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What dungeons are NOT soloable?

Mariusghost84
Mariusghost84
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I have made a pretty decent stamina templar build that is going to allow me do normal dungoens ( 1 and 2 hopefully ) solo and fully experience the amazing stories.

Does someone have a list over what dungeons i can forget about soloing? Off the top of min mind i can think of these:

1. Direfrost, because of pressure plates.
2. Imperial prison, because of levers.
3. March of sacrifices, because of the "pin down" mechanics, where you need to be freed.
4. Blackheart haven. Boss turn you into a skeleton and you do no dmg.
Edited by Mariusghost84 on January 13, 2020 12:42PM
  • rpa
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    Direfrost keep is soloable.
    You can not stand on 2 pressure plates at same time but you pull the lever to open door to exit tunnel of the location where the grating would lead, aggro and kill that boss thru door.
    Even casual me could do it. (Was bit too slow with my fake dps.)

    Edit: My memory is bit hazy but think I did the quest too when soloing.
    Edited by rpa on January 13, 2020 7:52AM
  • Ohtimbar
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    Direfrost can be soloed, but iirc the quest can’t be.
    forever stuck in combat
  • LadyNalcarya
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    Regarding "pin down" mechanics... Moonhunter keep also has them, but it might be still doable if you burn everything fast enough. Not sure how much hp they have on normal.
    Dro-m'Athra Destroyer | Divayth Fyr's Coadjutor | Voice of Reason

    PC/EU
  • Ye_Olde_Crowe
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    Wayrest Sewers II, the harvester boss is another pinner.
    PC EU.

    =primarily PvH (Player vs. House)=
  • Saucy_Jack
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    Doesn't FG II also have them?
    ALL HAIL SNUGGLORR THE MAGNIFICENT, KING OF THE RNG AND NIRN'S ONE TRUE GOD! Also, become a Scrub-scriber! SJ Scrubs: Playing games badly to make you feel better about yourself.
  • fossoyer
    fossoyer
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    Saucy_Jack wrote: »
    Doesn't FG II also have them?

    In normal mode, your dots can free you.
  • mocap
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    you can try Precognition ult or Mist Form (or even both) against "pin down" mechanics.
  • Mariusghost84
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    mocap wrote: »
    you can try Precognition ult or Mist Form (or even both) against "pin down" mechanics.

    Does mist really work for this? If so, thats a GOLEN tip that will allow me to do even more content solo! Can anyone confirm this?
  • UntilValhalla13
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    It's the adds in March of Sacrifice that do the pins, and they can be bashed to interrupt the mechanic. The normal adds are called Assassins (I think), and the adds on the Indrik boss function the same way.
  • ccfeeling
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    I have made a pretty decent stamina templar build that is going to allow me do normal dungoens ( 1 and 2 hopefully ) solo and fully experience the amazing stories.

    Does someone have a list over what dungeons i can forget about soloing? Off the top of min mind i can think of these:

    1. Direfrost, because of pressure plates.
    2. Imperial prison, because of levers.
    3. March of sacrifices, because of the "pin down" mechanics, where you need to be freed.

    1 and 2 can be Solo , youtubes could help you .
  • Radiance
    Radiance
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    All of them bc I'm Trash!

    But honestly what are the benefits of doing so besides bragging rights and a sense of personal accomplishment!?

    I have one friend in particular who likes soloing and always asks me to tag along when farming for a particular piece but it seems like a total waste of time to me. It takes several times longer and you only get 1/4 of the possible loots you could trade had you run with a group.
  • FrancisCrawford
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    There was a thread recently where somebody worked out how to solo Blackheart Haven.
  • FrancisCrawford
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    Does one solo Vaults of Madness simply by killing the first boss quickly enough, or is there some trick beyond that?
  • ccfeeling
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    Does one solo Vaults of Madness simply by killing the first boss quickly enough, or is there some trick beyond that?

    Just burn and heal yourself , no tricks lol , VET .
  • Ye_Olde_Crowe
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    Radiance wrote: »
    But honestly what are the benefits of doing so besides bragging rights and a sense of personal accomplishment!?
    I have one friend in particular who likes soloing and always asks me to tag along when farming for a particular piece but it seems like a total waste of time to me. It takes several times longer and you only get 1/4 of the possible loots you could trade had you run with a group.
    Well, for me the huge benefit is that I can try to get a new shiny for my fireplace* during off hours/weird hours/while on call without being a burden to someone else.

    *sounds better than 'severed head'

    PC EU.

    =primarily PvH (Player vs. House)=
  • mocap
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    There was a thread recently where somebody worked out how to solo Blackheart Haven.
    long ago it was just a werewolf transform. Don't know this days.
  • StytchFingal
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    mocap wrote: »
    There was a thread recently where somebody worked out how to solo Blackheart Haven.
    long ago it was just a werewolf transform. Don't know this days.

    Bahraha, Leeching, Grothdarr on last boss. Mag or stam, any class, vet or norm. Blood Altar helps.
  • MerguezMan
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    mocap wrote: »
    There was a thread recently where somebody worked out how to solo Blackheart Haven.
    long ago it was just a werewolf transform. Don't know this days.

    WW transform works, AFAIK. I did solo it last week.
  • Mariusghost84
    Mariusghost84
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    Radiance wrote: »
    All of them bc I'm Trash!

    But honestly what are the benefits of doing so besides bragging rights and a sense of personal accomplishment!?

    I have one friend in particular who likes soloing and always asks me to tag along when farming for a particular piece but it seems like a total waste of time to me. It takes several times longer and you only get 1/4 of the possible loots you could trade had you run with a group.

    @Radiance Its to be able to do the quests in peace and roleplay, instead of skipping the dialog and rush the whole thing. This is btw a huge design flaw in ESO in my opinion, the way the quests are set up in dungeons.
  • gatekeeper13
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    ccfeeling wrote: »
    Does one solo Vaults of Madness simply by killing the first boss quickly enough, or is there some trick beyond that?

    Just burn and heal yourself , no tricks lol , VET .

    Tried to solo VoM once but the first boss just got me and couldnt break free. It was like an endless loop till I died.
    Edited by gatekeeper13 on January 13, 2020 11:55AM
  • Coatmagic
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    People posting solo techniques on the official forums no less.
    Just how lazy do you think the devs are?
    Expect anything remotely fun posted on these to be sorted out;
    please, don't post this stuff here :(
  • alanmatillab16_ESO
    alanmatillab16_ESO
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    I have made a pretty decent stamina templar build that is going to allow me do normal dungoens ( 1 and 2 hopefully ) solo and fully experience the amazing stories.

    Does someone have a list over what dungeons i can forget about soloing? Off the top of min mind i can think of these:

    1. Direfrost, because of pressure plates.
    2. Imperial prison, because of levers.
    3. March of sacrifices, because of the "pin down" mechanics, where you need to be freed.

    I can't remember the name of it but there is one where a boss turns you into a skeleton and you lose access to your abilities and get pretty much slaughtered by the adds.
  • Mariusghost84
    Mariusghost84
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    I have made a pretty decent stamina templar build that is going to allow me do normal dungoens ( 1 and 2 hopefully ) solo and fully experience the amazing stories.

    Does someone have a list over what dungeons i can forget about soloing? Off the top of min mind i can think of these:

    1. Direfrost, because of pressure plates.
    2. Imperial prison, because of levers.
    3. March of sacrifices, because of the "pin down" mechanics, where you need to be freed.

    I can't remember the name of it but there is one where a boss turns you into a skeleton and you lose access to your abilities and get pretty much slaughtered by the adds.

    Right, blackheart haven. I added it to the list. thanks :)
  • vgabor
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    March of Sacrifices, you can dodge the pin down.
    Moonhunter Keep, you can use perception (psijic ult morph) to free yourself from the white werewolf.
  • Eximzy
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    Right, blackheart haven. I added it to the list. thanks :)

    blackheart haven last boss is soloable with WW. WW doesn't turn to skeleton or lose abilities.

  • kringled_1
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    Coh2 and CoS also have lock down mechanics.
  • SpacemanSpiff1
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    Does one solo Vaults of Madness simply by killing the first boss quickly enough, or is there some trick beyond that?

    you can stop damage on the boss during beam phase, or just heal through the damage.
  • Hymzir
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    As others have noted, pretty much all of them are soloable. I don't know of any that aren't. It's only a matter of time, with any tricky mechanism that hinders solo play, until someone figures a way to work around it.

    As such, all the usual culprits, that pop up in these threads, are soloable (Direfrost, Blackheart, Imperial City Prison and so on.) So the real question, I think, is which dungeons are not worth the trouble to try to solo. Often the way to bypass a tricky mechanism, rely on doing some ultra tedious thing, or require a specific set of skill and gear, or just require copious amount of luck for things to go just right.

    If you want to give a shot at soloing the non-soloable dungeons, keep in mind a couple of things - having good cleave damage goes a long way when solo. You need to be totally self reliant, so a certain amount of tankiness is a must, as are strong self heals. Bringing several sets of gear, and being able to shift your specs towards tankiness or DPS depending on the boss, saves you a lot of aggravation. Pets make life a lot easier in a lot of situations, so sorcs have an advantage in that regard.

    When you do hit a boss you just can't beat, YouTube is your friend. Keep in mind though that the "solution" may require stuff you don't have (like being a werewolf - in fact, the abilty to go canine on demand can be mighty handy here and there.) And no matter what the mechanics are, doing dungeons solo will take a lot more time. And bypassing some of the non-solo mechanics can take an abhorrent amount of time. Like killing Malubeth solo can can take well over 20 minutes simply due to the way you need to approach that fight solo.

    Finally, if you are after the quests and not about the bragging rights, then just enter the dungeon solo and go as far as you are able. When you do hit a wall, then leave and come back with a group. That way you can progress along the story at your own pace, at least until the tricky bits emerge. Often enough those are towards the end of the run, though not always, and you have a better chance of getting people to wait while you do the story, the less they have to wait in general.

    Blakcheart is a good example - you can do pretty much the whole story before having to worry about tricky mechanics, while with Crypt of Hearts 2, you hit the tricky bit by the 2nd boss. Mind you, you can solo Ruzozuzalpamaz, whether or not it is worth the effort is debatable however.

    And in anycase, as long as you are atleast semi-competent, pretty much all dungoens can be cleared as a duo on normal with little difficulty. Though there are some sepcific things to keep in mind... Like that time I was trying to duo Depths of Malatar - vampirism and multiple foes spamming dawnbreakers do not a good combo make...
  • Linaleah
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    white gold tower. the boss that locks you in a cage - tends to reset unless you get really REALLY lucky and breaking the lock works from the first try so you do it too quickly for her to reset (it never does for me :/ ) or if you are dps savant and kill her before she cages you.
    dirty worthless casual.
    Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
    Lois McMaster Bujold "A Civil Campaign"
  • vgabor
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    Linaleah wrote: »
    white gold tower. the boss that locks you in a cage - tends to reset unless you get really REALLY lucky and breaking the lock works from the first try so you do it too quickly for her to reset (it never does for me :/ ) or if you are dps savant and kill her before she cages you.

    I think (not 100% sure, but I seem to recall reading somewhere) that pets keep her in combat
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