Beginning with the Morrowind chapter, the developers of Elder Scrolls Online created a fresh tutorial quests for newly created player characters. Instead of beginning in Coldharbor, players instead began on a ship sailing to Vvardenfell that is shipwrecked. Captured by slavers, our hero must then liberate themselves and their fellow slaves in a daring escape from Firemoth Island. Each subsequent chapter for Elder Scrolls Online, including Summerset and Elsweyr, has brought its own new take on the tutorial quest. Customers who own the most recent chapter are able to start new characters who experience these quests. The reasoning behind this decision is simple: customers who are new to the game and purchased it to start playing the current chapter expansion will be able to start with that new content immediately. When Greymoor releases in 2020, customers will be treated to another new tutorial quest for their player characters. This brings the total tutorial quests developed for this game to five in total, yet when each chapter releases, customers are only permitted to experience one of these startup quests. The others are forever locked away, never to be seen by them again.
This is a missed opportunity.
Elder Scrolls Online is a game that is many things to its diverse customer base, but it is inarguably an RPG. What precisely an RPG constitutes is debatable, but giving the player some control over character creation and development is a critical component. It is time for customers to be granted the ability to experience any and all of the tutorial quests they have purchased access to. When creating a new character, customers will be presented with character start options for where their hero begins their story. Each option will come with a bit of information about their choice and the tutorial for the latest chapter will be highlighted by default. Options that the customer has not yet purchased will appear in the menu, but be greyed out with an unobtrusive link providing easy access to purchase information. This is a win-win-win: providing customers with more of the Elder Scrolls RPG experience is good, allowing customers access to goods they already paid for is good, and unobtrusive advertising of chapter expansions is good. It also would not require much development time, as the quests already exist in the game files.
This is not a new suggestion. It has been made many times before by various denizens of Tamriel. Will 2020 be the year of choosing our own start to our adventure? With a fifth starting tutorial coming, the time is now! Thoughts and comments welcome. Is there a character you've started (or want to start) that you really, really wish could begin with a now inaccessible tutorial quest? Could you not care less about those darned tutorial quests and skip right through them? Do you have ludicrous pipe dreams of what an ideal character start overhaul for this game would look like that go well beyond the scope of this simple suggestion?
Inspiration for this thread's title is definitely not borrowed from a mod for a certain game that some of you may or may not recognize (bonus points if you do).