Elwendryll wrote: »Complaining about animation canceling is the ESO equivalent of being a flat earther. Here, I said it.
Nah people just macro, you really think it is possible to press two keys within a second?
Nemesis7884 wrote: »STOP TALKING ABOUT ANIMATION CANCELING!
lets discuss it in my thread about animation canceling
again recently, another topic opened talking about this. Seriously, stop even considering thinking about it.
animation canceling does not matter it is simply visual. You have in this game global cooldowns, one for spells and one for light attacks, these global cooldowns work simultaneously. So during a second if you use both global cooldowns, it's a matter of skill. Sure there are four total, adding synergies and bashing, but this topic is not about that.
animation canceling is purely visual in this game, you can't bypass the global cooldown, you can't cast 8 spells in 10 seconds because you cancel their animations. Either u do it or not, u will fire one thing per second, light attack and/or spell. Whoever of u think otherwise, just think about it and test it urself ingame.
What is happening on the screen doesn't match with what is happening behind the scenes with the numbers and game effects
Fur_like_snow wrote: »
Fur_like_snow wrote: »
The speed will be exactly the same with the change I propose, you just won't have to press 2 buttons to do one thing every damn time.
Also, if you want to play a *** flash game from the early 2000s where the objective is to just mindlessly click the mouse, you can save 100 GB on your disk...
Fur_like_snow wrote: »or you could just leave it alone and not burden the devs with a mountain of rebalancing. Next.