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Solar Barrage - Non Standard Duration

Altyrann
Altyrann
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Any chance of seeing the base duration at 10s to bring into line with other DoTs? Particularly important given how much Magplar damage relies on light attacks and how getting the duration to 12s with passives would synergise with 6s Purifying Light.
Edited by Altyrann on January 9, 2020 7:45PM
  • WrathOfInnos
    WrathOfInnos
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    I disagree. The current duration of Barrage lines up with Unstable Wall, Mystic Orb, and Blazing Spear. If anything changes it should be Purifying Light down to 5s (with a slight adjustment to how it stores damage so that it does not become weaker in the process).

    Edit: Or incorporate the extra 2s into the skills themselves and turn Enduring Rays into a better passive (instead of a fake passive that just brings arbitrarily short skills into line with the standard).
    Edited by WrathOfInnos on January 9, 2020 8:40PM
  • Altyrann
    Altyrann
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    I disagree. The current duration of Barrage lines up with Unstable Wall, Mystic Orb, and Blazing Spear. If anything changes it should be Purifying Light down to 5s (with a slight adjustment to how it stores damage so that it does not become weaker in the process).

    Edit: Or incorporate the extra 2s into the skills themselves and turn Enduring Rays into a better passive (instead of a fake passive that just brings arbitrarily short skills into line with the standard).

    Either way as long as it lines up nicely. Right now Templar has an annoying mixed range of durations.
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