NOTE: This was a comment to a post of mine but I think it works as a topic of discussion
(Elsweyr Expansion critique:
https://forums.elderscrollsonline.com/en/discussion/475780/spoilers-elsweyr-player-critiques )
SEASON STORY-LINES
While I understand that ZOS wants to streamline their DLCs to have a more consistent story that players can engage in every year I don't think they quite nailed it yet. The conclusion to the "Season of the Dragon" story seemed rushed after completing the Dragonhold main story. It felt a bit like a whimper more than a bang.
The final confrontation against Kaalgrontiid just didn't sit right. As a threat to our existence, he never felt consistently present like Molag Bal or Nocturnal did in their stories so defeating him didn't feel like a big pay off but more like;
"Oh yeah he exists and we should deal with that".
What might have improved that was:
- Have the Dragons you fight in the open map talk about their Leader (if you haven't beaten him yet)
- Have the Q3 dungeon DLC more closely linked to the story of the Season, as opposed to events that are somewhat related. Drive home that this is a threat to all of Tamriel
Personally I really liked the Summerset expansion as a conclusion to the "Daedric War" storyline and I think that story arc was more successful because it had complete first, second, and third acts.
1st Act: Morrowind
2nd Act: Clockwork City
3rd Act: Summerset
Makes me wonder what if they released a DLC Zone in Q2 as a build up to an epic expansion to end the year on in Q4.
Q1 - Prologue + Dungeon DLC
Q2 - Story Zone DLC
Q3 - Season Story Dungeon DLC
Q4 - Epic Expansion conclusion
BOSSES
ZOS is capable of designing more challenging solo content BUT Kaalgrontiid suffers the same problem as Mulaamnir from Elsweyr. The final story boss encounter was not exciting because it was geared to beginning solo players.
Personally I might not mind seeing the final bad guy to a Season Story as an Epic Dungeon Boss Fight.
It doesn’t have to be as hard as a Veteran dungeon but more effort could have been made to make these fights more mechanically interesting, like the World Bosses, as opposed to something that could be beaten by a complete novice.
However, I understand that some of the Solo crowd would rather NOT do that.