All we know re the new vampire ultimate is that it's a transform, and us not being clan Volkihar, that it won't be vampire lord.
We also know that ZO like to avoid duplication across classes.
- Werewolves have an ult transform - limited duration but the duration can be extended to near infinite duration with passives, equipment, food and corpse eating
- Necros have an ult transform - limited duration
- Sorcs have an ult weapon transform - consumes no ultimate to activate but a small amount of ultimate per cast.
The vamp transform could be like Skyrim - keeping things as much like the hugely popular single player games is generally a good idea - with players able to freely switch into and out of it. But.....
The strength of your ultform abilities is tied to vampire level. Higher = stronger.
Using ultform abilities lowers your vampire level.
You can't feed in ultform.
It takes a few seconds each way to transform.
Advantages I see to this:
- This would never force players out of the ultform but it would make never leaving it sub-optimal. Anti-ultimate even.
- It would encourage feeding in a big way, which seems to be a key goal, eg. with the feeding / vampire level reversal.
- It would give players easy and immersive control over their vampire level. You might want to rock the ultform for most of a dungeon but against a boss with big fire attacks, lower your vamp level. With these mechanics you'd just need to burn your level down to 1 in the fights before that boss and either unslot your ultform or rely on your other ult for that fight.
- The several second transform cast time would prevent players from flipping in / out constantly. With it taking time players would have to weigh up the lost DPS while transforming and danger it puts them in since they can't heal themselves etc. etc.
New vampire transform suggestion 20 votes