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5 guilds are no longer enough.

mandricus
mandricus
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As the title say. Not much more to add. I've played ESO for a very long time, since the very beginning of the game (I've missed the beta just for a couple of weeks). During my years in Tamriel I've met lot of very friendly players. A lot of different guilds have grown trough the years, around different interests: PvP guilds, Battlegrounds guilds, PVE guilds, trading guilds. I've now some very close in-game friends and I would like to be part of their guilds. They invite me, but the answer I have to give them it's always the same: not enough slots. Sorry, man, already 5/5.

I think that after all this time, 5 slots are no longer enough for the old players player base, that met a lot of fellow friends during 5 years of adventures in Tamriel.

Please consider adding some more guild slots.
Edited by mandricus on January 30, 2020 3:08PM
  • Blinkin8r
    Blinkin8r
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    5 is generous enough. Real games only give you 1.
    II Blinkin II
    Xbox 1 NA
    "A man without the sauce is lost, but the same man can become lost in the sauce."
  • morrowjen
    morrowjen
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    ^This would be super helpful, especially since most of us have to use at least one (often more) just on trading.
  • Kurat
    Kurat
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    5 is enough. Most guilds use only discord for everything so join as many as you want. You also have friends list.
  • Unseelie
    Unseelie
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    5 is more than enough. Guilds barely have any real sense if identity in this game due to everyone just grabbing random trading group A and B and then filling in the blanks.
    Should be quality not quantity
  • D0PAMINE
    D0PAMINE
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    I can barely balance 5.
  • rumple9
    rumple9
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    5 guilds only gives 150 trading slots. Need a lot more for all the stuff that drops. Also people want 3 PvP guilds, raiding guild, RP, trading. 5 is not enough
  • Royaji
    Royaji
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    You really don't need a guild for every friend you have. There is a friendlist in the game.

    Five is way more than most MMOs allow (usually just one) and that's more than enough for anyone reasonable.
  • Kalik_Gold
    Kalik_Gold
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    5 is fine and I use 2 for fake guilds just for 500 slots of bank space. (1,000)

    1. PvE Guild
    2. PvP Guild
    3. Trade Guild
    4. Personal Guild - Weapons / Jewelry BOE items
    5. Personal Guild - Crafting Mats to hold until next free ESO+ week, motifs and writs main crafter doesn't need

    .
    Edited by Kalik_Gold on January 30, 2020 2:06AM
    Main: (PvP & PvE)
    Ras Kalik a Redguard Templar, the Vestige

    PvP:
    Aurik Siet'ka a Redguard Necromancer
    Cacique the Sage of Ius a Redguard Warden
    Jux Blackheart a Redguard Nightblade
    Goliath of Hammerfell a Redguard Dragonknight
    Kaotik Von Dae'mon a Redguard* Sorcerer

    PvP: (Specialty)
    Tyrus Septim an Imperial Lycan Sorcerer
    Tsar af-Bomba a Redguard Vampiric Nightblade (Bomber)
    Movárth Piquine a Nord Vampiric Necromancer
    Uri Ice-Heart the Twin a Nord Vampiric Warden
    Voa a Priest of Sep a Redguard* Necromancer

    PvE:
    Cinan Tharn an Imperial Dragonknight (Tank)
    Bates Vesuius of Dawnstar an Imperial Dragonknight (Damage)
    Herzog Zwei the Genesis an Akavari* Templar (Healer)
    Tav'i at-Shinji a Redguard** Warden (One-Bar)
    Lucky Hunch the Gambler - a Redguard Nightblade (Thief)

    Leveling...
    Two-Big-Horns an Argonian Arcanist
    Styx of Akatosh a Goblin* Arcanist
    Zenovia at-Tura a Redguard** Sorcerer
    Yesi af-Kalik a Redguard Templar
    ======
    Passives of another race used. (RP)
    *Breton
    **Imperial




    __________________________Backstories:_________________________

    Ras Kalik the Vestige, a renown Redguard warrior; He has been blessed to save Tamriel from Molag Bal’s destructive Planemeld while reuniting the Five Companions. His further accomplishments after defeating Molag Bal, has been to stop the destruction of Morrowind, the Clockwork City, return order to the isle of Summerset and create a new king in Wrothgar and a queen in Elsywer. These events have made him a living legend and continue to lead him into new adventures throughout Tamriel, as well as into the hearts of many ladies including the Elf Queen, Aryenn. Over many years of adventurous travels, Ras Kalik had become a loner, until he re-visited his homeland of Alik'r.

    Alik'r and it's cities were overrun by the undead Ra-Netu and therefore he made an allegiance with Alik'r's own Ash'abah tribe. These Ash'abah with his help, cleansed the city of Sentinel in Alik'r desert and it's surrounding areas of the undead brought to life by the Withered Hand. After rescuing Sentinel from the undead zombies, King Fahara’jad’s personal bodyguard the Goliath of Hammerfell, who was given this name by Imperials in the region; was asked to assist the tribe after learning of the defeat of the Withered Hand to the Ash'abah. Kalik promised Goliath he would task him with fighting living enemies on the battlefield if he so desired. Goliath being a Yokudan warrior wields a massive sword in respect to the Ansei, a gift given by the Imperial, Cinan Tharn. Not many soldiers are able to wield double two handed weapons, but Goliath loves to get up and personal in a fight, so he also carries a giant maul, both weapons laced with magical flames.

    Jux Blackheart is a master thief that masquerades as a Bard at the Sisters of the Sands inn, with his younger sidekick Lucky Hunch for pilfering and gambling during this time. Jux was known to infiltrate any towns bank vault he came across and even delved into Ayelid ruins without detection. Kalik can vividly recall the night he met the famed thief. Jux found himself rummaging thru a slightly inebriated Kalik’s pocket for too long, on a full-mooned night and because of his greed and the glimmer of his golden armor in the moonlight. He lost his left pinky fingertip as a lesson! But in return, he gained a new friend, as it was his first time since a child being caught red-handed...

    Upon arrival back in the Alik'r after many moons of adventuring, Ras Kalik ventures to Bergama. Visiting The Winking Jackal, he runs into Jux Blackheart, who introduces him to the coin game Crowns vs Forebearers (Heads vs Tails) and Golden Dwemer (RBG).... Jux constantly takes gold from the unfortunate thru theft or gambling, his biggest gambling victim is actually his partner in crime known as Lucky Hunch the Gambler. Lucky doesn't mind losing any gold coins to Jux... as Jux saved him from Altmer slavers in Summerset, by stealing a key and sending him on a boat to the mainland years prior. Lucky spent years in slavery with Khajiits in Summerset and picked up the art of subterfuge, using illusion magic disguises and stealing there.

    Kaotik Von’Daemon an outcast, and a half-caste between a Breton mother and a Redguard father. Kaotik become a pariah due to his conjuration of Daedra pets. He was taught healing magic during his childhood years by his Breton mother. His father due to Redguard customs exiled him from the desert, sending him by wagon caravan to be a soldier in the war in Cyrodiil. He happened to meet Kalik while traveling from Alik'r, during this long caravan ride the caravan he was in was ambushed in Bangkorai by a group of bandits. Kalik by chance was also traveling thru this area on his Auridon Warhorse (which was bestowed to him by his friend, Darien Gautier). During this ambush, Kalik was able to rescue five hostages from the bandits. Kaotik was the first rescued, and Ras Kalik also recruited him to be in the Ash'abah tribe. These core Ash'abah tribesmen may never be seen together in travel as they partake in their own adventures but they always know what each other is doing; as they frequent a hideout in northern Bankorai. Their hideout an old Orc castle ruin, is kept watch by Nuzhimeh and she passes messages written between them, and frequently they also enjoy her company and her bed.

    The other men rescued were a Dunmer banker, an Imperial mercenary and two other soldiers, an Imperial and a Breton Knight, stating proudly he was an Akavir descendent. One of the Imperials, Cinan, claimed to be related to Abnur Tharn the Battlemage of the Imperial Elder Council (One of Ras Kalik's mentors in the Five Companions). Cinan Tharn was really Abnur's drunkard treasure hunting illegitimate son. He was caught smuggling artifacts out of the Ayleid ruins in Cyrodiil and the elder of the two Imperials was Tyrus Septim a retired Imperial navy battle-mage (now a Lycan mercenary living in the city of Rimmen) and guard to the Tharn family. As much as Abnur Tharn hated his half-sister Euraxia, he dislikes his bas†ard son Cinan more. Tyrus now a ruffian and privateer had been paid by Abnur Tharn to watch over Cinan as much as possible. Cinan Tharn a drunkard, loves to drink at least a quarter barrel of Nord mead before he raids various delves and dungeons for relics to sell on the black market. Cinan also plans to one day, run an illegal gambling ring... which he thinks will net him more gold for his wares.

    The Dunmer captive shackled to the Imperials looked familiar to Kalik from his time in Morrowind.... and he recognized him as Tythis Andromo a House Telvanni slave-owner and banker from Vvardenfell. During a rough interrogation to Tythis, Ras Kalik learnt why the bandits accosted him. The racist Dunmer was providing slaves as soldiers for the Three Banner War. The bandits were trying to negotiate a lucrative ransom for Andromo and the Imperials.... Kalik did not need any of this gold and he could never set Tythis free as he did with the two Imperial soldiers. His past involvement with slavery and war crimes, made Kalik's blood boil. He chose not to execute Tythis, as he figured the worse punishment for this former rich and opulent slave owner, is to now be an imprisoned servant for Ras Kalik and the tribe.

    Herzog Zwei the Genesis a reknown Imperial/Akavirri battle-mage. His roots going back to Akavir through his mother’s bloodline. (His mother is descended from the Akaviri, through Versidue-Shae, and his Imperial father met her in Hakoshae, while traveling) Herzog earned the nickname "the Genesis" from his father as a child, as he was his mother's first born child, and last, as she tragically died in child-birth.

    Herzog was seeking to purchase an artifact from Cinan Tharn, before their capture and was meeting Tyrus while in Rimmen, who introduced him to Cinan. This artifact being the Ayelid artifact; the sword Sinweaver. After their rescue and the exchange of gold to Cinan for the sword he decided to slip away before Ras Kalik could question who he was, and why the Akavir descendant really wanted that sword. Herzog was headed to Nagastani — An Ayleid ruin in eastern Cyrodiil. He had read in scrolls that the Sword would give him magical powers to meet his mothers spirit, if he performed an Ayleid ritual at an old shrine hidden there. Equipped with the artifact sword, he was off to start his own adventure but Ras Kalik, did indeed notice the sword however and instead sent a letter to Jux Blackheart (whom also was interested in Ayleid treasures), to attempt to find Herzog and acquire the sword. (*Azani Blackheart in Elder Scroll's Oblivion is Jux's descendant some 747 years later)

    And so the Redguard, Imperial and Akaviri men parted ways ... While Ras Kalik went off to Elsweyr to encounter the latest threat to Tamriel, with Abnur Tharn and Sai Sahan - - DRAGONS!! Little did Ras Kalik know a few people were awaiting him in Senchal besides Sai. A necromancer survived his attack on the Withered Hand, while in Alik'r. The necromancer known as Auriek Siet'ka is also following him to the land of the Khajiits and Cacique the Sage of Ius a Shaman mystic who has become attuned spiritually with Tu'whacca (a Redguard God) and Ius (the Animal God), after being burned severely by the escaped dragons in Elsywer, is awaiting his arrival also. Aurik is a soldier of the Daggerfall Covenant that was introduced to necromancy while in the military, even though this magicka art is not spoken of openly by most of the Military leaders. He came to Alik'r and worked with the Withered Hand before Ras Kalik intervened on their plans. After the defeat of the Withered Hand, he aligned with the Worm Cult, and is constantly adapting and perfecting his necromantic arts.

    After his journey to Rimmen, Kalik heads south to Senchal, in the southern regions of Elyswer. This new adventure will also put him on a path to meet a strange Redguard man. The stranger which was infected with an untreated Peyrite disease and also was the exiled from the Order of the New Moon cult, due to his sickness. He originally joined the cult to worship Laatvulon, the green dragon, mistakenly thinking it was the Daedric prince Peyrite. This confused and suffering cultist is known as Tsar al-Bomba and he is on a path to spread the disease. He was originally infected in Orccrest while recruiting members there. Can Ras Kalik and the shaman Cacique cure this poor soul, only time will tell. Little does Tsar al-Bomba know, that his infection is tied to Vampirism, and eventually the desire for blood will take over his mind. Senchal also offers Kalik his latest love interest... Aeliah. Whom he fondly led thru battles with the Dragonguard.

    After the trek thru the heat, tropical and desert climate of Northern and Southern Elyswer, Ras Kalik heads north to the cold mountain range of Skyrim. His companion friend Lyris beckons for him with a letter sent by crow...

    Movárth Piquine - a former vampire hunter (now infected), within the Fighter's Guild (and a secretive necromancer) was in Skyrim working with the Morthaal Guard. On a patrol mission he was caught in Frewien's ice curse outside of Morthaal with the frozen undead. Movárth's vampiric infection kept him from becoming an undead minion to the curse. He was able to use necromantic ice-magic to encase himself safely until he was freed with Freiwen, when the Vestige Ras Kalik broke the curse.

    Uri Ice-Heart - brother of Urfon Ice-Heart. The twin sons of Atli and Oljourn Ice-Heart. The Ice-Heart family are originally from Markarth but now reside on the Jerall Mountain range near Cyrodiil, with their younger sister Araki. The twins had joined the Winterborn Reachmen while living in Markarth. Urfon pushed west to Orsinium with the Winterborn Clan, leaving his family behind. Uri stayed behind with his parents and sister to live in the family cabin for safety, avoiding the Vampire plague infiltrating the Reach. After news reaches him and he hears of Urfon's death... Uri leaves and heads home and is seeking vengeance. Meanwhile, his sister has also moved on to Windhelm to join the Fighter's guild. He will visit his sister, once before going to seek vengeance and she will craft him armor mixed with ice, called Stalhrim armor. Uri fearing death, after his brother's passing, falls victim to the convincing talk of Movárth at a Nordic tavern, and will also becomes a vampire.

    {time moves forward through the hour-glass}
    PS5/NA - Ras Kalik a Redguard Templar - Daggerfall Covenant • 1550+ Champion
    Returning player - 2017-2022, back in 25'
  • Edziu
    Edziu
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    Blinkin8r wrote: »
    5 is generous enough. Real games only give you 1.

    aqnd in many games you are not forced to be in an guild to be able trading, selling stuff
  • TheBonesXXX
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    More guilds hinders guild agency and a true sense of loyalty. I think traders need to be removed and guilds reduced to one.
  • BackStabeth
    BackStabeth
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    I'm really confused why we have 5 guild slots to be honest.

    Increase the number of bank slots so people don't need fake guilds to increase storage capacity.

    Increase the number of people that can be in a guild

    Increase the number of items we can post for sale

    Decrease the number of guilds by making everything much more efficient, it seems like it would reduce the overhead and labor investment to some extent.

    But more than 5 guilds? I don't see any point. Fix the issues that create the demand for more than 5 guilds so that you only need one, seems a far better way of doing things to me.
  • Stebarnz
    Stebarnz
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    5 is too many anyway and more would only lead to everyone having there own guild with 10 people in it.
  • phwaap
    phwaap
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    Too many already.
  • BisDasBlutGefriert
    BisDasBlutGefriert
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    I've been playing since before all of the zones could be traveled by a lvl 10 character, and somehow, have managed to not join a single guild. Maybe cause I play solo and no one has ever really asked me haha!

    OP, I see your point, and it definitely makes sense they way you described it for long term players. So I honestly don't see the harm in it. How many more slots are you thinking for guilds? Max of 7 guilds maybe?

    My guess is that there would likely be a higher percentage of players being in 7 real guilds, then there would be players creating bank space guilds. Realistically, there are Soo many different types of guilds to join with. You have guilds for trade, trials, PvP, rp etc. So you could be in a specialty guild for aaaallll of the things you enjoy doing in game.

    But, my question is, would that lead to more players creating bank space guilds? They'd have one or two main guilds, then 5 or 6 bank guilds. I'm honestly not sure. And how much extra space would that take up on servers? I'm not sure on that either.
    Edited by BisDasBlutGefriert on January 29, 2020 11:04PM
    ~There’s a positive in every negative. Sometimes the positive is harder to find than other times, but there is ALWAYS one there~
  • Commancho
    Commancho
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    I feel you OP.... I am in the same 5 guilds since couple of years and I could use a slot...
    1. Trading guild
    2. Guild of my alliance in Cyrodiil
    3. End game PVE guild
    4. Housing guild
    5. One guild associating people from my country.

    I wish to join one more guild from my country or BG oriented. There are also theorycrafting guilds, social guilds, role-playing guilds, IC oriented guilds etc.
  • Unseelie
    Unseelie
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    I'm really confused why we have 5 guild slots to be honest.

    Increase the number of bank slots so people don't need fake guilds to increase storage capacity.

    Increase the number of people that can be in a guild

    Increase the number of items we can post for sale

    Decrease the number of guilds by making everything much more efficient, it seems like it would reduce the overhead and labor investment to some extent.

    But more than 5 guilds? I don't see any point. Fix the issues that create the demand for more than 5 guilds so that you only need one, seems a far better way of doing things to me.

    I understand your view, but there is nothing causing the demand. People will ALWAYS try to get more via loopholes.
    The selling, while it may be viewed as restrictive keeps it from becoming a nightmare like auction houses in other games.
    Bank space is something where we get more than in most games already especially with the crafting bag. People in those other games also make fake guilds just for the extra bank space because spoiler
    There will never be enough bank space in an mmo
  • Mancombe_Nosehair
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    Judging by the problems we had with the game struggling with the guild logs, perhaps it would be best if we remain at 5 guilds.

    Perhaps they could increase the number of items to be on sale instead.
  • InaMoonlight
    InaMoonlight
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    Someone got over the awe of having more then one as the other games dictate rather fast, more wants more? :D

    It COULD be nice, but would most likely end up being pure hell to be in fifty instead, dues, demands, chat, slots to fill EVERY week, personally think five is more then enough, and also makes you consider what YOUR priorities are... 50 meh, or five you don't wanna be without... Each time, we're forced to make a choice in what, and who, matters to us, that's pretty healthy I think.
    Edit = Typos ... as usual. <;D
  • mandricus
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    I can understand the points of all people that thinks 5 is more than enough. All quite reasonable and valid arguments. I personally could live with 5 guilds if I had more than 30 slots for a single trading guild, or if wouldn't be obliged to be part of a trading guild in order to be able to sell stuff to begin with (not that I don't like the current trading system, I really like it for various reasons). Given the current situation, however, just one trading guild is not enough for me. So I have to sacrifice "real" guilds slots for trading guilds slots.
    Edited by mandricus on January 30, 2020 1:43AM
  • furiouslog
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    Contemporary social networks allow for categorizing your friends according to different aspects and connections in your life. I guarantee that I have more than 5 categories of people I interact with on a regular basis that have little to do with each other. For example:

    1. Work
    2. Neighbors
    3. Old Neighbors
    4. Church Pals
    4. College Pals
    5. High School Pals
    6. Nerds
    7. Brewers
    8. ESO

    I have a We Came From Another Website/Game guild, a We Know Each Other IRL guild, a Social/Trials guild, a Trader guild, and a PvP guild. I get invites to join other guilds all of the time that would be cool to do (for example, I run DC on no CP and AD on CP, but I have to choose even though two guilds would be great for that). My social guild actually has three different guilds, an experienced, a newbie, and a trader guild, due to the cap. There are other people I hang with in Discord because they are people I met who are cool and fun to run content with. Being able to easily group and communicate with the various circles I run in would be better. It forces me to choose and hang out with a smaller set of people despite the fact that they fulfill different roles and don't really overlap much at all. I would love more guild spots, and would use them.
  • Hoolielulu
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    I used to think 5 wasn't enough until I left two to join some friends' guilds and now I'm almost too active in all 5. It's exhausting sometimes.
  • barney2525
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    Edziu wrote: »
    Blinkin8r wrote: »
    5 is generous enough. Real games only give you 1.

    aqnd in many games you are not forced to be in an guild to be able trading, selling stuff


    Many? There's an understatement. I can't think of Any other games that make you pay to be in a guild, and are at that point "allowed" to actually sell something. The whole system is garbage

    IMHO

    :#
  • spartaxoxo
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    I agree with you. This game requires you to have a trade guild. So that's one or two of your slots automatically taken by a guild you're probably not gonna socialize in.

    This game also makes inventory management a massive hinderance to anyone who doesn't have ESO plus. Most such users have at least 1 dead guild they just use as a bank.

    Then ofc you're gonna want a PvP guild and a PvE guild.

    That leaves 1 guild spot for things like housing, high end content (which is so difficult it requires it's own guild), socialization, roleplaying, etc.

    Other MMOs I have played the grouping and inventory managament is typically sufficient enough that you really only need a social guild. Raids can be done with pickup groups, inventory management isn't a concern, and neither is trading guilds. Some do raid guilds to do them faster and get better income from them, but they aren't so hard that it takes weeks of scheduled farming with the exact same people to be able to do them just the once. If your raid group is bad you might be there for like 10 hours, stopping only for mountain dew and peeing. But you don't need the massive degree of time and scheduling it takes in ESO, so you don't necessarily need to join a specific guild for it.
    Edited by spartaxoxo on January 30, 2020 2:39AM
  • furiouslog
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    spartaxoxo wrote: »
    I agree with you. This game requires you to have a trade guild. So that's one or two of your slots automatically taken by a guild you're probably not gonna socialize in.

    This game also makes inventory management a massive hinderance to anyone who doesn't have ESO plus. Most such users have at least 1 dead guild they just use as a bank.

    Then ofc you're gonna want a PvP guild and a PvE guild.

    That leaves 1 guild spot for things like housing, high end content (which is so difficult it requires it's own guild), socialization, roleplaying, etc.

    Other MMOs I have played the grouping and inventory managament is typically sufficient enough that you really only need a social guild. Raids can be done with pickup groups, inventory management isn't a concern, and neither is trading guilds. Some do raid guilds to do them faster and get better income from them, but they aren't so hard that it takes weeks of scheduled farming with the exact same people to be able to do them just the once. If your raid group is bad you might be there for like 10 hours, stopping only for mountain dew and peeing. But you don't need the massive degree of time and scheduling it takes in ESO, so you don't necessarily need to join a specific guild for it.

    having run multiple pug trials and guild trials i completely disagree.
  • Dusk_Coven
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    Setting aside the issue of "more guilds = more trading slots" for the moment (it being quite particular to ESO), what is it about other games that one guild is enough?
    Edited by Dusk_Coven on January 30, 2020 8:28AM
  • redgreensunset
    redgreensunset
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    I genuinely wonder what OP and people like them do in other games where you can only be in one guild? I would honestly love to know how they deal with that?
  • Raisin
    Raisin
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    Dusk_Coven wrote: »
    Setting aside the issue of "more guilds = more trading slots" for the moment (it being quite particular to ESO), what is it about other games that one guild is enough?

    My best guess is that because there's only 1 guild slot in the first place, guilds get setup in a way where any one guild covers most aspects you need covered.

    I completely understand why many people don't struggle with guild slots in ESO, I only used 1 for a long time. But recently it's been hard. The reason is that even ignoring trading guild, social, and pvp.... I don't have a guild that fills my raid schedule. I have permanent groups, but it's only 1 per guild. So especially if I wanna progress something else, and I'm attached to the people and casual raids in the guilds I'm already in... well, I can't juggle it. I don't wanna miss out on the ingame guild chatter, the spontaneous stuff -- most of that stuff doesn't organically stay on discord. But I also want to find a specific group for specific progress, and I wish I could just use the easiness of the guild finder to do it. :D I think the hard part comes when you're attached to a guild and don't wanna leave it, but outside the social aspect they've stopped giving you the activities you need.
    So yeah, I think it's because of the availability of multiple guild slots, that people have their business so split up about guilds. I'm still super in favor of them and would be incredibly upset at having to limit myself even more, but that's the source as far as I'm concerned. ESO guilds just have a tendency to be very specialized.
    Edited by Raisin on January 30, 2020 8:38AM
  • Zulera301
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    given that roleplaying guilds in particular tend to be thematic, it's easy to want to get involved in more than one of those.

    and yeah, with the trade guilds, raid guilds, etc etc, you'll quickly find yourself trying to juggle what spots go where. even without roleplaying, there's still more categories (9, without roleplaying) than guilds we're allowed to have.

    why not enable /g6, /g7, /g8, /g9, /g0? more is merrier and if nothing else, the free ports are always nice

    if we can bid on 10 different traders, why can't we have that many guilds? xP
    Edited by Zulera301 on January 30, 2020 8:42AM
    Shortly after the formation of the Ebonheart Pact, a Nord woman was given a tour of the Tribunal Temple. When later asked about the experience, she seemed upset. Suffice to say, the Dunmer were not pleased to hear this, and thus they inquired further.
    "Well," the Nord frowned, "the priests were very angry and unwelcoming. They kept shouting things at me like "you can't drink that mead in here!" and "somebody stop her, she's running naked!" and "we can't catch her; she's covered in grease!""
  • FierceSam
    FierceSam
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    Yes, although there should be an upper limit (because sometimes having to choose is important). At the moment PvP players are disadvantaged as they often need 3 separate, Alliance dedicated guilds.

    PvP AD
    PvP DC
    PvP EP
    PvE serious progression
    PvE Fungeons
    PvE old mates
    PvE language/country
    Trading serious
    Trading not so serious
    Housing

    At the moment it’s the PvP and housing sides I’ve had to sacrifice. So, right now, during Midyear Mayhem, many of my characters won’t be going into Cyrodiil or IC because they’re not the same Alliance as my PvE guilds. And despite all ZOS’s attempts to make PvP a dreary solo voyage into masochism, it’s far, far better and more fun when you’re doing it as a group especially when you are new to PvP.

    And why so many PvE? Because the serious PvE guild really wants serious players (which is great), many of my friends don’t want to do that all the time and there is no ‘friend chat’ so it’s easiest to all be in the same guild, and sometimes I just feel like doing fun dungeons with people who have shown that they have a similar, good attitude. And sometimes I like to hang out with people from my country and chat in our language.

    I also want multiple trading guilds. One to sell high end top price stuff (so it will have a great location and high targets/dues) and one (with a less good spot and low/no dues) to sell the other stuff (because sometimes 30 slots is not enough).

    I’d rather be able to do this in-game and interact with multiple groups via chat rather than going out of game and doing it all on discord. Both because it keeps things in game and it enables me to link with multiple groups/guilds/friends simultaneously. Once I’m on discord, I’m usually just interacting with a handful of people.

    We’re already seeing much of the genuinely social ‘Guild’ activity moving off-game and onto platforms like Discord, which while it makes perfect sense for small groups of friends, does not work effectively for very large (guild sized) groups and seems to be yet another critical part of the game that ZOS seems happy to let slip through their fingers.

    ZOS’s 5 guild limit was imposed before housing and pre-1 Tamriel, when a guild would have to be Alliance locked. It’s clearly a random number in that it is not based on player numbers or server capabilities. There is no specific game logic that insists it must be 5. So there is no reason it can’t be increased.

    TL:DR Increase the number of guilds I can belong to ... cos reasons.
  • Edziu
    Edziu
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    barney2525 wrote: »
    Edziu wrote: »
    Blinkin8r wrote: »
    5 is generous enough. Real games only give you 1.

    aqnd in many games you are not forced to be in an guild to be able trading, selling stuff


    Many? There's an understatement. I can't think of Any other games that make you pay to be in a guild, and are at that point "allowed" to actually sell something. The whole system is garbage

    IMHO

    :#

    yeah, also, but as for this topic a paying to stay in damn trade guild to be able to sell some items...is different topic unfortunately and not only you thing current trade system is total garbage making additional mess for guilds
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