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Gauntlets for Mages

SamAkira
SamAkira
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Sorry if this is not the right place or has been discussed before.
I'm just returning to this game after a few months into launch, so it's a been a minute.

Seen some discussion about new things Skyrim might bring with regards to skill lines.
While I can't believe how much this game has improved since launch, everything it's added, it's bonkers and excellent. I can't believe mages only have access to Staves.

I propose Gauntlets for a variety of reasons.
They can be used for range damage, the character animations could look boss when casting spells rather than seeing your staff coming in and out of existence for example.
It can be used for Close combat magic, Touch spells have always been a thing, and my god would it suit DK mages better.

You can also, as I see people wanting One Handed/Battlemage style. Work Gauntlets so easy into this.

Gauntlets please.
  • Ratzkifal
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    No, we already have gauntlets. That would be confusing if we added a special variety that could be worn alongside the regular ones since it counts as a weapon.

    I think the only good way to do this is to find a solution that doesn't involve any new items and allows us to use magic "in an empty hand".
    That way ZOS won't have to add new items in all the existing styles and we players feel more immersed because magic in the elder scrolls has traditionally always been cast with just your hands.
    This Bosmer was tortured to death. There is nothing left to be done.
  • wild_kmacdb16_ESO
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    Ratzkifal wrote: »
    No, we already have gauntlets. That would be confusing if we added a special variety that could be worn alongside the regular ones since it counts as a weapon.

    I think the only good way to do this is to find a solution that doesn't involve any new items and allows us to use magic "in an empty hand".
    That way ZOS won't have to add new items in all the existing styles and we players feel more immersed because magic in the elder scrolls has traditionally always been cast with just your hands.

    A new item of some sort would need to be created to go into the weapon slot, even if it’s something intangible that doesn’t have an in game model...

    example: “minor essence of fire” “major essence of frost”

    Your characters weapon damage needs to be derived from somewhere, and the items would enable the associated skillset
  • Ratzkifal
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    Ratzkifal wrote: »
    No, we already have gauntlets. That would be confusing if we added a special variety that could be worn alongside the regular ones since it counts as a weapon.

    I think the only good way to do this is to find a solution that doesn't involve any new items and allows us to use magic "in an empty hand".
    That way ZOS won't have to add new items in all the existing styles and we players feel more immersed because magic in the elder scrolls has traditionally always been cast with just your hands.

    A new item of some sort would need to be created to go into the weapon slot, even if it’s something intangible that doesn’t have an in game model...

    example: “minor essence of fire” “major essence of frost”

    Your characters weapon damage needs to be derived from somewhere, and the items would enable the associated skillset

    There doesn't have to be an item for it. Imagine if you could click on your empty hand slot and select a "spell" or "rune" or whatever, which then occupies that weapon slot and allows you to access your skill line. It would be an item stand-in that serves the same purpose without being an actual item you have in your inventory.
    The rest could be handled by passives in that skill line. "Add 1500 spell damage with a rune equiped" or something along those lines.
    This Bosmer was tortured to death. There is nothing left to be done.
  • idk
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    Ratzkifal wrote: »
    No, we already have gauntlets. That would be confusing if we added a special variety that could be worn alongside the regular ones since it counts as a weapon.

    I agree. Since gauntlets are a piece of armor it would not make sense to have a set of gauntlets that are weaponry. It would be confusing.

    If Zos does end up adding the spell crafting it could have something that does similar (probably a consumable) but would not be a weapon line or armor piece.
  • Seraphayel
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    Ratzkifal wrote: »
    No, we already have gauntlets. That would be confusing if we added a special variety that could be worn alongside the regular ones since it counts as a weapon.

    I think the only good way to do this is to find a solution that doesn't involve any new items and allows us to use magic "in an empty hand".
    That way ZOS won't have to add new items in all the existing styles and we players feel more immersed because magic in the elder scrolls has traditionally always been cast with just your hands.

    It’s basically called Spellcrafting.
    PS5
    EU
    Aldmeri Dominion
    - Khajiit Arcanist -
  • Ratzkifal
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    Seraphayel wrote: »
    Ratzkifal wrote: »
    No, we already have gauntlets. That would be confusing if we added a special variety that could be worn alongside the regular ones since it counts as a weapon.

    I think the only good way to do this is to find a solution that doesn't involve any new items and allows us to use magic "in an empty hand".
    That way ZOS won't have to add new items in all the existing styles and we players feel more immersed because magic in the elder scrolls has traditionally always been cast with just your hands.

    It’s basically called Spellcrafting.

    No, spell crafting implies that you can make your own spells. I am talking about an unarmed hand waving magic skill line.

    I do think Spell Crafting could be a thing even in today's ESO if we change it to allow people to make consumable scrolls which do different things depending on what you put on them. Of course all within certain parameters to keep it balanced. Ideally these scrolls would share a cooldown with potions to keep things simple rotation-wise but at the same time introduce variety where was none before.
    This Bosmer was tortured to death. There is nothing left to be done.
  • Seraphayel
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    I mean isn’t all (non-weapon-based) magic coming from unarmed hand waving? That’s why I said Spellcrafting. Because besides having to use a weapon you just wave hands to make magic.
    PS5
    EU
    Aldmeri Dominion
    - Khajiit Arcanist -
  • Alienoutlaw
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    anytime "boss" is used as an adjective :( i hear the soft cry of a butterfly coughing its last breath
    Edited by Alienoutlaw on January 9, 2020 10:58PM
  • bmnoble
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    Just add a costume equivalent for weapons.

    For example a set of gloves that hides your staff and changes the skill animations.

    That way people don't have to sacrifice the set bonuses for sets they have spent a long time farming.

    Do we all really want another weapon for each set that we would have to farm, if we wanted to fight a different way?
  • Sylvermynx
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    anytime "boss" is used as an adjective :( i hear the soft cry of a butterfly coughing its last breath

    Well.... I at least am old enough to remember when it was a "thing".... I can actually figure it out when it shows up in that particular odd usage.

    Really.... there are many words and their oddball usages that I remember. I'm not seriously into USING them that way myself - but I'm also not into obliterating history....
  • Vevvev
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    The Psijic Order does include some arcane gauntlets and one crown crate even included elemental gauntlets (fire, ice, and lightning), but they are cosmetics.

    In reality you don't really need a focus to cast spells in TES universe but they do improve the spell being cast. Some examples in the other games include how Morrowind had it where you had to cast spells with only your hands, Skyrim where you could wield a spell in each hand like a separate weapon (Even dual wield the same spell for a more powerful spell), and in OBlivion where you had a button you pressed to cast a spell.

    Oblivion's way of using magic is quite similar to how we have it in ESO where you can equip a weapon and still cast spells while wielding them, but I personally loved the way Skyrim did spellcasting. While I hated how they dumbed down the magic in that game it was pretty cool to use a spell in one hand and something else in the other. Like a shield + lightning spell, ward and sword, staff and sword, etc...
    PC NA - Ceyanna Ashton - Breton Vampire MagDK
  • Mindcr0w
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    bmnoble wrote: »
    Just add a costume equivalent for weapons.

    For example a set of gloves that hides your staff and changes the skill animations.

    That way people don't have to sacrifice the set bonuses for sets they have spent a long time farming.

    Do we all really want another weapon for each set that we would have to farm, if we wanted to fight a different way?

    This is the best solution proposed, tbh.
  • SamAkira
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    You're all right that Gauntlets exist as armor, so maybe it wouldn't make sense to equip another set as a weapon line.

    But what if this isn't how it worked.
    What if the ability to imbue your already equipped gauntlets with Magic, to turn them into Magic casting gauntlets.
    I like the idea of gauntlets because it'll add a new weapon skill line which mages need and it fits the skyrim style of empty hand casting, can work as ranged and up close which will allow a variety in it's spell tree and the animations would look much better, make more sense and certainly fit the DK better.

    A questline that allows you to imbue or rune of your already equipped gauntlets to turn them into magic weapons?
    Edited by SamAkira on January 10, 2020 9:48AM
  • Kel
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    SamAkira wrote: »
    You're all right that Gauntlets exist as armor, so maybe it wouldn't make sense to have another equip another set as a weapon line.

    But what if this isn't how it worked.
    What if the ability to imbue your already equipped gauntlets with Magic, to turn them into Magic casting gauntlets.
    I like the idea of gauntlets because it'll add a new weapon skill line which mages need and it fits the skyrim style of empty hand casting, can work as ranged and up close to allow which will allow variety in it's spell tree and the animations would look much better, make more sense and certainly fit the DK better.

    A questline that allows you to imbue or rune of your already equipped gauntlets to turn them into magic weapons?

    What would you do with your weapon slot then?
    You'd be missing set bonuses without weapons equipped, or if you somehow could keep them equipped, you'd be OP with the power from your sets AND power from your gauntlets.

    It seems like a balance nightmare, to be perfectly honest. A hindrance with a missing set slot, or completely overpowered if the set slot is included.

    We do need another magicka based weapon/skill line, but including a already established set slot isn't the way to go. Its needlessly complicated and a balance conundrum.
    We need something like wands or runes to fit into the weapon slot.
    Edited by Kel on January 10, 2020 9:50AM
  • dem0n1k
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    Boots. Mages should kick their spells out of their boots. HiiiiiiYaaaa!

    Boots please.
    NA Server [PC] -- Mostly Ebonheart Pact, Mostly.
  • SamAkira
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    Kel wrote: »
    SamAkira wrote: »
    You're all right that Gauntlets exist as armor, so maybe it wouldn't make sense to have another equip another set as a weapon line.

    But what if this isn't how it worked.
    What if the ability to imbue your already equipped gauntlets with Magic, to turn them into Magic casting gauntlets.
    I like the idea of gauntlets because it'll add a new weapon skill line which mages need and it fits the skyrim style of empty hand casting, can work as ranged and up close to allow which will allow variety in it's spell tree and the animations would look much better, make more sense and certainly fit the DK better.

    A questline that allows you to imbue or rune of your already equipped gauntlets to turn them into magic weapons?

    What would you do with your weapon slot then?
    You'd be missing set bonuses without weapons equipped, or if you somehow could keep them equipped, you'd be OP with the power from your sets AND power from your gauntlets.

    It seems like a balance nightmare, to be perfectly honest. A hindrance with a missing set slot, or completely overpowered if the set slot is included.

    We do need another magicka based weapon/skill line, but including a already established set slot isn't the way to go.
    We need something like wands or runes to fit into the weapon slot.

    Hmm, I spose I didn't think that all the way through. A new weapon set is needed and it needs to come from the hands in some way.

    I'm just spitballing probably dumb ideas, but hey, I'm not a game developer and I like the discussion.
    Back to the gauntlets. So, you already have your armor set/bonus. How Overpowered would it be to add a weapon set bonus to an armor set bonus? So, once the gauntlets had been imbued they just had both an armor and a weaponset bonus. That way you wouldn't be missing a bonus and you wouldn't be gaining an extra bonus?

    As for Skills, didn't think that far.
    Off the top of my head though the first skill could be something like.

    Force Palm - Touch Spell Element dependant similar to staves. Moprh. Powers up the touch spell or can be used from Range + Stat Bonus standard stuff.

    Though at this point, I think it's probably better to have Runes be the weapon to allow the same mechanics with non of the mess
    Edited by SamAkira on January 10, 2020 10:05AM
  • Grianasteri
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    SamAkira wrote: »
    Sorry if this is not the right place or has been discussed before.
    I'm just returning to this game after a few months into launch, so it's a been a minute.

    Seen some discussion about new things Skyrim might bring with regards to skill lines.
    While I can't believe how much this game has improved since launch, everything it's added, it's bonkers and excellent. I can't believe mages only have access to Staves.

    I propose Gauntlets for a variety of reasons.
    They can be used for range damage, the character animations could look boss when casting spells rather than seeing your staff coming in and out of existence for example.
    It can be used for Close combat magic, Touch spells have always been a thing, and my god would it suit DK mages better.

    You can also, as I see people wanting One Handed/Battlemage style. Work Gauntlets so easy into this.

    Gauntlets please.

    You have highlighted a known issue which thankfully is gaining traction within the community. Whether that results in positive progress is another thing.

    However its a no from me to gauntlets, which I just dont see as a magica weapon in fantasy lore at all, much less ESO lore.

    The need for a new magica weapon skill line is beyond doubt. Stamina has 4 weapon skill lines, with 5 weapon types to choose from, each with different status effects. Magica has ONE skill line, ONE weapon type (admittedly with 4 sub sets, but its still the same weapon type).

    My suggestion is an entirely new magica weapon skill line, utilising known fantasty and ESO lore for Runes, Tomes (books) & open handed. This could provide status effects of fire, frost, shock etc, in no particular order.

    MAKE IT HAPPEN ZOS.
  • SamAkira
    SamAkira
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    SamAkira wrote: »
    Sorry if this is not the right place or has been discussed before.
    I'm just returning to this game after a few months into launch, so it's a been a minute.

    Seen some discussion about new things Skyrim might bring with regards to skill lines.
    While I can't believe how much this game has improved since launch, everything it's added, it's bonkers and excellent. I can't believe mages only have access to Staves.

    I propose Gauntlets for a variety of reasons.
    They can be used for range damage, the character animations could look boss when casting spells rather than seeing your staff coming in and out of existence for example.
    It can be used for Close combat magic, Touch spells have always been a thing, and my god would it suit DK mages better.

    You can also, as I see people wanting One Handed/Battlemage style. Work Gauntlets so easy into this.

    Gauntlets please.

    You have highlighted a known issue which thankfully is gaining traction within the community. Whether that results in positive progress is another thing.

    However its a no from me to gauntlets, which I just dont see as a magica weapon in fantasy lore at all, much less ESO lore.

    The need for a new magica weapon skill line is beyond doubt. Stamina has 4 weapon skill lines, with 5 weapon types to choose from, each with different status effects. Magica has ONE skill line, ONE weapon type (admittedly with 4 sub sets, but its still the same weapon type).

    My suggestion is an entirely new magica weapon skill line, utilising known fantasty and ESO lore for Runes, Tomes (books) & open handed. This could provide status effects of fire, frost, shock etc, in no particular order.

    MAKE IT HAPPEN ZOS.

    Aye, the more I consider Gauntlets, the less I like the idea myself. It was more meant to be a discussion on alternate options for mages anyway.

    I've been binging Black Clover (anime) recently, so I actually kinda dig the idea of Tomes/Grimoires.
    I still think open handed style just fits though for the reasons I stated above.
  • Megatto
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    anytime "boss" is used as an adjective :( i hear the soft cry of a butterfly coughing its last breath

    It would be so BOSS dude!
    Remove loot boxes or riot
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