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New System for Dungeon Finder (proposal)

Alienoutlaw
Alienoutlaw
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There have been many threads about PUG groups in the dungeons and fake healers/tanks, low level or lack of dps from the DD.
So i propose a similar system to Battle Grounds queuing and introduce a MMR system.
This in theory could group similar skilled players with each other, if you queue as a fake tank or healer your MMR would be so low you would only get low level players and Non DLC dungeons and not the fast queue you wanted. this would not exclude anyone from dungeons but make PUGing the harder content more viable and give lower level less experienced players a chance to improve with similar groups.
Edited by Alienoutlaw on January 22, 2020 2:21AM
  • AlienatedGoat
    AlienatedGoat
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    On paper it looks enticing, but I'm gonna be that guy and say no, purely because I'm concerned it will mean newbies get grouped only with other newbies, and they'll have a harder time clearing content than old farts like me.

    Not only that concern, but quantifying individual skill in a dungeon is pretty difficult. You can maybe peg a good DPS, but what about an enjoyable DPS? How do you quantify being a good groupmate? Or a good tank/healer? There's a lot of angles there beyond just doing good DPS or getting a clear in X amount of time.

    I'll always support making a new Dungeon Finder system, mostly because the old one is so beyond broken that it may just be easier than fixing it. But any system that poses issues like I've mentioned is a hard no from me, because I've been around MMOs for a while and I've seen what happens when you segregate the playerbase based on "skill".
    PC-NA Goat - Bleat Bleat Baaaa
  • Alienoutlaw
    Alienoutlaw
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    On paper it looks enticing, but I'm gonna be that guy and say no, purely because I'm concerned it will mean newbies get grouped only with other newbies, and they'll have a harder time clearing content than old farts like me.

    Not only that concern, but quantifying individual skill in a dungeon is pretty difficult. You can maybe peg a good DPS, but what about an enjoyable DPS? How do you quantify being a good groupmate? Or a good tank/healer? There's a lot of angles there beyond just doing good DPS or getting a clear in X amount of time.

    I'll always support making a new Dungeon Finder system, mostly because the old one is so beyond broken that it may just be easier than fixing it. But any system that poses issues like I've mentioned is a hard no from me, because I've been around MMOs for a while and I've seen what happens when you segregate the playerbase based on "skill".

    some good points made well,
    i was thinking more towards the vet dungeons as normal dont really seem to be an issue for anyone, yes the idea has flaws but thats the beauty of this community someone will have a better idea, i just wanted to get the ball rolling
  • ForzaRammer
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    Yeah sure, let’s start with 2 groups. I support it.
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