Preference of Healer as Support? Not Templer

Bpryr_125
Bpryr_125
In the process of making a Healer Character/with dps ability.
I know Templar is top dog atm..
As we all know, the wheel or dart boards of ESO is fun ;):D

I know Warden are very strong also after the latest changes.

My character list..
My Warden currently is Bow/bow.
My DK is Stam dps with offset for tank for a pinch
My NightBlade is Mag
Im around 650cp

Every thread i've googled said Sorc is strong. But may be old data.

I was thinking of Necro?
  • Bpryr_125
    Bpryr_125
    Necro just seems fun as a Healer. I know it is out shined in some ways. But im sure it would do well as a 2nd healer in a raid or dung runs. Please correct me if im wrong

    Argonian Necro, I know its not top tier
    Edited by Bpryr_125 on January 20, 2020 5:22AM
  • Eormenric
    Eormenric
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    If you're looking for a healer/dps to bring along to dungeons or easy trials, might I recommend what I'm currenting running on my Khajiit Necromancer.

    Sets -
    Akaviri Dragonguard
    Coldharbour's Favorite (in heavy--we want heavy armor for Constitution--I've honestly never understood why healers go light armor unless they're a crit build)
    Symphony of Blades Monster Helm

    Bar 1 -
    Skeletal Arcanist (or anything else that's desired)
    Rapid Regeneration
    Summoner's Armor
    Renewing Undeath
    Necrotic Potency
    Glacial Colossus Ultimate

    Bar 2 -
    Combat Prayer
    Remote Totem
    Intensive Mender
    Unnerving Boneyard
    Empowering Grasp
    Aggressive Horn Ultimate (or anything else that's desired)

    The idea is to keep refreshing all of your summoners and absorbing the corpses for ultimate. With the Decisive trait on both weapon, you'll be using your colossus every couple minutes (or sooner!). You have so much support with a ranged fear that also grants minor protection; you can give allies empower and minor berserk; you can purge anything with a corpse on the ground while using Renewing Undeath; the monster helm keeps everyone topped off in a dungeon (you can also slot Energy Orb if they need more). Stay on top of using heavy attack to get magicka back, as you will go through a lot easily. This build nets me 7k+ dps (2-3x that with more aoe), grants a lot of utility to everyone in my team, and can handle any fight that happens. People often mistake me for the tank or they think other dps is healing. Prepare to do lots of actions per minute. Have fun!
  • SydneyGrey
    SydneyGrey
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    Wardens are top now, in my opinion. They have fantastic area-of-effect healing that templars can't compete with. I haven't tried a necromancer healer.
  • Beardimus
    Beardimus
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    Sorc all the way :) alot of fun.
    Xbox One | EU | EP
    Beardimus : VR16 Dunmer MagSorc [RIP MagDW 2015-2018]
    Emperor of Sotha Sil 02-2018 & Sheogorath 05-2019
    1st Emperor of Ravenwatch
    Alts - - for the Lolz
    Archimus : Bosmer Thief / Archer / Werewolf
    Orcimus : Fat drunk Orc battlefield 1st aider
    Scalimus - Argonian Sorc Healer / Pet master

    Fighting small scale with : The SAXON Guild
    Fighting with [PvP] : The Undaunted Wolves
    Trading Guilds : TradersOfNirn | FourSquareTraders

    Xbox One | NA | EP
    Bëardimus : L43 Dunmer Magsorc / BG
    Heals-With-Pets : VR16 Argonian Sorc PvP / BG Healer
    Nordimus : VR16 Stamsorc
    Beardimus le 13iem : L30 Dunmer Magsorc Icereach
  • Iskiab
    Iskiab
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    I'm not sure about Necro because I haven't played one, but I'd say maybe:

    Necro? - Warden > Templar > Sorc > NB > DK
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • stileanima
    stileanima
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    Honestly, just heal on whatever class looks the most fun for you because all of them can heal any content in the game extremely well. Unless you're in score pushing groups, it doesn't matter which class you choose. All of them have a unique flavor and form of utility that they can provide, though some are a bit more user friendly than others.

    Wardens have a theme of nature, with long flowing animations. They provide minor vulnerability, major resistance buffs, minor sustain buffs, minor toughness, and a unique class synergy. Their class burst heal is a conal, aoe burst heal, which relies heavily on your positional awareness to use.

    Necromancers have a dark theme of summoning the dead, and if you want, you can play around the corpses of defeated enemies or your own unsummoned "pets," making it a class that relies on positioning and awareness. They provide 2 unique class synergies, one of which puts minor vulnerability on everything within the aoe, the other which applies major resistance debuffs. Both synergies deal damage. They also provide major vulnerability, the strongest offensive debuff in the game, from their class damage ultimate. Additionally, they have high ultimate generation potential from their corpse play mechanics, especially from the skill "Necrotic Potency." Their class burst heal is strong, and similar to the Templar's "Breath of Life," though it will debuff you and reduce your healing received when you use it. This, however, will increase your overall healing done, as Necromancers' healing power is increased whenever they have a negative effect on them.

    Sorcerers have a theme of lightning and daedric magic. They have a unique class synergy, and provide the minor prophecy buff to their allies via the usage of certain class skills. Their class burst heal is one of the strongest and easiest to use in the game as it does not rely on positioning outside if simply being in range of the person you are trying to heal. Their sustain is incredible via the usage of "Dark Conversion," which also happens to provide minor prophecy.

    Dragonknights have a theme of fire and stone. They can provide their group with the minor brutality buff via the usage of certain skills. They also have a class unique synergy, but whether or not people can use it is somewhat reliant on the encounter. They have great crowd control potential, and can chain in enemies and help hold them in place. Their burst heal is reliant on having a target to hit, which makes it probably the least user friendly in terms of that specific mechanic (burst healing whenever you need, whatever the encounter). Lastly, they can provide an offensive buff via the "Stonefist" ability, which you might find fun and challenging to keep up.

    Nightblades have a theme of stealth and shadow. They can provide aoe minor vulnerability via one skill, though you should use it with caution as it is a teleport skill to use on enemies which can put you right in the middle of the fray, and you risk taking unnecessary damage if you use it at the wrong time. They can also apply an armor debuff to enemies. Their class burst heal comes at the cost of your own health, though one morph of this gives you minor mending which increases your healing power. Lastly, they can provide major expedition and, if needed, damage mitigation via one of their ultimate abilities.

    Each class also has a unique heal over time ability which, when used alongside non-class hots, will increase your overall healing potential.

    I probably missed some things here, and there are certainly other things that can be said about each class, but I hope this helps nonetheless. :)
    Edited by stileanima on January 20, 2020 1:36PM
    Platform: PC/NA
    Guild: Calamity
    Role: Healer/Damage Dealer

    YouTube | Twitch
  • Aelorin
    Aelorin
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    I would go for Warden or Necro.
    I have a healer for every class, I like the Warden the most.
    And so the Elder Scrolls foretold.You will be shy, and I will be bold.
  • BackLotBasher
    BackLotBasher
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    Aelorin wrote: »
    I would go for Warden or Necro.
    I have a healer for every class, I like the Warden the most.

    I'm a HUGE fan of the healer builds, and though Templar is my main one, I've picked away at a Breton warden healer for a while now. Such a great, well rounded class.
  • Kryser
    Kryser
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    Warden > Necro > Templar

    All 3 I have unchained
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