BackStabeth wrote: »I'm really confused why we have 5 guild slots to be honest.
Increase the number of bank slots so people don't need fake guilds to increase storage capacity.
Increase the number of people that can be in a guild
Increase the number of items we can post for sale
Decrease the number of guilds by making everything much more efficient, it seems like it would reduce the overhead and labor investment to some extent.
But more than 5 guilds? I don't see any point. Fix the issues that create the demand for more than 5 guilds so that you only need one, seems a far better way of doing things to me.
spartaxoxo wrote: »I agree with you. This game requires you to have a trade guild. So that's one or two of your slots automatically taken by a guild you're probably not gonna socialize in.
This game also makes inventory management a massive hinderance to anyone who doesn't have ESO plus. Most such users have at least 1 dead guild they just use as a bank.
Then ofc you're gonna want a PvP guild and a PvE guild.
That leaves 1 guild spot for things like housing, high end content (which is so difficult it requires it's own guild), socialization, roleplaying, etc.
Other MMOs I have played the grouping and inventory managament is typically sufficient enough that you really only need a social guild. Raids can be done with pickup groups, inventory management isn't a concern, and neither is trading guilds. Some do raid guilds to do them faster and get better income from them, but they aren't so hard that it takes weeks of scheduled farming with the exact same people to be able to do them just the once. If your raid group is bad you might be there for like 10 hours, stopping only for mountain dew and peeing. But you don't need the massive degree of time and scheduling it takes in ESO, so you don't necessarily need to join a specific guild for it.
Dusk_Coven wrote: »Setting aside the issue of "more guilds = more trading slots" for the moment (it being quite particular to ESO), what is it about other games that one guild is enough?
barney2525 wrote: »
Many? There's an understatement. I can't think of Any other games that make you pay to be in a guild, and are at that point "allowed" to actually sell something. The whole system is garbage
IMHO