OG_Kaveman wrote: »Obligatory "Play the way that you want." Doesn't mean be optimal playing the way you want.
GrumpyDuckling wrote: »My ESO Plus 1 year subscription just expired, and as a result I have been reflecting on my ESO experience from this past year. Overall, it wasn't as enjoyable as I had hoped for, especially from a game that I really go out of my way to try to love. I am only speaking to my experience. Here are some lowlights:
Abysmal Loading Screens (Extrapolated by Dark Brotherhood Content)
ESO is already plagued by long loading screens, but the experience got far worse when I started doing Dark Brotherhood Assassination quests to raise the skill line on one of my characters. One simple assassination quest results in seven loading screens just to get the quest, complete it, and hand it in. I literally spent more time sitting in loading screens while raising this skill line than I spent actually playing the game. That's pathetic.
Racial Changes (Ignoring Lore, In-Game Dialogue, and Players)
The silence from the develops regarding player feedback on Wood Elf (stealth) and Argonian (poison) racial changes was disheartening. The developers making these decisions ignored lore, ignored in-game quest dialogue, and worst of all, ignored players who pointed out continuity errors and gave evidence disproving the decisions that were pushed to live (and are still live, today). This was a display of true colors from the people making decisions regarding how little they value accurate player feedback.
"Play the way that you want."
I am annoyed by how much I heard and read this mantra over the past year because it is necessary for one to adopt an extremely narrow lens to truly see the game as "play the way that you want." From stamina/magicka divide, to class skill line restrictions, to attribute scaling, to overdependence on sets in building a character, it's a lie to say that ESO is "play the way that you want."
PVP Performance
Another year, same problems. Sometimes it's just not even worth trying to play.
2019 Patch Notes
This year taught me not to get excited about patch notes because so many of the changes felt like a step backwards as it pertains to fun. This was the year of homogenization and skills that inexplicably changed numerous times within a PTS cycle -- making it feel like stuff was just being randomly thrown at a wall (see: frequent changes to Nightblade's Grim Focus and Incap). Most of the patch notes arrivals were synonymous with the feeling of 'okay, which part of the game is becoming less fun today?'
GrumpyDuckling wrote: »My ESO Plus 1 year subscription just expired, and as a result I have been reflecting on my ESO experience from this past year. Overall, it wasn't as enjoyable as I had hoped for, especially from a game that I really go out of my way to try to love. I am only speaking to my experience. Here are some lowlights:
Abysmal Loading Screens (Extrapolated by Dark Brotherhood Content)
ESO is already plagued by long loading screens, but the experience got far worse when I started doing Dark Brotherhood Assassination quests to raise the skill line on one of my characters. One simple assassination quest results in seven loading screens just to get the quest, complete it, and hand it in. I literally spent more time sitting in loading screens while raising this skill line than I spent actually playing the game. That's pathetic.
Racial Changes (Ignoring Lore, In-Game Dialogue, and Players)
The silence from the develops regarding player feedback on Wood Elf (stealth) and Argonian (poison) racial changes was disheartening. The developers making these decisions ignored lore, ignored in-game quest dialogue, and worst of all, ignored players who pointed out continuity errors and gave evidence disproving the decisions that were pushed to live (and are still live, today). This was a display of true colors from the people making decisions regarding how little they value accurate player feedback.
"Play the way that you want."
I am annoyed by how much I heard and read this mantra over the past year because it is necessary for one to adopt an extremely narrow lens to truly see the game as "play the way that you want." From stamina/magicka divide, to class skill line restrictions, to attribute scaling, to overdependence on sets in building a character, it's a lie to say that ESO is "play the way that you want."
PVP Performance
Another year, same problems. Sometimes it's just not even worth trying to play.
2019 Patch Notes
This year taught me not to get excited about patch notes because so many of the changes felt like a step backwards as it pertains to fun. This was the year of homogenization and skills that inexplicably changed numerous times within a PTS cycle -- making it feel like stuff was just being randomly thrown at a wall (see: frequent changes to Nightblade's Grim Focus and Incap). Most of the patch notes arrivals were synonymous with the feeling of 'okay, which part of the game is becoming less fun today?'
Man you just sound like some Grumpy duckling or something.
My advice is dont get so worked up over it, it's a video game. It's a hobby you should never feel forced or have to try to enjoy a hobby if you find yourself in that spot it's a sign whatever hobby you are trying to enjoy has passed you by.
I've played every mmorpg since EQ I've never felt this way towards any of them, some like lotro and swtor I have 1000s of hours in. When they start losing my interest I move on. Sometimes I go back sometimes not.
Go try another game at some point eso might draw you back in it's all good no need to reflect on it and dwell on only the negatives.
The real kick in the teeth was when they got on one of their little video segments complimenting themselves on how awesomely lore-compliant all of their changes were. They just lock a couple of inconvenient threads for no real reason and keep patting themselves on the back. Yet the problems remain.GrumpyDuckling wrote: »Racial Changes (Ignoring Lore, In-Game Dialogue, and Players)
The silence from the develops regarding player feedback on Wood Elf (stealth) and Argonian (poison) racial changes was disheartening. The developers making these decisions ignored lore, ignored in-game quest dialogue, and worst of all, ignored players who pointed out continuity errors and gave evidence disproving the decisions that were pushed to live (and are still live, today). This was a display of true colors from the people making decisions regarding how little they value accurate player feedback.
Cundu_Ertur wrote: »The real kick in the teeth was when they got on one of their little video segments complimenting themselves on how awesomely lore-compliant all of their changes were.GrumpyDuckling wrote: »Racial Changes (Ignoring Lore, In-Game Dialogue, and Players)
The silence from the develops regarding player feedback on Wood Elf (stealth) and Argonian (poison) racial changes was disheartening. The developers making these decisions ignored lore, ignored in-game quest dialogue, and worst of all, ignored players who pointed out continuity errors and gave evidence disproving the decisions that were pushed to live (and are still live, today). This was a display of true colors from the people making decisions regarding how little they value accurate player feedback.
OG_Kaveman wrote: »Obligatory "Play the way that you want." Doesn't mean be optimal playing the way you want.
GrumpyDuckling wrote: »it's a lie to say that ESO is "play the way that you want."

https://www.youtube.com/watch?v=gNj67kwWBoQ GrumpyDuckling wrote: »Most of the patch notes arrivals were synonymous with the feeling of 'okay, which part of the game is becoming less fun today?'
MerguezMan wrote: »I agree with almost everything, but this:GrumpyDuckling wrote: »it's a lie to say that ESO is "play the way that you want."
This is a common mistake, an overinterpretation of a commercial gimmick.
If I tell you "play Chess the way you want", indeed you can be standing, sit, drink while playing, etc. You can even tune the looks of the table, but at no point you would expect to change the rules, or the number of Queens on the plate, for instance.
So, when you hear "Play ESO the way you want", yes, you CAN play the way you want, but it's still ESO.
OG_Kaveman wrote: »Obligatory "Play the way that you want." Doesn't mean be optimal playing the way you want.
What has really killed the game for me is the ramp up in predatory monetization we saw over the past year.
I'll be making a decision on whether or not to cancel my sub during the chapter reveal next week. It's not that I don't like the game. In terms of producing good content, the team behind ESO does an outstanding job with the world, lore, story, and art. Until this past year, that quality has made me look the other way and allow ESO to be an exception to me boycotting games that utilize predatory monetization. As a result of the increasingly predatory monetization, I've already stopped buying crown packs to "support the game." The main reason why I subscribe is also to "support the game." The simple fact is this game never needed my monetary support and certainly doesn't need it now. And by "supporting the game" I'm being complicit in a monetization system I find ethically bankrupt and outright deplorable. When there are other game publishers who legitimately need and deserve my financial support - ones who just publish gosh darned games without removing content to repackage and sell it back to me at outrageous prices - it's pretty clear where my priorities should be.
Which reminds me, I gotta do a second playthrough of Outer Worlds...
GrumpyDuckling wrote: »
"Play the way that you want."
I am annoyed by how much I heard and read this mantra over the past year because it is necessary for one to adopt an extremely narrow lens to truly see the game as "play the way that you want." From stamina/magicka divide, to class skill line restrictions, to attribute scaling, to overdependence on sets in building a character, it's a lie to say that ESO is "play the way that you want."
GrumpyDuckling wrote: »
"Play the way that you want."
I am annoyed by how much I heard and read this mantra over the past year because it is necessary for one to adopt an extremely narrow lens to truly see the game as "play the way that you want." From stamina/magicka divide, to class skill line restrictions, to attribute scaling, to overdependence on sets in building a character, it's a lie to say that ESO is "play the way that you want."
If you look at the back of the original ESO box, you'll see:
"PLAY THE WAY YOU LIKE
Battle, craft, fish, steal, siege or explore. The choice is yours to make in a persistent Elder Scrolls world."
By the release of One Tamriel, that wording had become:
"PLAY THE WAY YOU LIKE
Adventure alone or together with friends. The choice is yours to make."
It wasn't originally intended to mean "all races, classes and builds will be equally viable in all aspects of the game"
However, it is nonetheless true that you can play the way that you want, provided you appreciate that as in any game if you are focusing on competitive gameplay then there will be flavour of the month templates that you will need to follow and switch from time to time as all online games evolve over time.
GrumpyDuckling wrote: »Most of the patch notes arrivals were synonymous with the feeling of 'okay, which part of the game is becoming less fun today?'
To me the thing that separate ESO from any other game is that it’s the game me and my friends play.. and that counts for a hell of a lot more than being pi***d with loading screens (which are a f-ing abomination to be sure).