Shepoffire wrote: »SidraWillowsky wrote: »Unless the group is totally hopless normal dungeons don't need healers, at least in my experience. I ran some dungeons on my low level toons with dps only groups and we managed just fine as long as we kept together and followed the mechanics.
It's not up to you to decide what a pug groups needs or doesn't need though...
ETA that if I'm grouped with a blatant fake healer who's not even trying, I'll vote to kick. If the vote doesn't go through, I'll go into turtle mode where I slot all of my self-heals and then throw out a light attack every so often. Gonna waste my time with your fake healer because you've made the unilateral decision that pug groups don't need a healer? I'll waste yours too by not DPSing.
This is why I think pve is more toxic than pvp lol. Well I guess at this point a dungeon is pvp
VaranisArano wrote: »SidraWillowsky wrote: »ESO has one of the most toxic communities to new players of any game i have ever played. Everyone whines and cries about new players but when you mention something about helping them improve they say" youtube and alcast!" People dont want to learn to play a video game on youtube and reading a website. They want to experience the game and learn while playing.
Have you ever played WOW or any moba or shooter? I mean... sure if your big gaming experience is some "happy farmer" the community might seem toxic, but judging by opinions from people who came to ESO from other MMO games it got one of the most noob friendly communities.Isnt it way better when players learn through playing instead of blindly copying from youtube or other sites? Especially when it comes to pvp, where build should be optimised for its user, and not everything what some sort of streamers use fits every player. Or you want more youtube and alcast worshippers who just follow their idols without having their own opinion?
What is it with all those Alcas haters? The guy got tons of builds for every situation and a gear list of BIS to less optimal but easy to get.
Making builds is very similar to learning how to draw(or learn some new skill/science, well most of theoretical learning), at first you take references from people that are better and then you become a craftsman that maybe is not original but can do things good or you become an artist and make something new. You don't need to reinvent the wheel when its already done for you.Hell, i know many endgame players that are in top leaderboards and great at theory crafting, most of them started to learn by looking at someone else and still look for things that other good players are doing because there is so many things about this game that one person can't possible explore all by itself.
Alcast and the other theorycrafters who provide accessible builds are a great resource for the community and provide a good leg up for players who need builds that work or builds that fit the current meta.
Its just important to keep a few things in mind when using pre-made builds.
A "meta" build, gear, or rotation will not replace player skill and experience. You have got to put in the practice to get good with it, whether that's time in front of the practice dummy or time fighting other players in PVP.
A "non-meta" build, class, gear, or rotation is not necessarily incapable of completing content or being competitive. PVP has a huge range of viable builds assuming the player using it knows how to play that build. PVE also has a lot of sets/builds that are slightly-less-good-than-the-meta, but still perfectly viable.
Keep those two things in mind and its easier to avoid most of the toxicity that can happen when discussing builds and theory crafting.
SidraWillowsky wrote: »Shepoffire wrote: »SidraWillowsky wrote: »Unless the group is totally hopless normal dungeons don't need healers, at least in my experience. I ran some dungeons on my low level toons with dps only groups and we managed just fine as long as we kept together and followed the mechanics.
It's not up to you to decide what a pug groups needs or doesn't need though...
ETA that if I'm grouped with a blatant fake healer who's not even trying, I'll vote to kick. If the vote doesn't go through, I'll go into turtle mode where I slot all of my self-heals and then throw out a light attack every so often. Gonna waste my time with your fake healer because you've made the unilateral decision that pug groups don't need a healer? I'll waste yours too by not DPSing.
This is why I think pve is more toxic than pvp lol. Well I guess at this point a dungeon is pvp
Eeeeexcept that a majority of these jerks have been Pvpers whose names I've recognized. One of them had named a keep after a GM of mine that insinuated that he was a ***. Class act, that one.
NordSwordnBoard wrote: »Shot through the heart,
Fake healer to blame
They give healers
A bad name, bad name
You play your part,
But they play "their way"
They don't respect
The role game, role game
My issue is when dps queue as tank or healer but then dps. Don't pick a freaking role you can't fill. You want shorter wait times? Then ACTUALLY play a tank or healer. Don't increase our wait time because of your own stupidity and need go see big dmg numbers to feel acomplished.
I keep a resto back bar on my tank, so long as the DPS don't run off or do stupid things I tend to keep them alive while tanking and provide the occasional orb to give them resources.
Tanking still takes priority though but I got sick of having dead DPS not doing any damage due to the healer more often than not being said dead DPS.
Anybody complaining about fake tanks and fake healers should roll one themselves. See how they like it.
It's simple math, there are more players that play DD than Tank and healer combined.
Only solution is to do something about it instead of complaining.
KillsAllElves wrote: »All veteran dungeons can be ran with 3 dps 1 tank. Bad players will be bad players. Pro tip- dont use the group finder.
If youre running normal dungeons or veteran base game dungeons and you need a healer youre garbage!
Btw its hard to find a group as a dps in the group finder when que'd as dps.
tbh you can 3 dps, 1 tank all vet dungeons. So idk
True and great for when one forms their own group. I have cleared vet DLCs on HM without a dedicated healer but the fact is some players need a dedicated trinity for many normal dungeons. That is if we are truly being honest.
The fank tanks and healers are lying and TBH the fake tanks I have seen are almost fake DPS so they do not deserve to play out their rouge. After all, if they were a decent player they would easily be able to group with others.
Plain and simple, groups should just kick them
The same standard should be held to DPS who can't hit anything above 25k (which can be done by simply light attacking) - is it logical to apply a double standard to "fake tanks" and "fake healers" if we're not going to hold some sort of standard to DPS?
tbh you can 3 dps, 1 tank all vet dungeons. So idk
True and great for when one forms their own group. I have cleared vet DLCs on HM without a dedicated healer but the fact is some players need a dedicated trinity for many normal dungeons. That is if we are truly being honest.
The fank tanks and healers are lying and TBH the fake tanks I have seen are almost fake DPS so they do not deserve to play out their rouge. After all, if they were a decent player they would easily be able to group with others.
Plain and simple, groups should just kick them
The same standard should be held to DPS who can't hit anything above 25k (which can be done by simply light attacking) - is it logical to apply a double standard to "fake tanks" and "fake healers" if we're not going to hold some sort of standard to DPS?
That is not the same standard. Not even in the same realm.
The basic standard for being a tank is to have a taunt. If they do not have a taunt or do not use it they are not even pretending to be a tank.
The basic standard for being a healer is to have a heal they can use to heal others. Without one they are clearly fake.
Without that they are fake and lying about their abilities.
What you are suggesting much more than basic dps, absurdly so. LOL, many vet trials can be done with that much dps and we are talking about dungeons which most if not all can get by with less.
But again, the simple solution to all this, the smartest solution, is form your own group. A decent enough player can get into a decent guild which makes it easy to form a group (or find groups being formed) and set your own requirements. It is what a great many of us do and allows us to avoid these petty little issues.
Anybody complaining about fake tanks and fake healers should roll one themselves. See how they like it.
It's simple math, there are more players that play DD than Tank and healer combined.
Only solution is to do something about it instead of complaining.
I keep a resto back bar on my tank, so long as the DPS don't run off or do stupid things I tend to keep them alive while tanking and provide the occasional orb to give them resources.
Tanking still takes priority though but I got sick of having dead DPS not doing any damage due to the healer more often than not being said dead DPS.
Now this is a good compromise. Care to share your build? Might inspire some people.
VaranisArano wrote: »
At the level of normal dungeons, DDs can easily adjust to play as a basic tank or healer very easily. I've been the "DD tank with a taunt" on Stam Sorc, StamDK, Stam Warden, Mag Sorc, MagDK, MagBlade and MagPlar. I've been the "DD with heals" on MagWarden, MagBlade, MagDK, and MagSorc.
It seems, it's always the same response one gets from opening a thread like this: "hey, I did this with only dps!" or "I can solo vet Dungeons!" etc.
I play every role and I get those statements and I managed to do similar things and it can be a nice challenge, but that's not the point of this game.
Teamplay, which is what both the tank and healer role are about, compared to DPS is discouraged on a wide basis. So much for PvE not being problematic, or even toxic at times. I think, that speaks volumes...