Arsenal of the Battlemage 2021

Gnortranermara
Gnortranermara
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Source: Psychic datamine. Supernatural perception. Clairvoyance.

2021 Q1 – Kagrenac’s Contingencies
Dungeon DLC. Prologue quest sends us to a lost workshop of the Great Crafter Kagrenac, where you learn that he anticipated the possibility that his actions at Red Mountain might have consequences, so he created a backup plan, a set of tonal attunement MacGuffins designed to locate and restore any objects or people phased out of Nirn. Turns out, he poofed away more than just the Dwemer! Half of the friggin magicka weapons in Tamriel, and the knowledge to make them, disappeared, too. So we get to hunt these MacGuffins (“scattered throughout Oblivion and other hidden places”) that can reattune the banished objects and people to the frequency of Nirn.

As a result of your actions in the first two DLC dungeons (Apocrypha and Battlespire), Alteration Staves reappear all throughout Nirn. These are tanking staffs designed to be equipped with a shield. But there are more MacGuffins out there that you must find to recover other lost ancient technology, and possibly save the Dwemer!

Weird gimmick of the year: the game won’t drop the new weapons (or let you craft them) until you complete the necessary content to restore them to Nirn (normal mode counts). So you’ve got to do the dungeons or the quest or whatever before you unlock the goodies.

2021 Q2 – Shivering Isles
ESO's first PvP-focused Chapter. We’re going back to Mania and Dementia, two different PvP Battle Royale zones with wonky mad rulesets designed to drive us crazy. The MacGuffin restores the lost ancient Focus, an off-hand Jewelry item used by melee mag DPS Spellswords. Equipping a Focus displays a class-specific glowy animation in your off-hand. Some of the spells are altered slightly by your class, similar to the elemental differences between Destruction staff skills. Bound Sword is the spammable.

2021 Q3 – Shadows of the Jungle
Stealth-oriented dungeon DLC. First dungeon is Falenesti, centered around the Bosmer. Bosmer finally get their stealth bonus back. Second dungeon is Moonshadow, the realm of Azura. Chimer theme. We go to a part of Moonshadow populated by Chimer spirits who ascended to immortality in Azura’s Realm before the curse befell their living descendants.

The MacGuffins restore the Illusion Staff, a weapon loaded with utility, stealth, and CC. Illusion Staff has a Chameleon spell for non-NB stealth, and Calm and Frenzy CC. Designed to function primarily as a healer backbar, QOL tool for TG/DB questing, and PvP buff bar option.

2021 Q4 – Soul Cairn
Zone DLC. At the conclusion of the main quest line, the Ideal Masters reward you with the MacGuffin that restores the lost Conjuration Staff weapon with DPS pet options for all classes and a Banish spell (absurdly OP execute, but executes Daedra and summons only).

But, alas, sad day, they'll never give up the MacGuffin that could restore the dematerialized Dwemer to Nirn. Even though they don't technically have the Dwemer souls, the Ideal Masters are satisfied enough that they will forever control their fate by keeping the MacGuffin for themselves. Get over it, nerds.

How does the future look to you?
Edited by Gnortranermara on January 18, 2020 3:54PM
  • Casterial
    Casterial
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    in addons we refer to
    battlemage
    
    as a future class it just lets us store it for future released. Not too sure if its official, but it is also an official class for elder scrolls
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  • Gnortranermara
    Gnortranermara
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    Casterial wrote: »
    Not too sure if its official, but it is also an official class for elder scrolls

    Battlemage doesn't sit well with me as a class until a Battlemage tank can equip Alteration+Shield/Frost, a Battlemage healer can equip Resto/Illusion, and a Battlemage DPS can run Spellsword/Conjuration.

    Battlemage would be awesome after that. :)
  • Valykc
    Valykc
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    I’d buy it in a heartbeat
    Edited by Valykc on January 18, 2020 2:21AM
  • ArchMikem
    ArchMikem
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    A whole year of Daedra is a turn off.

    And another Magicka Tanking weapon? What happens to the Frost Staff?
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  • starkerealm
    starkerealm
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    ArchMikem wrote: »
    A whole year of Daedra is a turn off.

    And another Magicka Tanking weapon? What happens to the Frost Staff?

    It gets left out in the cold.
  • StrandedMonkey
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    ArchMikem wrote: »
    A whole year of Daedra is a turn off.

    And another Magicka Tanking weapon? What happens to the Frost Staff?

    you could have just stopped that statement at a whole year

    if the developers and loremaster himself cant come up with any decent content what makes you think youre capable of doing it yourself OP
  • Gnortranermara
    Gnortranermara
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    ArchMikem wrote: »
    A whole year of Daedra is a turn off.

    And another Magicka Tanking weapon? What happens to the Frost Staff?

    From my personal scrying of the future, Frost remains defensive-focused, the taunt gets moved to Frost Clench, the Maim and Vulnerability debuffs get swapped. It makes a good tank bar (front or back) and it makes a good defensive-DPS weapon. But that happens in Skyrim, so Frost is already in good shape when Arsenal of the Battlemage rolls around.

    It's actually pretty cool in the future when tanks have 3 viable weapon choices. Stam tanks can run S&B with staff of choice. Mag tanks can run two different staffs. It looks way more dynamic and engaging for them, and they have the tools to put out more group utility. I see a Warden with Frost/Alteration, a Necro with S&B/Frost, a DK with S&B/Alteration.... Looks like a cool future. DPS doesn't have to be the only role with multiple weapon choices.
    Edited by Gnortranermara on January 18, 2020 3:44PM
  • Gnortranermara
    Gnortranermara
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    if the developers and loremaster himself cant come up with any decent content what makes you think youre capable of doing it yourself OP

    Well, your premises are wrong because everything we know about the Dark Heart of Skyrim looks pretty decent so far. The creative direction is striking a great balance between nostalgia and novelty.

    And I didn't make this up. I psychically downloaded it from the precognitive collective quantum mind matrix, duh. If I did make it up, I probably would have used my background as an amateur game dev and writer, idk.
  • zvavi
    zvavi
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    2021 Q2 – Shivering Isles
    ESO's first PvP-focused Chapter.

    Lol, pvp chapter, couldn't you make it more convincing?
  • Gnortranermara
    Gnortranermara
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    zvavi wrote: »
    Lol, pvp chapter, couldn't you make it more convincing?

    The scrying eye has never lied. It's a Battle Royale, with Mania and Dementia as two different modes. Mania is high reward high risk (huge gains, but you lose currency when you die). Dementia is low reward low risk (low gains, but no currency loss on death). There are non-combat neutral zones at The Fringe and New Sheoth. This doesn't sound convincing to you? Better level up your scrying skills my dude. Uncle Sheo might punish your lack of faith. Or not.
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