

@Darkstorne yeah i know about this TRIGGER sets
its still out of bloodied philosophy builds, where you receiving bonuses for being low hp ALL the time
and still you need to find a way to stop regeneration
i know about ravage health potions and such, you will regenerate anyway very soon, or some random player will heal you
or group member in dungeon
so HP reservation system/feature will be nice addition to this set
@Darkstorne yeah i know about this TRIGGER sets
its still out of bloodied philosophy builds, where you receiving bonuses for being low hp ALL the time
and still you need to find a way to stop regeneration
i know about ravage health potions and such, you will regenerate anyway very soon, or some random player will heal you
or group member in dungeon
so HP reservation system/feature will be nice addition to this set
Would not be much use in group content, especially if for example my tank is running a combination of Battalion defender and Earthgore, I would not even have to pay attention to your health bar/you at all to get you back up to full health.
Not to mention me using Cauterize, Orbs, Blood altar and mutagen on the back bar with a resto staff.
Short of soloing hard content, spamming one of the balance or blood altar morphs, your not going to be able to prevent other players topping off your health.
If I see someone in group content whose health has dropped below 50%, I will generally go out of my way to heal them, if the healer has not done so already.
Only way I see them getting around that is by having a skill you can slot that fixes your health at a specific % of your health with two morphs each at a different value. Or prevents you from getting healed by others/maybe a negative value for healing received.
Don't know if there is much demand for something like that, have seen plenty of players that struggle with full health.
You would probably have to run with friends if you were using such a set up, a lot of people in PUG groups won't take the chance on a player without them using food let alone having only 50% of their health, if you can't stay alive you will find yourself kicked by a lot of groups quite quickly.
One of the balancing factors of this set is that you can't consciously maintain 100% uptime.
Vampire can minimise your health recovery and you can use Balance to proc this set on demand. But a "switch" to set a maximum threshold for your health at 49% shouldn't be a thing.
@Darkstorne yeah i know about this TRIGGER sets
its still out of bloodied philosophy builds, where you receiving bonuses for being low hp ALL the time
and still you need to find a way to stop regeneration
i know about ravage health potions and such, you will regenerate anyway very soon, or some random player will heal you
or group member in dungeon
so HP reservation system/feature will be nice addition to this set
Darkstorne wrote: »Off the top of my head:
Mage's Guild skill Balance (morph of Equilibrium): Barter with Oblivion to trade vitality for power, sacrificing 6000 Health in exchange for 3000 Magicka. After the exchange is complete, you gain Major Resolve for 25 seconds, increasing your Physical Resistance and Spell Resistance by 5280. The exchange reduces your Healing Done and damage shield strength by 50% for 4 seconds.
And there are a few set bonuses that trigger at low health, such as:
Immortal Warrior
(2 items) Adds 4% Healing Taken
(3 items) Adds 1206 Max Health
(4 items) Adds 4% Healing Taken
(5 items) While your health is below 35%, gain Major Protection for 10s, reducing the damage you take by 30%. This effect can occur once every 35s.
Phoenix (less useful for stamina builds though, which Titanborn Strength certainly is):
(2 items) Adds 1096 Max Magicka
(3 items) Adds 129 Magicka Recovery
(4 items) Adds 129 Spell Damage
(5 items) When you drop below 25% Health, gain a damage shield that absorbs 25000 damage for 6 seconds and deals 8240 Flame Damage to nearby enemies. This effect can occur once every 1 minute.
One of the balancing factors of this set is that you can't consciously maintain 100% uptime.
Vampire can minimise your health recovery and you can use Balance to proc this set on demand. But a "switch" to set a maximum threshold for your health at 49% shouldn't be a thing.
so with new set from PTS you receiving max bonus at 50% hp
afaik there is no ways to reserve 50% of hp somehow, or turn off healing/regeneration to 0
i think ZOS need to add some skills or sets that will do that, and also more Bloodied sets, and new Vanguard sets must be good too! (bonuses higher the higher your current %HP)

so with new set from PTS you receiving max bonus at 50% hp
afaik there is no ways to reserve 50% of hp somehow, or turn off healing/regeneration to 0
i think ZOS need to add some skills or sets that will do that, and also more Bloodied sets, and new Vanguard sets must be good too! (bonuses higher the higher your current %HP)