2 Bloodied sets now! Good, but how to support it

Env_t
Env_t
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so with new set from PTS you receiving max bonus at 50% hp
afaik there is no ways to reserve 50% of hp somehow, or turn off healing/regeneration to 0

i think ZOS need to add some skills or sets that will do that, and also more Bloodied sets, and new Vanguard sets must be good too! (bonuses higher the higher your current %HP)
fd3RPuz.png






second bloodied set added in Greymoor!

good combination of both will be

zvI8kNt.png

Edited by Env_t on April 2, 2020 6:34AM
  • Leeched
    Leeched
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    Three words: Ravage Health Potion
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  • Darkstorne
    Darkstorne
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    Off the top of my head:

    Mage's Guild skill Balance (morph of Equilibrium): Barter with Oblivion to trade vitality for power, sacrificing 6000 Health in exchange for 3000 Magicka. After the exchange is complete, you gain Major Resolve for 25 seconds, increasing your Physical Resistance and Spell Resistance by 5280. The exchange reduces your Healing Done and damage shield strength by 50% for 4 seconds.

    And there are a few set bonuses that trigger at low health, such as:

    Immortal Warrior
    (2 items) Adds 4% Healing Taken
    (3 items) Adds 1206 Max Health
    (4 items) Adds 4% Healing Taken
    (5 items) While your health is below 35%, gain Major Protection for 10s, reducing the damage you take by 30%. This effect can occur once every 35s.

    Phoenix (less useful for stamina builds though, which Titanborn Strength certainly is):
    (2 items) Adds 1096 Max Magicka
    (3 items) Adds 129 Magicka Recovery
    (4 items) Adds 129 Spell Damage
    (5 items) When you drop below 25% Health, gain a damage shield that absorbs 25000 damage for 6 seconds and deals 8240 Flame Damage to nearby enemies. This effect can occur once every 1 minute.
  • Env_t
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    @Darkstorne yeah i know about this TRIGGER sets

    its still out of bloodied philosophy builds, where you receiving bonuses for being low hp ALL the time


    and still you need to find a way to stop regeneration
    i know about ravage health potions and such, you will regenerate anyway very soon, or some random player will heal you
    or group member in dungeon

    so HP reservation system/feature will be nice addition to this set
  • Darkstorne
    Darkstorne
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    You asked for ways to support the game's first bloodied set. There aren't any other perma bonuses for being low on health, except for the crafted set Ancient Dragonguard, but that's a defensive bonus and removes some DPS if you drop that low too.

    (2 items) 1206 Max Health
    (3 items) 129 Weapon and Spell Damage
    (4 items) 833 Weapon and Spell Critical
    (5 items) Gain 300 Weapon and Spell Damage while health is over 50%. Gain 3460 bonus Physical and Spell Resistance while health is 50% or less.

    So in terms of supporting a build that needs to remain low on health, the Mage's Guild skill Balance is a spammable to keep you at the health level you need (potions are not spammable) while also restoring resources, and the two armour sets I suggested will proc if your health starts falling too low and becomes a hazard. There are other sets that proc at low health, but they also heal you, which is something you'd want to avoid. So this playstyle would involve using the Mage's Guild skill to keep your health below 50%, and when a low health set procs you have a huge defence boost to allow your health to regen back to a 40%+ bracket.

    Worth noting the Ancient Dragonguard Set could still be utilized as a safer version of this play style when paired with Titanborn, since your highest DPS health bracket would be between 50-75% health. Dropping below 50% swaps out the DPS boost from Dragonguard for a defence boost, but triggers the biggest Titanborn boost. It's probably a small net loss in DPS when you drop below 50% health (got to factor in the penetration boost from Titanborn too, so the DPS loss won't be so bad), but at that point you can safely pop a small heal to get back to 50%+.

    EDIT: I honestly think health regen would be something you want quite a bit of with this playstyle. You're in charge of your health level through the Mage's Guild skill. If your health starts to get too low, you stop casting it and let your health regen back up towards your ideal level. Cast damage shields to prevent further health loss at that point.
    Edited by Darkstorne on January 27, 2020 11:49AM
  • bmnoble
    bmnoble
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    Env_t wrote: »
    @Darkstorne yeah i know about this TRIGGER sets

    its still out of bloodied philosophy builds, where you receiving bonuses for being low hp ALL the time


    and still you need to find a way to stop regeneration
    i know about ravage health potions and such, you will regenerate anyway very soon, or some random player will heal you
    or group member in dungeon

    so HP reservation system/feature will be nice addition to this set


    Would not be much use in group content, especially if for example my tank is running a combination of Battalion defender and Earthgore, I would not even have to pay attention to your health bar/you at all to get you back up to full health.

    Not to mention me using Cauterize, Orbs, Blood altar and mutagen on the back bar with a resto staff.

    Short of soloing hard content, spamming one of the balance or blood altar morphs, your not going to be able to prevent other players topping off your health.

    If I see someone in group content whose health has dropped below 50%, I will generally go out of my way to heal them, if the healer has not done so already.


    Only way I see them getting around that is by having a skill you can slot that fixes your health at a specific % of your health with two morphs each at a different value. Or prevents you from getting healed by others/maybe a negative value for healing received.

    Don't know if there is much demand for something like that, have seen plenty of players that struggle with full health.

    You would probably have to run with friends if you were using such a set up, a lot of people in PUG groups won't take the chance on a player without them using food let alone having only 50% of their health, if you can't stay alive you will find yourself kicked by a lot of groups quite quickly.
  • Darkstorne
    Darkstorne
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    bmnoble wrote: »
    Env_t wrote: »
    @Darkstorne yeah i know about this TRIGGER sets

    its still out of bloodied philosophy builds, where you receiving bonuses for being low hp ALL the time


    and still you need to find a way to stop regeneration
    i know about ravage health potions and such, you will regenerate anyway very soon, or some random player will heal you
    or group member in dungeon

    so HP reservation system/feature will be nice addition to this set


    Would not be much use in group content, especially if for example my tank is running a combination of Battalion defender and Earthgore, I would not even have to pay attention to your health bar/you at all to get you back up to full health.

    Not to mention me using Cauterize, Orbs, Blood altar and mutagen on the back bar with a resto staff.

    Short of soloing hard content, spamming one of the balance or blood altar morphs, your not going to be able to prevent other players topping off your health.

    If I see someone in group content whose health has dropped below 50%, I will generally go out of my way to heal them, if the healer has not done so already.


    Only way I see them getting around that is by having a skill you can slot that fixes your health at a specific % of your health with two morphs each at a different value. Or prevents you from getting healed by others/maybe a negative value for healing received.

    Don't know if there is much demand for something like that, have seen plenty of players that struggle with full health.

    You would probably have to run with friends if you were using such a set up, a lot of people in PUG groups won't take the chance on a player without them using food let alone having only 50% of their health, if you can't stay alive you will find yourself kicked by a lot of groups quite quickly.

    Oh yeah, of course, it's a terrible idea for group content :tongue: The game just doesn't support that playstyle. I main a healer myself so I know if anyone drops below 50% health the healer in the group will be hitting their panic heal button :lol: And no tank would ever need to utilize a low-health DPS set. But for solo content and questing, it seems like it could be a really fun set :smile:
  • Royaji
    Royaji
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    One of the balancing factors of this set is that you can't consciously maintain 100% uptime.

    Vampire can minimise your health recovery and you can use Balance to proc this set on demand. But a "switch" to set a maximum threshold for your health at 49% shouldn't be a thing.
  • UppGRAYxDD
    UppGRAYxDD
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    Royaji wrote: »
    One of the balancing factors of this set is that you can't consciously maintain 100% uptime.

    Vampire can minimise your health recovery and you can use Balance to proc this set on demand. But a "switch" to set a maximum threshold for your health at 49% shouldn't be a thing.

    Mist form ppl... mist form... Bloodied Vamps are coming!!!
    "Stendarr's mercy be upon you, for the vigil has none to spare."
  • Mudcrabjedi
    Mudcrabjedi
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    Env_t wrote: »
    @Darkstorne yeah i know about this TRIGGER sets

    its still out of bloodied philosophy builds, where you receiving bonuses for being low hp ALL the time


    and still you need to find a way to stop regeneration
    i know about ravage health potions and such, you will regenerate anyway very soon, or some random player will heal you
    or group member in dungeon

    so HP reservation system/feature will be nice addition to this set

    One word, "vampire". I've had my health seven at around 76 before. Its not completely stopping it, but I'd say if you ran 5 piece light and 2 piece med, or vice versa, you could easily slow it down to even less than my 76.

    Just a thought though. It looks good on paper.
  • TelvanniWizard
    TelvanniWizard
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    Darkstorne wrote: »
    Off the top of my head:

    Mage's Guild skill Balance (morph of Equilibrium): Barter with Oblivion to trade vitality for power, sacrificing 6000 Health in exchange for 3000 Magicka. After the exchange is complete, you gain Major Resolve for 25 seconds, increasing your Physical Resistance and Spell Resistance by 5280. The exchange reduces your Healing Done and damage shield strength by 50% for 4 seconds.

    And there are a few set bonuses that trigger at low health, such as:

    Immortal Warrior
    (2 items) Adds 4% Healing Taken
    (3 items) Adds 1206 Max Health
    (4 items) Adds 4% Healing Taken
    (5 items) While your health is below 35%, gain Major Protection for 10s, reducing the damage you take by 30%. This effect can occur once every 35s.

    Phoenix (less useful for stamina builds though, which Titanborn Strength certainly is):
    (2 items) Adds 1096 Max Magicka
    (3 items) Adds 129 Magicka Recovery
    (4 items) Adds 129 Spell Damage
    (5 items) When you drop below 25% Health, gain a damage shield that absorbs 25000 damage for 6 seconds and deals 8240 Flame Damage to nearby enemies. This effect can occur once every 1 minute.

    Immortal warrior used to be useful, before it was nerfed :'(
  • Env_t
    Env_t
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    Royaji wrote: »
    One of the balancing factors of this set is that you can't consciously maintain 100% uptime.

    Vampire can minimise your health recovery and you can use Balance to proc this set on demand. But a "switch" to set a maximum threshold for your health at 49% shouldn't be a thing.

    but it balanсed as it is by itself even if we will have reserve hp feature = you have low HP, and low survivability, but high damage
    Edited by Env_t on January 27, 2020 5:39PM
  • MartiniDaniels
    MartiniDaniels
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    Looks good for NB bursts from cloak. For others being below 50% HP means cc->onslaught->execute->GG
  • Env_t
    Env_t
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    i agreed just for ganks, because of executed, or until zos will introduce sets that will decreased inc execute damage
    in PVE , otherwise, it will be very interesting and in group content too, just need reserved HP feature
  • LuxLunae
    LuxLunae
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    Env_t wrote: »
    so with new set from PTS you receiving max bonus at 50% hp
    afaik there is no ways to reserve 50% of hp somehow, or turn off healing/regeneration to 0

    i think ZOS need to add some skills or sets that will do that, and also more Bloodied sets, and new Vanguard sets must be good too! (bonuses higher the higher your current %HP)

    NOPE!!! HELL NO!!!

    I want you to heal yourself out of the 50% so you become weaker...

    That set is meant to keep your health lower so you don't get the chance to keep spamming DK heals which puts back 35% of your missing HP....

    EDIT: That set is meant to get a final hit in by luring your potential target and going all out on him. AKA a possible ANTI NB set....That NB leaves you alive he ded....It is NOT meant to be sustained at 50% health.... and if you want that.. become a pro and start juggling your healing, hits taken, and healing received. and boy... if I see you i'll make sure to heal u out of 50%. Also could you think implementing your idea? Healing groups all at 50% health running around CYRODIL with that stupid set...You only want to get stronger... you don't want to be fair...

    NOOOOOOOOOOOOOOOOOPPPPPPPPPPEEEEEEEEEEEEEEEE!!!

    No need to support it ...it works well..


    Spam heal yourself care free and stay at the 50% buffpoint NOOOOOOOOOOOPPPPPPEEEEEEEEE!!!

    Edited by LuxLunae on January 27, 2020 5:53PM
  • Env_t
    Env_t
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    we need smthing like this, reserved thing
    Plye9D3.png


    i hope combat team know what they doing, by adding a set useless in pve and not supported in pvp
  • Kadoin
    Kadoin
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    Env_t wrote: »
    so with new set from PTS you receiving max bonus at 50% hp
    afaik there is no ways to reserve 50% of hp somehow, or turn off healing/regeneration to 0

    i think ZOS need to add some skills or sets that will do that, and also more Bloodied sets, and new Vanguard sets must be good too! (bonuses higher the higher your current %HP)

    Every set must have a downside for balance, do you seriously think that this set should have none? The set does what more than 2 sets would at 50% hp and you seriously think there should be no downside besides you having to have 50% hp?

    Now I see why balance stays a joke on this game.
  • LuxLunae
    LuxLunae
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    The only thing that I can allow zos to do is to halt all healing... Meaning you won't be able to go back up to 50 and keep spamming at heals keeping up at 50%... Your health goes down 1 way...

    If you can roll dodge, or shield stack to keep your life alive that's you.. but you CANT HEAL.... NEVER!!!

    what you ask would be broken... shame on you for asking for such a thing.

  • Env_t
    Env_t
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    @Kadoin having 50% hp isnt a downside for you? LOL
  • Kadoin
    Kadoin
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    Env_t wrote: »
    @Kadoin having 50% hp isnt a downside for you? LOL

    No.
  • Env_t
    Env_t
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    [Snip]
    move on pls

    [Edited for bait]
    Edited by ZOS_Volpe on April 2, 2020 2:55PM
  • Env_t
    Env_t
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    second bloodied set added in Greymoor!

    good combination of both will be

    zvI8kNt.png

  • Env_t
    Env_t
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    updated first post with pictures
  • Nova_J
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    Couldn't you use this with that new vamp ability that stops outside health regen? Meaning that you are the only one that can heal yourself while its active.
  • Env_t
    Env_t
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    Nova_J wrote: »
    Couldn't you use this with that new vamp ability that stops outside health regen? Meaning that you are the only one that can heal yourself while its active.

    wow yes its cool
    pls lock the thred i dont want ppl start to abuse this secret build and it will be nerfed :|
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