The only real difference between normal DLCs and normal base dungeons is that people haven't run the DLCs a million times.
COA II, CoH II, Banished Cells II and Spindle II used to be "hard" dungeons, until we learned the mechanics. The DLC dungeons are the same. They don't one-shot you in normal unless you are a glass cannon who forgot to eat food.
...
The DLC dungeons are the same. They don't one-shot you in normal unless you are a glass cannon who forgot to eat food.
People just need to get over their fear of them.
stefan.gustavsonb16_ESO wrote: »...
...I would say most normal DLC dungeons are on par with veteran base game dungeons in terms of damage and difficulty, and they really shouldn't be lumped together as equivalent in the "daily random" pick.
I completely agree with this. I'd go as far as saying I can get through a vet spindle II easier than a normal bloodroot or Moonhunter.
Bradyfjord wrote: »Group Finder needs a method of categorizing content so that newer players can understand what skill level they need.
Beginner, Intermediate, and Advanced might be useful labels for such a system. And it could be used for both normal and veteran difficulties.
Alienoutlaw wrote: »some DLC dungeons have a min requirement of 300cp
JanTanhide wrote: »Motifs: Ok, I was doing the same as you trying to get all the Motifs. Just....don't...do...it. It really is frustrating trying to keep up with ZOS and their Motif machine and the hundreds of furniture and provisioning recipes. It will burn you out and frustrate you to no end. Suggest doing other things in the game and not worry about completing the Motif categories.
If you really want to finish a certain Motif collection they shouldn't be too costly in Guild Stores.
arun_rajputb16_ESO wrote: »All of these have been mentioned before and it's maintenance so I thought I'd add to them.
DLC Dungeons in Random Group Finder
So many players enjoy doiing the "easy" dungeons because it doesn't require a lot of efffort. And a lot of people just don't care about parsing huge DPS. They enjoy taking it easy and playing the game at a casual level. That being the case, can ZOS remove the DLC dungeons from the random group finder please. They can always add another two options that include the DLC dungeons. It shouldn't have better rewards, but allows casual players to enjoy the dungeons and hardcore ones to experience the challenge.
The reason I ask for this is because, as a main healer and a alt tank, I am so frustrated with joining the random groups and then having people constantly quit because we got SCP or BRF. Or, we start, the casual players don't understand the mechanics and don't really care for them. We're stuck in there for an hour, people start kicking people and everyone leaves feeling annoyed and frustrated.
It's simple: There is a clear difficulty difference between the base game dungeons and the DLC dungeons. So, instead of ftwo options for the Random Group FInder, have four - Random Normal Base, Random Normal inc DLC, Random Vet Base and Random Vet inc DLC. For those looking for a challenge with the xp rewards can choose to do so. Those that aren't, can avoid them, thus not risking the wrath of others. Nobody wants to annoy or make others feel bad.
C'moon ZOS, show a little compassion here.
Trials Group Finder
As a former Guild leader and trials organiser, I want this so bad. Organising trials is so infuriating and boring that I had to eventually take a break from the game. You want to play the game, not stand still spamming chat in Craglorn looking for players. It can, quite literally, take over and hour to form a group.
These trial organisers are doing a lot for your game, and most of them don't enjoy it. Without them, the trials wouldn't be much less frequent and most players wouldn't experience them.
Create a group finder for trials please. Allow group leaders to set the roles that they're looking for and post the requirements. People can join/request joining. That way, we don't have to head to craglorn and hope to get a group.
Trials are a big part of this game. Please, add some polish to it. Don't make it so hard, unejoyable and chore like.
C'moon ZOS, show a little compassion here.
Motif Farming
Urgh, this one. I've been doing the Wrothgar daily delve quest almost every day since the beginning of November on three chars, looking to complete the motif set. I've had three motifs. I do, as a rotation every day, Wrothgar, mages and undaunted daily delve/public dungeon, the two in Gold Coast, Clockwork City, Summerset and Elsweyr. I very very rarely get a motif drop.
With every update bringing new motif sets, this is becming a drowning feeling now.
Could you not increase the drop rate for the older DLC's. That way the newer DLC motifs would still be relatively rare.
I have multiple chars that I'd like to do other stuff with - dungeons, trials, overland content, quests. But at the moment, I'm sucked into daily quests for motif farming. I'm a crafter and a completionist. It's an OCD and I'd like to indulge it.
C'moon ZOS, show a little compassion here.
Alienoutlaw wrote: »some DLC dungeons have a min requirement of 300cp
even cp doesnt matter tha much..how often I got to team 1000+ which was doing 3x lower dps than 400cp guy
redlink1979 wrote: »
1 - GF is fine as it is: players need learn mechs in normal mode regardless if dungeon is from base game or dlc, that's why normal mode exists. Don't like how others behave n refuse to listen in vc? Kick them of the group.
2 - Group finder for trials? No, please no. Or do you really want to be grouped with players who fake roles and/or who don't have enough dps or don't even know mechs?! Group finder for dungeons should have taught you something so far...
3 - Increase drop rate? No, if they increase the drop ratio for these they need to increase them all. It seems to me that you need to play/farm more/longer or you need to visit traders more often, those motifs are around long enough not to be expensive atm.
redlink1979 wrote: »1 - GF is fine as it is: players need learn mechs in normal mode regardless if dungeon is from base game or dlc...
Darkenarlol wrote: »dungeons:
i think i don't want to see low skill guys in my dlc runs in the same
way that they don't want to have dlc as their randoms so why not
trials:
i think it may be usefull too and at least gonna allow me to do something
while waiting in queue instead of jumping in circles in belkarth... so "yes" again
motifs:
no thank you
don't touch my source of gold income
(they'll kill the market with annywersary drop again anyway)
arun_rajputb16_ESO wrote: »Alienoutlaw wrote: »some DLC dungeons have a min requirement of 300cp
even cp doesnt matter tha much..how often I got to team 1000+ which was doing 3x lower dps than 400cp guy
CP means nothing for the most part. I am >CP500 and hit over 50% damage on bosses most of the time. That's not because I'm amazing at pressing buttons on my keyboard and mouse, but because I've got a lot of experience on this game (810 on xbox and >500 on PC).
Kerendar_II wrote: »Or in other words: Not having ESO Plus has one huge advantage: You never get queued into a dlc dungeon
Kerendar_II wrote: »yeah on the seperate group finder.
First time I dried random normal (level 45-ish?) I landed in Bloodrootforge. Just died and didnt do any damage. I was pretty much just playing single player TES then. Didnt do any dungeon for probably nine months untill some event "forced" me into it.
Landed in Wayrest I and laughed my ass off...
Or in other words: Not having ESO Plus has one huge advantage: You never get queued into a dlc dungeon
arun_rajputb16_ESO wrote: »Alienoutlaw wrote: »some DLC dungeons have a min requirement of 300cp
even cp doesnt matter tha much..how often I got to team 1000+ which was doing 3x lower dps than 400cp guy
CP means nothing for the most part. I am >CP500 and hit over 50% damage on bosses most of the time. That's not because I'm amazing at pressing buttons on my keyboard and mouse, but because I've got a lot of experience on this game (810 on xbox and >500 on PC).
thats what I was saying
I was also often grouped with other randoms at cap cp and yet I was doing 75%+ of group dps...
or on NA server Im close to get 500cp with blue gear, only weapon golded and also how often without problem I have 50% group dps when grouped with also cap cp 2nd dd
so cp limits for dlc dung are for nothing
so again..as @Bradyfjord in #9 comment wrote it would be much better to categorize content in group finder for begginers, advanced, exp etc