Contaminate wrote: »The changes to block are causing a lot of delay in activating block. Notably bar swapping causes a brief lockout where you are not able to block. There is also a rather common bug that will completely prevent you from activating block, with the only solution being to log out and log back in.
Unfadingsilence wrote: »Contaminate wrote: »The changes to block are causing a lot of delay in activating block. Notably bar swapping causes a brief lockout where you are not able to block. There is also a rather common bug that will completely prevent you from activating block, with the only solution being to log out and log back in.
So just a bug and people are losing there mind over it saying animation canceling is over but just a little bug? Heard I'll let everyone know in my guild that they dont need to mail me there mats since all of them wanted to quit after hearing the news
Unfadingsilence wrote: »Contaminate wrote: »The changes to block are causing a lot of delay in activating block. Notably bar swapping causes a brief lockout where you are not able to block. There is also a rather common bug that will completely prevent you from activating block, with the only solution being to log out and log back in.
So just a bug and people are losing there mind over it saying animation canceling is over but just a little bug? Heard I'll let everyone know in my guild that they dont need to mail me there mats since all of them wanted to quit after hearing the news
ZOS_GinaBruno wrote: »Hi everyone, just wanted to let you know that although this was a legitimate interview with Rich, some of the initial answers did not represent what was actually said. We reached out to the site to provide clarification, and they have since updated their article with responses that more accurately reflect what Rich had initially conveyed. To be clear, we are not currently planning to create a new combat system for ESO, and Spellcrafting isn’t currently on our future roadmap. As the most recent reply from the article states, our current priority is on game performance. Apologies for the confusion this caused.
Karmanorway wrote: »Nah dont worry its just false rumors, otherwise my account would be up for sale to the highest bidder already ☺️
MehrunesFlagon wrote: »Karmanorway wrote: »Nah dont worry its just false rumors, otherwise my account would be up for sale to the highest bidder already ☺️
and I wouldn't say that publicly if I was going to sell an account.
JamieAubrey wrote: »GOOD
Hopefully I wont die to the same skill 5x in a second
The scrubs found some weird post in Russian and clutched onto it hoping that 10k dps will someday be elite.
NOPE!
Well then you should be perfectly happy since it is literally impossible to use more than one skill in a given second already even with animation canceling.JamieAubrey wrote: »GOOD
Hopefully I wont die to the same skill 5x in a second
rager82b14_ESO wrote: »When they get rid of AC. The game will be taken more serious.
rager82b14_ESO wrote: »When they get rid of AC. The game will be taken more serious.
Siohwenoeht wrote: »rager82b14_ESO wrote: »When they get rid of AC. The game will be taken more serious.
Yes, a serious case study on how to implode a MMO with 1 change. It will be referenced throughout the gaming world for years to come.
rager82b14_ESO wrote: »Siohwenoeht wrote: »rager82b14_ESO wrote: »When they get rid of AC. The game will be taken more serious.
Yes, a serious case study on how to implode a MMO with 1 change. It will be referenced throughout the gaming world for years to come.
Ok, developers what this person is saying is that your combat is so bad, that a glitch is the only thing that makes your combat good. That shows just how skilled at game design you are.
this patch has a change they made to block canceling, and it allows us to now see clearly the actual animations taking place when people attempt to block cancel.
i love this change and hope we see more of it.
it allows us a chance to react to the animations being canceled instead of watching instant flashes that are unable to even recognize what skill was cast.
with this new block changes taking place it is a step forward in the right direction to cancel animation canceling to the slightest degree, just enough to allow us a fair chance to see the actual animations taking place.
its a very welcomed change.