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What are the thoughts on HOTS this patch? Overtuned, or are they just right?

Micah_Bayer
Micah_Bayer
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I'm just curious to see what the community thinks, and an explanation with your answer would be most appreciated. Btw if anyone is unfamiliar with the word, Hots = Heals over time.
  • TelvanniWizard
    TelvanniWizard
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    I have a main templar healer, and imo hots are working really well and balanced. They have a nice balance between time of healing effect and total healing amount.
  • OWLTHEMAD
    OWLTHEMAD
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    Perfectly balanced in pve, as all things should be.

    Pvp on the other hand is a different story, that many argue is due to cross healing. Infortunately hots are a pretty heavy contributor to the tank meta.
  • Iskiab
    Iskiab
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    OWLTHEMAD wrote: »
    Perfectly balanced in pve, as all things should be.

    Pvp on the other hand is a different story, that many argue is due to cross healing. Infortunately hots are a pretty heavy contributor to the tank meta.

    They sorta are and sorta aren’t at the same time.

    They’re powerful enough that going for max stats makes them really strong. It makes the game favour a little defense, max stats and learning how to burst combo on your class. Kills attrition based combat and people who try and just spam a couple abilities.
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • xiZeroPointix
    xiZeroPointix
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    I think it is balanced in both pvp and pve. I don’t feel that it’s overpowered in pvp. It helps with survivability especially in 1vX situations, but I don’t feel invincible.
  • relentless_turnip
    relentless_turnip
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    I think self healing is fine, group healing notably evident in ball groups is a different story.
    It has also been speculated that alliance healing(i.e not necessarily who you are grouped with) is a cause of server lag...

    I mainly play PvP and my self healing is sufficient, but doesn't make me unstoppable either.
  • Iskiab
    Iskiab
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    I think self healing is fine, group healing notably evident in ball groups is a different story.
    It has also been speculated that alliance healing(i.e not necessarily who you are grouped with) is a cause of server lag...

    I mainly play PvP and my self healing is sufficient, but doesn't make me unstoppable either.

    Does healing contribute a lot to lag?

    I’ve noticed lightning damage and destro ults contribute a lot. I think people assume ball group healing is the culprit but I’m not so sure. Back in Murkmire you could have large fights with way less lag, it’s been since then things have really gone downhill.
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • Fur_like_snow
    Fur_like_snow
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    Way WAY over tuned in PvP. It’s honestly a big problem but the devs seem to cater to the floor more often than not so this is the result.
    Edited by Fur_like_snow on January 29, 2020 3:28PM
  • relentless_turnip
    relentless_turnip
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    Iskiab wrote: »
    I think self healing is fine, group healing notably evident in ball groups is a different story.
    It has also been speculated that alliance healing(i.e not necessarily who you are grouped with) is a cause of server lag...

    I mainly play PvP and my self healing is sufficient, but doesn't make me unstoppable either.

    Does healing contribute a lot to lag?

    I’ve noticed lightning damage and destro ults contribute a lot. I think people assume ball group healing is the culprit but I’m not so sure. Back in Murkmire you could have large fights with way less lag, it’s been since then things have really gone downhill.

    I have no definitive evidence, it is a speculation I am repeating.

    It does have some solid theory behind it, not necessarily in ball groups but to the surrounding area.

    So the theory is that if am in a keep with my 4 man group and i hit my radiating regen.
    Smart healing is going to kick in and search for the player with the lowest health within 28m radius.
    Not just the members of my group. Generally the way it does this is to check every player in that radius.
    If you imagine potentially 40+ people hitting the same types of skills at the same time.

    I imagine if they even made healing only effective to members of your group we would notice performance improvements.

    I used ball groups as an example as you can visually see the cluster *** it causes on your screen :lol:

    On the subject raised by OP I don't struggle to kill people healing themselves, but i do struggle to kill recipients of off heals.
  • Fur_like_snow
    Fur_like_snow
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    Iskiab wrote: »
    I think self healing is fine, group healing notably evident in ball groups is a different story.
    It has also been speculated that alliance healing(i.e not necessarily who you are grouped with) is a cause of server lag...

    I mainly play PvP and my self healing is sufficient, but doesn't make me unstoppable either.

    Does healing contribute a lot to lag?

    I’ve noticed lightning damage and destro ults contribute a lot. I think people assume ball group healing is the culprit but I’m not so sure. Back in Murkmire you could have large fights with way less lag, it’s been since then things have really gone downhill.

    Yes, all the redundant cross healing creates tons of extra server calculations that contribute to lag. If you watch ball groups play you can see how often RR is spammed even when it’s not necessary. Those groups contribute greatly to lag in cyrodiil more than a casual zergling ever could.
  • p00tx
    p00tx
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    Iskiab wrote: »
    I think self healing is fine, group healing notably evident in ball groups is a different story.
    It has also been speculated that alliance healing(i.e not necessarily who you are grouped with) is a cause of server lag...

    I mainly play PvP and my self healing is sufficient, but doesn't make me unstoppable either.

    Does healing contribute a lot to lag?

    I’ve noticed lightning damage and destro ults contribute a lot. I think people assume ball group healing is the culprit but I’m not so sure. Back in Murkmire you could have large fights with way less lag, it’s been since then things have really gone downhill.

    Yes, all the redundant cross healing creates tons of extra server calculations that contribute to lag. If you watch ball groups play you can see how often RR is spammed even when it’s not necessary. Those groups contribute greatly to lag in cyrodiil more than a casual zergling ever could.

    It's being spammed "when it's not necessary" because healers should be applying HoTs preemptively rather than reactively.
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  • Fur_like_snow
    Fur_like_snow
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    And all that layered redundant over healing contributes to lag. In a different game with better server performance it wouldn’t be an issue but ESO is a different beast.
    p00tx wrote: »
    Iskiab wrote: »
    I think self healing is fine, group healing notably evident in ball groups is a different story.
    It has also been speculated that alliance healing(i.e not necessarily who you are grouped with) is a cause of server lag...

    I mainly play PvP and my self healing is sufficient, but doesn't make me unstoppable either.

    Does healing contribute a lot to lag?

    I’ve noticed lightning damage and destro ults contribute a lot. I think people assume ball group healing is the culprit but I’m not so sure. Back in Murkmire you could have large fights with way less lag, it’s been since then things have really gone downhill.

    Yes, all the redundant cross healing creates tons of extra server calculations that contribute to lag. If you watch ball groups play you can see how often RR is spammed even when it’s not necessary. Those groups contribute greatly to lag in cyrodiil more than a casual zergling ever could.

    It's being spammed "when it's not necessary" because healers should be applying HoTs preemptively rather than reactively.

    Sure. However the practical application of RR isn’t the topic of discussion.
    Edited by Fur_like_snow on January 29, 2020 5:27PM
  • Iskiab
    Iskiab
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    Iskiab wrote: »
    I think self healing is fine, group healing notably evident in ball groups is a different story.
    It has also been speculated that alliance healing(i.e not necessarily who you are grouped with) is a cause of server lag...

    I mainly play PvP and my self healing is sufficient, but doesn't make me unstoppable either.

    Does healing contribute a lot to lag?

    I’ve noticed lightning damage and destro ults contribute a lot. I think people assume ball group healing is the culprit but I’m not so sure. Back in Murkmire you could have large fights with way less lag, it’s been since then things have really gone downhill.

    Yes, all the redundant cross healing creates tons of extra server calculations that contribute to lag. If you watch ball groups play you can see how often RR is spammed even when it’s not necessary. Those groups contribute greatly to lag in cyrodiil more than a casual zergling ever could.

    I agree about ball groups being a big reason, but it might be more then hots. In the same way lightning damage in general cause health desyncs I think something’s buggy about lightning damage.

    I was noticing last night in a brawl that everything was good lag wise, but as soon as the ball lightning eye of the stormed performance went in the dumpster.
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • Fur_like_snow
    Fur_like_snow
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    Consider that destro can proc off balance on any of those players hit like all lightning damage. CP is another big culprit in adding extra layers of server calculation but I don’t wanna get anymore off topic.
    Edited by Fur_like_snow on January 29, 2020 6:57PM
  • akdave0
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    Did they revert springs back to pre-nerfmire tooltip?
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