Parrying in eso?

akl77
akl77
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Parrying, counter attacks. Like dark souls or bloodborn or sekiro parrying with the cool animations and stuns. Do you want it in eso? And why?
Encourages observation of enemy attacks and right timing to land a one shot. Skilled play.
Edited by akl77 on January 16, 2020 12:59AM
Pc na

Parrying in eso? 92 votes

Yes
20%
daryl.rasmusenb14_ESOtspecherb14_ESOTurelusSinhalisAnhedonieEasily_LostFreakin_HytteArchMikemakl77PureEnvelope35CerilonNarvuntienvestahlsNairinheXIIICaesarMartiniDanielsJack_TheImpalerLoneStar2911curtisnewton 19 votes
No
67%
GreevirMitrengaHuyenCaffeinatedMayhemQUEZ420CowNRBKnightpantherLucyferLightbringerku5hpod88kkLadyNalcaryaMattT1988IccotakChrysa1isTheHsNNyladreasPuzzlenutsThe_Old_GoatAnyrongrkkll 62 votes
Other
11%
DarkstorneChelokamimarkVevvevLarianaSanctum74BeardimusTyharGrianasteriThePhantomThornFlowtactics 11 votes
  • Chelo
    Chelo
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    Do you really think parrying would be possible with this lag/delay? I have lost the count of how many times I've been killed by invisible skills/animations...
  • RefLiberty
    RefLiberty
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    No
    Nope, I want to 1-2-3 with occasional 4-5 as usual
  • Mr_Walker
    Mr_Walker
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    Parrying? LOL. Seriously? I feel like it's an achievement when I can get a skill to fire, let alone try to counter someone elses.
  • Strider__Roshin
    Strider__Roshin
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    I wouldn't mind parrying, but I can't stand it in Dark Souls. You take half damage on failed parries, and if you're successful once you can one shot your opponent.
  • Royaji
    Royaji
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    To have any kind of parrying you need physics based combat. To my knowledge no MMO managed to pull this off.
  • Iccotak
    Iccotak
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    No
    Would not work in an MMO like ESO

    you would have to totally rework the combat from the ground up

    A single player Elder Scrolls RPG would be fine place for parry
  • ThePhantomThorn
    ThePhantomThorn
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    Other
    would be fun..
    if a - the combat is too fast paced
    and b - lag
    Edited by ThePhantomThorn on January 16, 2020 1:47AM
  • Sanctum74
    Sanctum74
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    Other
    We already have it, dodge then counter attack.
  • Karmanorway
    Karmanorway
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    Im neutral to this, but If they fix cyrodiil first then sure why not, If not then no way in hell ☺️
  • zvavi
    zvavi
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    No
    Neh, eso is a game where any person can fire 3 attacks every second (la, skill, bash) therefore the perry concept that has specific timing to it, will be totally rng based, considering the lag, and ping.
  • Kiralyn2000
    Kiralyn2000
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    Like dark souls or bloodborn or sekiro

    No. Nicht. Nyet. Nein. Non. Nej.

    Why

    This isn't remotely that kind of game. Genre-wise or mechanically.
  • MattT1988
    MattT1988
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    No
    LOL can you imagine that kind of combat with the lag a lot of us currently experience? It would be unplayable......well more unplayable then it already is.
  • rpa
    rpa
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    No
    Not before basic things work. Like client reliably shows what happens on server and pressing buttons actually trigger assigned actions.
  • kamimark
    kamimark
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    There's no way to make it work with how sluggish and floaty ESO combat is. Block barely works. Swapping fails often enough that most long fights I'll have a few rounds of spamming the wrong bar before it swaps over.
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  • nejcn001
    nejcn001
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    No
    You want more lag? Because thats how you get more lag.
  • Darkstorne
    Darkstorne
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    The combat design is so bad it can’t support reactive play like this.

    There’s a crafted set called Might of the Lost Legion whose 5 piece bonus is: successfully blocking an attack grants you 3 charges of empower, increasing the damage of your light attacks by 40%. I loved timed block mods in Skyrim, so I instantly tried this set out on a new build.

    Trouble is, in ESO damage from attacks is dealt right at the start of an animation. Not when an attack connects. It’s stupidly archaic, and is the reason players exploit that awful design through animation cancellation (cancel a light attack animation after a split second, the damage will still be dealt). It also means that if you play this game reactively, waiting to see an enemy attack incoming before raising your shield, it’s already too late. If an attack animation is starting, the damage has already been dealt. It’s also why all attack animations are front loaded, with animators trying to disguise this disconnect (a battle axe light attack swing will require as little wind up as a dagger swing before it hits an enemy, but has a really long “heavy weapon” animation after the attack visually connects).

    The only attacks this would work on are heavy attacks and the few skills with cast times, Light attacks and instant cast skills (the vast majority) deal damage the exact moment an animation begins. So in the case of that 5 piece blocking bonus, I had to stand around like a dummy with my shield up waiting for an attack to come in to proc the effect. There was nothing reactive about it. Great idea, but the game’s combat system is far too bad to support it. And since ZOS have laughably done the classic “It’s not a bug, it’s a feature” acceptance with animation cancelling, this isn’t ever going to change. Too much work.
  • Beardimus
    Beardimus
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    Other
    Sounds cool but would be a horrible clunky mess
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  • Anhedonie
    Anhedonie
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    Yes
    I don't think eso can support that though.
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  • Turelus
    Turelus
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    Yes
    It would be fun and interesting, something to make blocking at the right moment more tactical than just holding block.

    However as others have said unless they can get stability and latency at a level which won't cause issues then it's unlikely to be fluid enough to work.
    @Turelus - EU PC Megaserver
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  • eco_TR
    eco_TR
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    No
    It sometimes does not even register the block, which parrying are we talking about?
    In light, there is darkness.

    PS4-EU / PC-EU
  • vestahls
    vestahls
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    Yes
    Anything that makes combat more like Dark Souls is good. However, the games are so different I'm not sure it could ever be done.
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    simple as
  • Tommy_The_Gun
    Tommy_The_Gun
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    No
    Dark Souls / Bloodborne style parrying ? LOL, even if it would work flawlessly without lag, the forums would be filled with day-1 nerf threads lel.

    Parrying was so broken in Dark Souls, once you figured out how to use it and had a little bit of experience. Hell, small spoiler - did you know that there is a strategy to beat Dark Souls final boss using only parrying ? You can parry every attack that would normaly take 70-90% of your heath and you are left with huge attack window with dmg bonus. 5 parryies and final boss in Dark Souls is dead...
  • Darkstorne
    Darkstorne
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    Turelus wrote: »
    It would be fun and interesting, something to make blocking at the right moment more tactical than just holding block.

    However as others have said unless they can get stability and latency at a level which won't cause issues then it's unlikely to be fluid enough to work.
    @Turelus Stability and latency could be absolutely perfect, and it still wouldn't work in ESO until they redesign their animation system so that damage is dealt when an attack connects, rather than right at the start of an animation. This would also fix animation cancelling. Reactive playstyles like parrying and timed blocks are impossible right now, because if you see an attack starting then it's already too late. The damage has already been dealt and now you're just watching the animation play out (the reason players realized they could cancel that animation into a different attack, because the animation stage is irrelevant to dealing damage).

    ZOS are never going to put that much work into a complete animation and combat overhaul though, and the vocal minority who love their high level deeps more than a well functioning combat system would **** the bed if animation cancelling was fixed.
    Edited by Darkstorne on January 16, 2020 9:37AM
  • redlink1979
    redlink1979
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    No
    Sounds good but it wouldn't perform as intended.
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  • Grianasteri
    Grianasteri
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    Other
    akl77 wrote: »
    Parrying, counter attacks. Like dark souls or bloodborn or sekiro parrying with the cool animations and stuns. Do you want it in eso? And why?
    Encourages observation of enemy attacks and right timing to land a one shot. Skilled play.

    Blocking is basically the equivalent of parrying, though I think what you seem to be focused on is the ability to carry out a repost afterwards (counter attack). Roll dodging also has a similar result. Both can affect the enemy attacker negatively depending on your set up or what attack they hit you with.

    I guess it could work, I just think its unnecessary, particularly in a world full of magic. Also, for me, there are far far higher priorities for development.
  • Raudgrani
    Raudgrani
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    No
    Nah. I can see it's not possible with such animations. When you are being swarmed by a dozen enemies, how are you supposed to implement nice parry animations to that? It would look lack a black metal drummer during an epileptic seizure or something, and all the resources client/server wide to make that happen? Ain't gonna happen.
  • amir412
    amir412
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    No
    Performance are so bad that you cant even see the light attacks
  • MajBludd
    MajBludd
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    Interesting idea, It would definitely add a new layer to the game.
    Alas, as many have stated the lag is an issue. When you cant even bar swap its hard enough to stay alive let alone parry.
  • jecks33
    jecks33
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    No
    lol sometimes in pvp we have to press 7-8 times the same button to fire one skill... parrying in eso... lol!!
    PC-EU
  • Rukia541
    Rukia541
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    Sounds like something they should add in ES6
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