Bunnyhopping

  • Tigerseye
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    Tigerseye wrote: »
    P.S. light attacks are not auto-aimed, so if you jump some of them will miss, especially if you jump in point blank range.

    Yeah, so it has its logic.

    Meaning that people, who don't want to jump around like a crazy bunny, are at a disadvantage.

    So, it's not just a case of "I like jumping for jumping's sake. Don't you want me to be happy?".

    It's, effectively, jump or die.

    So, at that point, it's no longer really a choice if you want to be competitive in PVP (and who doesn't?).

    As such, people have a right to say it should be removed, if the thought of having to do it/being at a disadvantage if they don't, ruins the game for them.

    Oh and did I mention it's annoying? :lol:

    There is no necessity to jump 24/7. It is only good in some situations and it has it's natural cost - you are slowed down during jump and you spend button press and some animation time on it.

    Still pretty annoying. :smiley:

    As a Bosmer, I dodge roll a lot, but I feel that is at least a legitimate combat mechanic.

    It was specifically created to be incorporated, in combat, as a defensive move.

    Whereas, jumping excessively is in far more "unintended consequences" territory (which I always find, vaguely, irritating anyway) and, let's face it, just makes the player look like s/he is a small child and/or is a couple of sandwiches short of a picnic.
  • Opalblade
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    Lets also add a stamina cost to walking because walking forever without getting tired is unrealistic.
  • SmukkeHeks
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    My sneaky bosmer can sit still on a rock, waiting for the bunnyhoppers. With a hard attack on the bow they can be tossed to the ground when the arrow hits them.

    It tickles all the right places... especially when my comrades are fast in perception and kills them before they even knew what hits them

    U can bunnyhop right back to your keep, honey ❤️
  • CompM4s
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    Saltisol wrote: »
    CompM4s wrote: »
    L2p <— ill leave this here

    That's a serious lack of imagination, pretty sure you are wearing a beige turtleneck.

    Its actually alabaster. Are you named Tom, and peeping in my window???
  • MartiniDaniels
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    SmukkeHeks wrote: »
    My sneaky bosmer can sit still on a rock, waiting for the bunnyhoppers. With a hard attack on the bow they can be tossed to the ground when the arrow hits them.

    It tickles all the right places... especially when my comrades are fast in perception and kills them before they even knew what hits them

    U can bunnyhop right back to your keep, honey ❤️

    Jumps and unpredictable movement is good against ranged bow heavy attacks. So if they didn't hop, it will be easier for you to gank them. And so much pride in Xv1 ganking some random player :D it could be fun, but nothing to brag about. Btw, honey, you know that there is good chance that snipe will be removed next patch and replaced with normal spammable? :heart:
    Edited by MartiniDaniels on January 16, 2020 7:29AM
  • SmukkeHeks
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    SmukkeHeks wrote: »
    My sneaky bosmer can sit still on a rock, waiting for the bunnyhoppers. With a hard attack on the bow they can be tossed to the ground when the arrow hits them.

    It tickles all the right places... especially when my comrades are fast in perception and kills them before they even knew what hits them

    U can bunnyhop right back to your keep, honey ❤️

    Jumps and unpredictable movement is good against ranged bow heavy attacks. So if they didn't hop, it will be easier for you to gank them. And so much pride in Xv1 ganking some random player :D it could be fun, but nothing to brag about. Btw, honey, you know that there is good chance that snipe will be removed next patch and replaced with normal spammable? :heart:

    Arh, could you point to the doll where it hurt?

    1. Didn’t say ganking. Don’t assume.
    2. The jumping isn’t your salvation regarding the hard attacks
    3. Didn’t say snipe

  • Curious_Death
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    Starlock wrote: »
    A simple, realistic solution (in addition to jumping costing a small amount of stamina):

    If you are hit while airborne, you are knocked prone (because realistically, you would be).

    Realistically any dragon in Sunspire will chew ur hero and split the bones on to healer's face.
  • nejcn001
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    Ye it should cost stamina.
  • Turelus
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    I imagine the folks doing it think otherwise since it can grant an advantage in other games, but it doesn't do anything but make them look silly.
    Wasn't there a whole bunch of things like movement speeds, animations etc. which could be effected by doing it? There was a thread a long while back with loads of benefits for weird stuff like hopping etc.
    @Turelus - EU PC Megaserver
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  • Siohwenoeht
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    Turelus wrote: »
    I imagine the folks doing it think otherwise since it can grant an advantage in other games, but it doesn't do anything but make them look silly.
    Wasn't there a whole bunch of things like movement speeds, animations etc. which could be effected by doing it? There was a thread a long while back with loads of benefits for weird stuff like hopping etc.

    The only thing that I'll say was affected was the so called "long jump" but there are now parameters set to monitor how far a distance a toon moves in a given period of time and if those parameters are exceeded it will lock the toon out. There were other things as well but I'll refrain in case they haven't been dealt with😉

    Most people do it now as a holdover from older games where it could mess with targeting. That is not the case in ESO. The hitbox is large enough to make it a non issue.
    Edited by Siohwenoeht on January 16, 2020 8:44AM
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  • Raudgrani
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    Saltisol wrote: »
    Raudgrani wrote: »
    Reyleigh wrote: »

    I imagine the folks doing it think otherwise since it can grant an advantage in other games, but it doesn't do anything but make them look silly.

    .

    Wrong
    There's a reason ppl bunnyhop

    Like? Exploit of sorts? Only ones I can really say I do see bounce around like crazy, are magsorcs. Of course there are exceptions, but they are rare. "Bounce, bounce, bounce - streak, bounce, bounce, bounce - streak". They typically don't really fight back all that much either as far as I can tell.

    They do and they hit back with a vengeance :o

    Yes. They expect you to run out of stamina and maybe magicka, and wait for you to become reckless and off guard - then stun you and release some kind of burst combo while you can't break free. Been there. ;) But I know better now and make them waste their resources instead (like Poison Injection/Magnum Shot, until they get fed up with it), or I just leave them alone. I really don't fancy fighting anyone with that playstyle. I can take forever, and you lose track of the actual game (which of course is one of their intentions), not worth it.
  • Raudgrani
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    NO
    on xbox you cant move when bar swapping. (i take my thumb of joystick to click swap)
    and jumping lets you keep moving

    Ah, maybe a point. I however have an elite controller, and I think most I play with do too, so that's not an issue for some. But you are of course right, on CONSOLES at least. I would be surprised if many of the "hoppers" I know of don't have elite controllers, they spend (or spent at least) maaaaany hours daily in Cyrodiil.
  • Turelus
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    Turelus wrote: »
    I imagine the folks doing it think otherwise since it can grant an advantage in other games, but it doesn't do anything but make them look silly.
    Wasn't there a whole bunch of things like movement speeds, animations etc. which could be effected by doing it? There was a thread a long while back with loads of benefits for weird stuff like hopping etc.

    The only thing that I'll say was affected was the so called "long jump" but there are now parameters set to monitor how far a distance a toon moves in a given period of time and if those parameters are exceeded it will lock the toon out. There were other things as well but I'll refrain in case they haven't been dealt with😉

    Most people do it now as a holdover from older games where it could mess with targeting. That is not the case in ESO. The hitbox is large enough to make it a non issue.
    Thanks for the info. +1 insightful.
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • Raudgrani
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    Sorcs jumping around hoping to make someone miss while spamming shields makes sense in a 1v1 or a duel. Necros hopping to spam SOMETHING makes sense too.

    Anyone else hopping more than once particularly open world XvX is just silly. Drop them fools.

    But you don't miss? Abilities don't miss like that because you jump (it's not Call of Duty or whatever), it's hardly any faster(?), and you don't have to aim differently. Hitbox/"aim margin" is so big in this game, you just have to be anywhere roughly close to target. It feels more like the "hopper" spends unnecessary time pressing buttons.
  • Raudgrani
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    Some people here claim it *has* a real strategic benefit, that light attacks won't hit (which is BS btw), if this IS the case - it should definitely cost stamina to jump? Why? Because sneaking costs stamina, so does dodge roll and running, i.e. three other evasive tactics, why should another one be free? It doesn't make any sense whatsoever, in addition - try running 1000 meters, and "bunny hop" the same distance, and see which one tires you most "IRL" (not that I expect many here of being able to do that!). ;)
  • Kalante
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    if you see someone bunnyhopping it's most likely that they mean businesses. I can smell the sweat trough my screen.
    Edited by Kalante on January 16, 2020 10:26AM
  • EdoKeledus
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    I remember on Tera online when you were attacked while bunnyhopping, you were auyomatically knocked out. So bunnyhopping could be used to dodge a few hits but with a part of risk. About ESO, jumping while being while attacked should set us off balance.
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  • Rianai
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    Tigerseye wrote: »
    idk wrote: »
    D0PAMINE wrote: »
    Why do you even care what other players do?

    They are probably frustrated because they cannot kill the target so they blame the jumping.

    No, it's just irritating to watch.

    We're supposed to be adults, not four year olds.

    I don't PVP in this game, so that doesn't affect me directly and I don't want jumping nerfed to the extent I can't jump up a steep slope, but I can totally see it's annoying.

    Getting bothered by jumping and wanting to restrict others in a game because "it looks stupid" is something i'd expect more from four year old kids than adults tho.
  • Digiman
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    Its actually quite amazing if ZoS places a stamina cost to constant jumping, because it would be the first game to do it, lots of FPS shoots need to add some drawback to bunny hopping because its not skillful.... well only till someone sniped you.
    Lastly unrealistic, seriously have you seen soldiers continually bunny hop in battles?
  • Cirantille
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    Starlock wrote: »
    A simple, realistic solution (in addition to jumping costing a small amount of stamina):

    If you are hit while airborne, you are knocked prone (because realistically, you would be).

    This is why role-players shouldn't comment on combat... horrible idea and the thought about bringing realism into a game with talking lizard/cat people, magic, and dragons is truly baffling.
    Digiman wrote: »
    Its actually quite amazing if ZoS places a stamina cost to constant jumping, because it would be the first game to do it, lots of FPS shoots need to add some drawback to bunny hopping because its not skillful.... well only till someone sniped you.
    Lastly unrealistic, seriously have you seen soldiers continually bunny hop in battles?

    I have never seen soldiers throwing flame or lightning balls or being invisible every once in a while but that is just me.............
    Edited by Cirantille on January 16, 2020 12:03PM
  • NeillMcAttack
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    Reyleigh wrote: »

    I imagine the folks doing it think otherwise since it can grant an advantage in other games, but it doesn't do anything but make them look silly.

    .

    Wrong
    There's a reason ppl bunnyhop

    I hear this every time this is brought up, which is a lot actually. But I have never seen anyone post proof....

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  • DivineFirstYOLO
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    what happens when you walk > jump > meditate ? what happens when you walk > jump > block?
    ..and what happens when you remove jump?
    [snip]

    [edited for baiting comment]
    Edited by ZOS_RogerJ on January 16, 2020 8:29PM
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  • ZonasArch
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    SmukkeHeks wrote: »
    My sneaky bosmer can sit still on a rock, waiting for the bunnyhoppers. With a hard attack on the bow they can be tossed to the ground when the arrow hits them.

    It tickles all the right places... especially when my comrades are fast in perception and kills them before they even knew what hits them

    U can bunnyhop right back to your keep, honey ❤️

    Jumps and unpredictable movement is good against ranged bow heavy attacks. So if they didn't hop, it will be easier for you to gank them. And so much pride in Xv1 ganking some random player :D it could be fun, but nothing to brag about. Btw, honey, you know that there is good chance that snipe will be removed next patch and replaced with normal spammable? :heart:

    Based on what you say they'll remove snipe? Also, of you knew the game, you'd know they didn't mean heavy attack or snipe, they meant the other skill I forget the name now that has a knocking effect. It's a CC. What they described is what hunting animals do... Say a cheetah... The cheetah that knocks down the gnu is never the same one that goes for the neck or nostrils. In this case, the bow CCer is the cheetah that brings down the game for their friends fun.
  • ZonasArch
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    Digiman wrote: »
    Its actually quite amazing if ZoS places a stamina cost to constant jumping, because it would be the first game to do it, lots of FPS shoots need to add some drawback to bunny hopping because its not skillful.... well only till someone sniped you.
    Lastly unrealistic, seriously have you seen soldiers continually bunny hop in battles?

    I've been playing games with jumping stamina since at least 2010 with Dead Island. It's nothing new at all.
  • Tommy_The_Gun
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    Omg... is this... is this a "nerf jumping" thread ?
    Are we down to this now ? wtf...

    giphy.gif
    Edited by Tommy_The_Gun on January 16, 2020 1:37PM
  • ZonasArch
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    Omg... is this... is this a "nerf jumping" thread ?
    Are we down to this now ? wtf...

    giphy.gif

    Sorcs are the main jumpers... We all know that...
  • CaliMade
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    Jumping is a natural Reaction of the hands for players who play games with more active button pressing(Fighting game, Shooters etc). This is why it’s mostly sorc, as they often(not always) have no reason to input any movement commands( sprinting, rolling blocking). Its usually a trait of more mechanically skilled players and is most definitely done not on purpose. You could figure this out yourself if you all weren’t to busy complaining and actually fighting. My educated guess would be said player kills you a-lot and it comes of as if there are taunting you. there not, trust me.

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  • Rasande_Robin
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    People who do not see the advantage of jumping have never tried it. There are loads of advantages.

    A few examples:

    Terrain is not flat you can hit a target at range when you want and not when they want.

    Sprint jumping makes you able to recover stamina while Sprinting if timed right. Since stamina recovery come in chunks.

    You can keep the speed up and jump block to avoid taking as much damage. When getting stunned you can travel forward.

    I do a bow necro and my favourite is to Sprint and jump expunge myself to keep the speed up while getting rid of debuffs.
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  • SpacemanSpiff1
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    Omg... is this is this a "nerf jumping" thread ?
    Are we down to this now ? wtf...

    giphy.gif

    yes. and it's far from the first time. a lot of players are easily triggered by players they can't kill. they whine for nerfs without actually thinking things through.
  • MJallday
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    I always find with bunny hoppers a strategically placed javelin tends to knock the wind out of their sails. A cc then a meteor then finishes them off

This discussion has been closed.