BackLotBasher wrote: »I'm not even sure I'm asking this question the right way, but is this new class ideal for any of the three roles (healer, dps, tank), or are there better classes for each of these roles. For instance, I have a Templar healer, so I'm wondering whether the Necromancer brings anything to the table that makes it worth building as a replacement. Or is the Templar always going to be better in that role than the Necro. Same question about tanks, etc.
Grianasteri wrote: »Specifically regarding Necromancers, in all of ESO, resurrecting an entire group and therefore saving a wipe, (either as a tank or healer) is one of the most satisfying experiences I have had in years. Applying the major debuff to both spell and physical resistance with an aoe skill, is also OP, I love it.
You want necro DPS for major vulnerability, even if they aren't top tier. As far as stam DPS they are top, and near top for mag DPS. As healers they are good, probably not top tier but maybe depends on your group comp. I've never ran with a necro tank so kinda makes me think they aren't too good but that's just an assumption.
BackLotBasher wrote: »You want necro DPS for major vulnerability, even if they aren't top tier. As far as stam DPS they are top, and near top for mag DPS. As healers they are good, probably not top tier but maybe depends on your group comp. I've never ran with a necro tank so kinda makes me think they aren't too good but that's just an assumption.
I'm still learning this class...the major vulnerability you mention, is that a debuff skill?
thadjarvis wrote: »Stamcro is top damage ST and very strong AOE too.
Mag's are all super close ST; Magcro/Magden top AOE due to AOE semi-spam.
Healer has a complete healing kit except no Zen proccing skill (to my knowledge), only class with two non-ultimate unique synergies, an offensive ultimate, useful progression rez ultimate, highest ultimate generation potential.
Tank has a complete kit short only a full blown magika chain, high mitigation, highest ultimate generation, and highest synergy output. I usually bring mine when short on necro's (for Colossus), subbing into a messy prog (for rez), or if no particular class is needed in support for the group (to maximize synergy/ultimate output). Being a sloth is a downside. Though a swift jewel or steed can make lack of mobility a non-issue.
If there is not already 3 or 4 necros (of any role) in the group, Necro is usually the best option. Since Necro DD's DPS is rather high they are popular. Thus, Necro's as a class are correspondingly less critical to have in support in many groups, but still bring other things to the table.
A downside of Necro generally is the Blastbones/Siphon skills wonky targeting condition and path-finding. DDs must use them and Support can. On tank I rarely use it though which is probably why necro feels the most put together when tanking with one.
thadjarvis wrote: »@BackLotBasher But regarding one of your main questions: "should I replace Templar healer". My answer would be no as behind Warden they tend to still be the most desired in trials at least. That said it's usually nice to have two different classes healing and templars seem to be everywhere. Thus, if getting into harder trials eventually is a goal being able to switch to another class is a nice option to offer your group.
Also if you care about vMA - Magcro is easy mode. Easiest first-time through vMA on a new class for me.
thadjarvis wrote: »
Templar's got lots of stuff going for them, but a Stamina Templar does everything they do. Stamplars used to have pretty low damage but not anymore. Plus they are easy to play. That is a recurring theme in ESO> optimal tanks/healers classes aren't really choose for what they do but what the best DD's do not. That changes with patches, the particular group, and content.
BackLotBasher wrote: »Grianasteri wrote: »Specifically regarding Necromancers, in all of ESO, resurrecting an entire group and therefore saving a wipe, (either as a tank or healer) is one of the most satisfying experiences I have had in years. Applying the major debuff to both spell and physical resistance with an aoe skill, is also OP, I love it.
Honestly, these are some of the skills that grabbed my interest. I have a Templar High Elf healer that is really effective, but when I recently got the content that included a Necromancer I decided to give a Breton an audition. Was surprised at the nice set of healing tools in the kit, so I've stuck with it up to level 30 (my account CP is 290 so I want to keep with it until it makes that jump). I've always been a huge fan of any healer/support skill that allows you to bring a team back from the brink (the Warlock had one of these skills in Destiny).
Out of curiosity, what are the rest of your key skills in rotation on the Necro? Do you mix in the Resto staff as well? So far I seem to be leaning a lot on the Unnerving Boneyard, Spirit Mender and the Blood Sacrifice for a burst heal. I've been running a healing staff on that bar, and destruction on the other, just to level both.
Also, which morph is better for the re-animate Ultimate?
thadjarvis wrote: »@Grianasteri I haven't Necro healed very extensively so cannot commit in detail on it. But, if there are mag's in group Ele Drain is really helpful. It gives 300 mag/sec. Hollowfang gives a similar amount (if group is stacked). Worms gives maybe 80 (1500 m/s rotation * 4%). That's pretty paultry. As a starting healer, I would still collect Worms passively but wouldn't farm it.
Ele drain also provides Major Breach. Some tanks don't provide it and if not using Boneyard (or have magcro/magden in group) on cooldown Eld Drain is essential.
Even if there is no mag in group, Ele Drain is important because it's just one slot providing 300m/s to tank and healers. That's 600 recovery. Think of how much more powerful your heals can be by using more spell damage glyphs, a non-atronarch mundus, etc. Also that gives the tank the ability to self-heal without healer assistance more reliably.