Seraphayel wrote: »Catering to new players or bringing in brand new players after 5, 6 years shouldn’t be the main goal. It should be one of the reasons but never the main one. The main goal of ZOS should be to keep veterans entertained and hooked. That’s where Chapters really fall flat because of how they are approached. God damn give us one veteran zone or something like that, casuals and newbies have dozens of zones already. Chapters don’t have to cater to them.
rotaugen454 wrote: »I have 18 characters. 16 are max CP with at least mid grade gear and all skills I use on that class/role and 2 are mules. The game is no longer about trying to achieve godhood but more about who I meet and interact with when running around. That’s ok, as I am thousands of hours in since Beta. I don’t know how they could keep me progressing without making me able to do 12 person trials solo or take on an entire keep by myself in PvP.
GatheredMyst wrote: »... Pun (not) intended?
While the storylines have thus far been pretty good, I feel like ZOS's commitment to horizontal progression has come at the expense of developing our characters from a PVE Vantage Point.
I'll use my Nightblade as an example. I've had him since Morrowind, so a good amount of time.
...He has all the skills that I really want him to have.
...He has a gearset that i'm very happy with.
There haven't been any new PVE Skill Lines that he can really take advantage of, or any new ways to develop himself within his class or weapons.
If you think about it, since the game has come out, aside from tweaks to existing skill lines, if you've stayed committed to a single character and playstyle, your class hasn't really been able to "progress" all that much within itself, nor has it really "changed" aside from balance adjustments. There hasn't really been anything "new" from a PVE Skill Vantage Point to chew on.
Sure, there's been interesting alterior skills: Like Thievery and Murder, and the Psijics was an interesting addition, but when I think of an MMO Expansion, I think of new and exciting ways to play my character. I think of new abilities to earn and play with. I think of character advancement. And really.. there hasn't been a ton of that.
Coming on four expansions later, i'd think that we would have something much more substantial from that vantage point. But we don't... and I don't understand why this has not been something that ZOS has felt the need to expand on in their game.
Am I alone here?
Even Guild Wars 2 has many mobs running around that are really nasty. Story instances can get pretty challenging as well. ESO is just plain ridiculous. Fights, even with 'trash' in overland should feel more like a fight/duel and not a slaughter. If you pull more than a few mobs you should be in big trouble IMO. It would also fit the elder scrolls style so much more having to deal with an enemy one-on-one for a bit. I wish this game was less clearing trash. For dungeons as well. Isn't it so much more fun to deal with strong and powerful mobs one-on-one?
And then there's the quests where every overly confident mini-boss doesn't even get to finish his first dialogue line, while I'm being careful as hell to not blink at his direction.
Sure there is tough content in the form of hardmode dungeons/trials/arenas. But this game is more and more about adding yet another zone with a ton of questing and story. Wish I could enjoy that. I can respect that a lot are OK with the current system, but I don't understand how they could be against an optional system that gives you more challenge (difficulty mode, veteran quests etc,) ideally we get to replay quests in veteran mode, but I'd understand if that's too much work for ZOS to bother with.
Seraphayel wrote: »Catering to new players or bringing in brand new players after 5, 6 years shouldn’t be the main goal. It should be one of the reasons but never the main one. The main goal of ZOS should be to keep veterans entertained and hooked. That’s where Chapters really fall flat because of how they are approached. God damn give us one veteran zone or something like that, casuals and newbies have dozens of zones already. Chapters don’t have to cater to them.
GatheredMyst wrote: »... Pun (not) intended?
While the storylines have thus far been pretty good, I feel like ZOS's commitment to horizontal progression has come at the expense of developing our characters from a PVE Vantage Point.
I'll use my Nightblade as an example. I've had him since Morrowind, so a good amount of time.
...He has all the skills that I really want him to have.
...He has a gearset that i'm very happy with.
There haven't been any new PVE Skill Lines that he can really take advantage of, or any new ways to develop himself within his class or weapons.
If you think about it, since the game has come out, aside from tweaks to existing skill lines, if you've stayed committed to a single character and playstyle, your class hasn't really been able to "progress" all that much within itself, nor has it really "changed" aside from balance adjustments. There hasn't really been anything "new" from a PVE Skill Vantage Point to chew on.
Sure, there's been interesting alterior skills: Like Thievery and Murder, and the Psijics was an interesting addition, but when I think of an MMO Expansion, I think of new and exciting ways to play my character. I think of new abilities to earn and play with. I think of character advancement. And really.. there hasn't been a ton of that.
Coming on four expansions later, i'd think that we would have something much more substantial from that vantage point. But we don't... and I don't understand why this has not been something that ZOS has felt the need to expand on in their game.
Am I alone here?
I think they've erred on the side of ensuring that new players won't be buried under a mountain of "stuff I have to do before I can even hope to actually play the game" Which is how I've always viewed opting for a horizontal progression vs vertical system. There is a lot of fun in trying out new build sets/ideas and I am of the firm opinion that this game becomes a lot more fun when you play multiple characters. You could even recreate the same character and just give them different classes to try out some of the other ways to play. Additionally it can be a lot of fun taking characters through all the stories in a different order to the way they were originally done, a sort of "choose your own adventure" approach.
I think it would be a bad idea to encourage zos to attempt more vertical progression because their current efforts at balance are starting to largely homogenize the classes. The new antiquities system sounds like it has some progress, but we won't know for sure until we can get our hands on it.
If you're looking for ways to develop your character, there are usually multiple builds that make use of different weapon/gear combos so perhaps your solution would be to try those out. The bis meta stuff will always remain, but there is so much out there that is not only viable, but fun to try. If you don't have the skill points to spec into other builds that also gives you more progression for your character, as well as leveling all these other skill lines.
Hehe, and that's with a game that only lets you dodge so much
That's the thing though. A longer fight where you likely will be CC'd and have to break free, avoid damage by dodging, and take damage and having to heal will not be amazing for a a few level 1 characters. Heals will mostly not be accessible yet.
By now i guess should just accept that this game wants level 1 character to feel like the chosen one in OneTamriel's overland from minute 1.
ESO's combat can be so reactive and great, the overland is just not brining it to light at all. What's wrong with learning people to dodge, heal and block. Hell, they can die all the time. That's the whole thing with your character. You're a vestige that can just get up and try again