Well dude.
Lore is lore and it’s going to hide all over the place. Sometimes in plain sight but sometimes deep down in dungeons.
I mean we’d all end up looking a bit stupid if we spent all that time in delves, dungeons and trials and never managed to find anything meaningful.
Main questline stories though probably shouldn’t be down there mainly because the story telling method/mechanic doesn’t work well in a group environment.
myskyrim26 wrote: »ESO is not some kind of a spin-off or whatever. It is a TES world. TES is not run-like-mad-hit-buttons-gain-achivements. TES is popular because of a deep, elaborated LORE. First, ESO became popular among those who love the LORE. People who played Skyrim, Oblivion and Morrowind came to ESO to see their beloved world in the distant past. To learn the new lore. To see Tamriel in all its beauty. Not to run-like-mad-hit-buttons-gain-achivements. So, these players MUST be respected. And hiding the most valuable thing in this game, the LORE in dungeons, PVP or whatever else content is a SHAME.
myskyrim26 wrote: »Well dude.
Lore is lore and it’s going to hide all over the place. Sometimes in plain sight but sometimes deep down in dungeons.
I mean we’d all end up looking a bit stupid if we spent all that time in delves, dungeons and trials and never managed to find anything meaningful.
Main questline stories though probably shouldn’t be down there mainly because the story telling method/mechanic doesn’t work well in a group environment.
A very simple solution: solo dungeon mode with no rewards like gear, skillpoint, achivements and whatever else players are hunting for in dungeons. A solo mode just for the story.
90% if not more of the lore is not gated by any multiplayer or PvP activity. Trying to strip that not even 10% of the lore from dungeons and PvP and make them plain and loreless is much more shameful. But i assume we will never agree.myskyrim26 wrote: »ESO is not some kind of a spin-off or whatever. It is a TES world. TES is not run-like-mad-hit-buttons-gain-achivements. TES is popular because of a deep, elaborated LORE. First, ESO became popular among those who love the LORE. People who played Skyrim, Oblivion and Morrowind came to ESO to see their beloved world in the distant past. To learn the new lore. To see Tamriel in all its beauty. Not to run-like-mad-hit-buttons-gain-achivements. So, these players MUST be respected. And hiding the most valuable thing in this game, the LORE in dungeons, PVP or whatever else content is a SHAME.
myskyrim26 wrote: »Well dude.
Lore is lore and it’s going to hide all over the place. Sometimes in plain sight but sometimes deep down in dungeons.
I mean we’d all end up looking a bit stupid if we spent all that time in delves, dungeons and trials and never managed to find anything meaningful.
Main questline stories though probably shouldn’t be down there mainly because the story telling method/mechanic doesn’t work well in a group environment.
A very simple solution: solo dungeon mode with no rewards like gear, skillpoint, achivements and whatever else players are hunting for in dungeons. A solo mode just for the story.
redlink1979 wrote: »myskyrim26 wrote: »Well dude.
Lore is lore and it’s going to hide all over the place. Sometimes in plain sight but sometimes deep down in dungeons.
I mean we’d all end up looking a bit stupid if we spent all that time in delves, dungeons and trials and never managed to find anything meaningful.
Main questline stories though probably shouldn’t be down there mainly because the story telling method/mechanic doesn’t work well in a group environment.
A very simple solution: solo dungeon mode with no rewards like gear, skillpoint, achivements and whatever else players are hunting for in dungeons. A solo mode just for the story.
We don't need a solo mode just for the story or to check out all the lore books availalbe: play dungeon(s) with friends and guild mates (people who have time and don't rush) and not PUG...
redlink1979 wrote: »myskyrim26 wrote: »Well dude.
Lore is lore and it’s going to hide all over the place. Sometimes in plain sight but sometimes deep down in dungeons.
I mean we’d all end up looking a bit stupid if we spent all that time in delves, dungeons and trials and never managed to find anything meaningful.
Main questline stories though probably shouldn’t be down there mainly because the story telling method/mechanic doesn’t work well in a group environment.
A very simple solution: solo dungeon mode with no rewards like gear, skillpoint, achivements and whatever else players are hunting for in dungeons. A solo mode just for the story.
We don't need a solo mode just for the story or to check out all the lore books availalbe: play dungeon(s) with friends and guild mates (people who have time and don't rush) and not PUG...
You (and many others) don't need solo mode, I (and many others) do. The thing is, solo mode doesn't take anything from you, while its absence does take from us ability to enjoy the story.
Is there anything to back that up? At least I do not see my self in that, as I am primarily playing for the MMO aspect, even though I am a TES fan. And I also do not see much lore hidden behind endgame progression. Most of the lore is in the open world and dungeons and raids are mostly self contained sidestories.myskyrim26 wrote: »First, ESO became popular among those who love the LORE. People who played Skyrim, Oblivion and Morrowind came to ESO to see their beloved world in the distant past.
dungeons and raids are mostly self contained sidestories.
Dusk_Coven wrote: »At least they stopped putting books in dungeons (like really? what pug is gonna stop and let you read the whole thing?).
C'mon ZOS, look at play patterns.
redlink1979 wrote: »myskyrim26 wrote: »Well dude.
Lore is lore and it’s going to hide all over the place. Sometimes in plain sight but sometimes deep down in dungeons.
I mean we’d all end up looking a bit stupid if we spent all that time in delves, dungeons and trials and never managed to find anything meaningful.
Main questline stories though probably shouldn’t be down there mainly because the story telling method/mechanic doesn’t work well in a group environment.
A very simple solution: solo dungeon mode with no rewards like gear, skillpoint, achivements and whatever else players are hunting for in dungeons. A solo mode just for the story.
We don't need a solo mode just for the story or to check out all the lore books availalbe: play dungeon(s) with friends and guild mates (people who have time and don't rush) and not PUG...
You (and many others) don't need solo mode, I (and many others) do. The thing is, solo mode doesn't take anything from you, while its absence does take from us ability to enjoy the story.
No ?
It's an MMORPG, you've already 80%+ of the game soloable.
I like the story, that what it brought me here.
I don't read story in PUG, like I said : MMORPG : I've find a guilde and we do all type of content and I've a groupe with we take the time to read everything we want.
That NOT the game to adapt to YOUR will. YOU have to adapt and ply the game like it's mean to be, simple.
Their is plenty of guild who will be happy to let you read or even quest with you in any groupe content.
Yet, you've to move your ass and make an effort. ZoS have already do way to much for solo play.
I just don't understand all these people who want to have all MMORPG be a solo game, why the hell do you even play here ? Go find real solo-rpg, their is a ton out there...
Wrong genre for that.
I'm all for adding more accessible story content, but the moment you start fundamentally changing the game into something it wasn't and shouldn't ever be, that's when I'll have a problem.
Wrong genre for that.
I'm all for adding more accessible story content, but the moment you start fundamentally changing the game into something it wasn't and shouldn't ever be, that's when I'll have a problem.
Not... really?
ESO in particular has two narrative driven content releases every year which contain, expand upon, and reinforce existing TES lore. The fact that it's an online game where lots of people are in the same instance has no bearing on this. As I recall, all the major MMORPG's, online action RPG's, whatever, have lore and narrative.
If you only play for combat, that's fine, but let's not pretend that's the only drive people have to play this game.
imagine, its 2020, and you are mad that eso isnt skyrim.
Wrong genre for that.
I'm all for adding more accessible story content, but the moment you start fundamentally changing the game into something it wasn't and shouldn't ever be, that's when I'll have a problem.
Not... really?
ESO in particular has two narrative driven content releases every year which contain, expand upon, and reinforce existing TES lore. The fact that it's an online game where lots of people are in the same instance has no bearing on this. As I recall, all the major MMORPG's, online action RPG's, whatever, have lore and narrative.
If you only play for combat, that's fine, but let's not pretend that's the only drive people have to play this game.
And yet it's at the core of the game, driving the very gameplay loop, economy, overland content (world bosses, pub dungeons, dolmens), and more.
As I said in the other thread, you can paint a Ford red, stick some Corvette badges over it, change the seats and steering wheel out for some genuine Corvette ones, get some Corvette replica light kits, yet, at its core, it is still a Ford.
No amount of dress-up will make this game anything other than an MMORPG, until they change the very core of the game. Move away from the gameplay loop requiring you to do challenging solo PvE content, group PvE content and PvP content, in order to progress your character. Scale the economy way down so it isn't as reliant on having an MMO population to drive it. Remove everything to do with groups from overland content.
But they won't do that, because, at its heart, ESO is an MMORPG. It can have all the TES lore in the world, and that doesn't make it any less an MMORPG than when it started.
Az was right. If you're wanting a fully solo RPG experience, it might be time to find a solo RPG. You're in the wrong genre for that.