I use Chains to pull in the adds. You don't need all of them. Just the harder hitting ones. On some trials, there is a definite pecking order. I use the Chain Morph that refunds cost if it does not work.
Also, only apply your taunt about every 8 seconds, so as to not use up your resource pool.
https://eso-skillbook.com/
That's the dds fault for not kiting add properly into the stack, your job as the tank is to get heavy hitters and if u have time to round up the adds dds cant. Therefore, chain archers/mages. If the melee adds running after 1 dd at the other side of the map, i assure you, the dd is not supposed to run at the other side of the map.BackLotBasher wrote: »But there always seems to be a slew of little ads running around, and I feel like I'm trying to herd cats.
That's the dds fault for not kiting add properly into the stack, ypur job as the tank is to get heavy hitters and if u have time to round up the adds dds cant. Therefore, chain archers/mages. If the melee adds running after 1 dd at the other side of the map, i assure you, the dd is not supposed to run at the other side of the map.BackLotBasher wrote: »But there always seems to be a slew of little ads running around, and I feel like I'm trying to herd cats.
Also do not spam taunt on single thing. That can make them overtaunt and become immune to taunting for couple of seconds.
BackLotBasher wrote: »I'm really new to playing this role (usually play a healer), but I have a Nord DK tank that I'm using to try to understand some basics of playing one (CP is around 300). I have a front bar with One Hand and Shield, using Puncture and Heroic Slash, plus Absorb Missile and Igneous Shield (dragon blood for extra healing). Magma Armor is the Ult. This part I get. Hit big bad dude with Puncture to *** him off, then tank his aggression.
But there always seems to be a slew of little ads running around, and I feel like I'm trying to herd cats. Is there something I should be doing to get the majority of the crowd reeled in? Should I be using other ranged taunts (rather than trying to run and puncture them)? I have Inner Fire, but I'm never sure if it's my job to worry about distant ranged enemies, or let the DD players take care of them. I've used Elemental Blockade with a lightning staff to open fights on a crowd, but it seems like there are always a few rogues that don't seem to focus on me.
Any tips?
Its not just holding Taunt, its how and where you do it.
4. Bash them when they are winding up a magic attack or Heavy to stun them