The short answer is that for a cp 160+ character, you divide the resistance number by 660 to find the percentage value. So 20000 gives 30% mitigation and the cap of 33000 gives 50% damage mitigation. The entire process of mitigation is more complex than this, and this awesome dude Paul Simon has tons of goodies in his threads on the subject. But the 660 value is an easy way to translate the values into percentages. Some add-ons like Bandits do it automatically.
BejaProphet wrote: »The only value is in pvp going higher can off set the oponents’ penetration.
BejaProphet wrote: »The only value is in pvp going higher can off set the oponents’ penetration.
So if I understand correctly... even in PVP 50% mitigation is max, but if I follow the logic using the 60K example... if my attacker has the ability to reduce my total down to 33K, I still get 50%? Or if they can reduce my 60K down to 16.5K, I get 25%?
Is that the gist of it? So it's worth aiming high in PVP?