Meditate morph suggestion

Psijic42
Psijic42
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Hi,

Between the two morphs of the skill Meditate: Deep Thoughts (more stam and mag regen) and Introspection (more self healing), I would be willing to bet that 99.9999% of all players use Deep Thoughts. I suggest that Introspection be changed to an AoE heal, call it Universal Connections or such, for many reasons:

1st. Currently in PvE the only players who can feasibly slot Meditate are tanks, by allowing Introspection to become an AoE heal it would allow healers, or maybe even dps, to weave in a few moment of meditation here and there, to help with both healing but also resource management. It would also help players who like playing as the tank/healer hybrid.

2nd It could be a very useful team skill in PvP, imagine for example a smart player popping meditate at a newly opened castle door, allowing their teammates help to rush through the onslaught of siege and meatbags. The healing animation would likely be something similar to Templar ultimate / Resto Panacea, but weaker for balance purposes. In fact, for balance purposes and like the current morph of Introspection the AoE heal would likely start fairly weak but ramp up in strength. This would mean the meditating player would need to be immobile longer and so is in more danger by becoming everyone's main target.

Overall, with full respect to balance concerns, I feel this change would add more diversity and options to the game, especially considering that Meditate is currently only feasible to a minority of players in both PvE and PvP, and therein nearly 100% of players use only one of the two morphs.

Thank you,
Psijic42
  • Drako_Ei
    Drako_Ei
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    How about this: it may sound a bit crazy but it could me an interesting mechanic:

    Give the other morph of meditate a synergy that allows you to take resources from whoever is using it.

    So as tank i can share my magicka or stamina with the DPS while the skill is active.
  • Royaji
    Royaji
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    Divide healing (and possibly even recovery) values by 4 and we can talk about making it AoE. Right now you just have to deal with an occasional troll build in their uninterruptable meditation. Having a troll who can also heal others while they are at it is a bad idea.
  • zaria
    zaria
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    Drako_Ei wrote: »
    How about this: it may sound a bit crazy but it could me an interesting mechanic:

    Give the other morph of meditate a synergy that allows you to take resources from whoever is using it.

    So as tank i can share my magicka or stamina with the DPS while the skill is active.
    This is even more relevant for healers and is an good idea, make it an group buff.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Psijic42
    Psijic42
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    Bump
  • Surak73
    Surak73
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    You don't have to be a prophet to see that, one second later, you will have groups of four-five trolls, with one of them spamming this skill, on the top of every tower of every castle...
  • Psijic42
    Psijic42
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    Surak73 wrote: »
    You don't have to be a prophet to see that, one second later, you will have groups of four-five trolls, with one of them spamming this skill, on the top of every tower of every castle...

    And how is that at all different from having 5 dedicated healers on top of every tower of every castle?
    Oh, because when in meditate they couldn’t do absolutely anything else like move, cast buffs, purge or damage...
    Please note I’ve stated multiple times this is with full regards to balance, it is meant to be significantly weaker than Templar ultimate, maybe on par with springs, aka 1-2k hps, aka not amazing but not zero.
  • Royaji
    Royaji
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    Psijic42 wrote: »
    Surak73 wrote: »
    You don't have to be a prophet to see that, one second later, you will have groups of four-five trolls, with one of them spamming this skill, on the top of every tower of every castle...

    And how is that at all different from having 5 dedicated healers on top of every tower of every castle?
    Oh, because when in meditate they couldn’t do absolutely anything else like move, cast buffs, purge or damage...
    Please note I’ve stated multiple times this is with full regards to balance, it is meant to be significantly weaker than Templar ultimate, maybe on par with springs, aka 1-2k hps, aka not amazing but not zero.

    There is a critical difference. Annoying as those five healers might be, they are still expending resources to provide healing. Sitting there in an uninterruptable animation while not only using zero resources but also receiving them back at the same time as you are providing heals to yourself and others.

    If you want it to be on par with springs you have to consider that it will have to cost as much as springs.
  • Psijic42
    Psijic42
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    Royaji wrote: »
    Psijic42 wrote: »
    Surak73 wrote: »
    You don't have to be a prophet to see that, one second later, you will have groups of four-five trolls, with one of them spamming this skill, on the top of every tower of every castle...

    And how is that at all different from having 5 dedicated healers on top of every tower of every castle?
    Oh, because when in meditate they couldn’t do absolutely anything else like move, cast buffs, purge or damage...
    Please note I’ve stated multiple times this is with full regards to balance, it is meant to be significantly weaker than Templar ultimate, maybe on par with springs, aka 1-2k hps, aka not amazing but not zero.

    There is a critical difference. Annoying as those five healers might be, they are still expending resources to provide healing. Sitting there in an uninterruptable animation while not only using zero resources but also receiving them back at the same time as you are providing heals to yourself and others.

    If you want it to be on par with springs you have to consider that it will have to cost as much as springs.


    I think you’re not considering the cost of ‘opportunity cost’. By sitting completely immobile, unable to cast damage healing or anything, that in and of itself is a cost, in terms of time, in terms of other spells not cast, in term from economics called ‘opportunity cost’

    And if that is not enough, then make it a small aoe, say 5m, and a weaker heal, say 500hps, and all of a sudden the opportunity cost of not getting major mending from a full resto heavy attack is high, the opportunity cost of not spamming regen is high, the opportunity cost of not purging your team is high, the point is to make the skill set more diverse and have a fun new functionality, not to make a ‘god mode’ button. Again with full regards to balance I think this could be a good change to one of the meditate morphs
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