It's not just the sorcerer pets.
I'm talking about things like Bound Armor and Magelight.
If I cast surge on myself, or momentum, I can switch weapons and keep the benefit. Same for storm form.
Instead, nobody wants to use skills like Bound Armor, because it requires 2 slot skills instead of one to even function, because if you have to waste a global cooldown to just keep recasting the skill, on top of the steep mana cost to resummon it every time you swap weapons.
With magelight as a battle mage, who has to worry about it on top of surge, momentum, and stormform, it really eats up the slots and mana bar having to constantly resummon after every weaponswap.
no, I'm sorry. I'm sorcerer myself... you have to pick 2 roles. If you want them to be the same but slight differences fine, but role 1 and role 2 should not carry over.
This would make pets/toggle buff players OP over the players who don't chose those options as their main for starters... you have to think of it as 2 roles, not 2 hot-bars. best wishes sincerely.
It has been said before in other threads that pets are quite different to other toggles - they cost a lot more to re-cast, can die, do damage instead of some utility/buff effect, can provide a distraction, etc.
I do think they should be on a separate mechanic. A timer seems appropriate to me - make them 30 seconds or something. Lower the magicka cost to something appropriate for that length of time (remembering that they can also be killed). Don't make them disappear on bar swap.
ahampelb14_ESO wrote: »pet buff would be nice but they really need to fix the responsiveness of (or lack of) the weapon swap. I've seen 1 second to about 3 seconds sometimes. It doesn't seem like lag since I don't usually see any warping or rubberbanding
steinernein wrote: »Yeah, I'm sure that AI works perfectly in any encounter with actual mechanics and constant movement.
Good luck getting any use out of that pet when you can't just detonate it for AoE.
And good job glossing over the post that actually mentioned summons including those I use, which are magelight and bound armor.
We'll see how many pet builds make it to scoreboards for speed runs or in PvP.
I only summon the pet when I am in position to detonate it which is any time I could normally cast impulse. Or, you know, let the imp wander towards the target while I get to safety to AE. Way to over complicate the process, must be hard to play this game right?
I don't gloss over posts as you're the one who lacks reading comprehension; Magelight and Bound Armor fall under the same principle which you maintain coverage without needing to recast meaning you can stay on a single bar or swap to a second one without needing to rebuff it every 8-20 seconds which is a DPS/survivability loss. Such a very hard concept for you to understand, eh?
The mechanic is sound but the implementation of the individual skills may need an update in balance and that's where your criticisms should be focused.
As for PvP I wouldn't bother using pets, but I am sure someone could find a competitive build that used pets to supplement their ability on the field. Probably not you though since you have no interest in fact finding or being correct. Good luck to you and your subpar DPS!
Yup, still picking and choosing for situations where point blank AoE is beneficial and nowhere else.
The DPS loss comes from the magicka reduction mechanism. Spending a GCD every few seconds, especially when in melee you might have periods of moving out of boss AoE, is hardly a setback. Keep exaggerating about recast's impact on DPS, though.
ahampelb14_ESO wrote: »good point about the double tap. they need to add a small cooldown to prevent that. maybe 1 or 2 seconds so you dont switch back by accident