No, we already have gauntlets. That would be confusing if we added a special variety that could be worn alongside the regular ones since it counts as a weapon.
I think the only good way to do this is to find a solution that doesn't involve any new items and allows us to use magic "in an empty hand".
That way ZOS won't have to add new items in all the existing styles and we players feel more immersed because magic in the elder scrolls has traditionally always been cast with just your hands.
wild_kmacdb16_ESO wrote: »No, we already have gauntlets. That would be confusing if we added a special variety that could be worn alongside the regular ones since it counts as a weapon.
I think the only good way to do this is to find a solution that doesn't involve any new items and allows us to use magic "in an empty hand".
That way ZOS won't have to add new items in all the existing styles and we players feel more immersed because magic in the elder scrolls has traditionally always been cast with just your hands.
A new item of some sort would need to be created to go into the weapon slot, even if it’s something intangible that doesn’t have an in game model...
example: “minor essence of fire” “major essence of frost”
Your characters weapon damage needs to be derived from somewhere, and the items would enable the associated skillset
No, we already have gauntlets. That would be confusing if we added a special variety that could be worn alongside the regular ones since it counts as a weapon.
No, we already have gauntlets. That would be confusing if we added a special variety that could be worn alongside the regular ones since it counts as a weapon.
I think the only good way to do this is to find a solution that doesn't involve any new items and allows us to use magic "in an empty hand".
That way ZOS won't have to add new items in all the existing styles and we players feel more immersed because magic in the elder scrolls has traditionally always been cast with just your hands.
Seraphayel wrote: »No, we already have gauntlets. That would be confusing if we added a special variety that could be worn alongside the regular ones since it counts as a weapon.
I think the only good way to do this is to find a solution that doesn't involve any new items and allows us to use magic "in an empty hand".
That way ZOS won't have to add new items in all the existing styles and we players feel more immersed because magic in the elder scrolls has traditionally always been cast with just your hands.
It’s basically called Spellcrafting.
Alienoutlaw wrote: »anytime "boss" is used as an adjectivei hear the soft cry of a butterfly coughing its last breath
Just add a costume equivalent for weapons.
For example a set of gloves that hides your staff and changes the skill animations.
That way people don't have to sacrifice the set bonuses for sets they have spent a long time farming.
Do we all really want another weapon for each set that we would have to farm, if we wanted to fight a different way?
You're all right that Gauntlets exist as armor, so maybe it wouldn't make sense to have another equip another set as a weapon line.
But what if this isn't how it worked.
What if the ability to imbue your already equipped gauntlets with Magic, to turn them into Magic casting gauntlets.
I like the idea of gauntlets because it'll add a new weapon skill line which mages need and it fits the skyrim style of empty hand casting, can work as ranged and up close to allow which will allow variety in it's spell tree and the animations would look much better, make more sense and certainly fit the DK better.
A questline that allows you to imbue or rune of your already equipped gauntlets to turn them into magic weapons?
You're all right that Gauntlets exist as armor, so maybe it wouldn't make sense to have another equip another set as a weapon line.
But what if this isn't how it worked.
What if the ability to imbue your already equipped gauntlets with Magic, to turn them into Magic casting gauntlets.
I like the idea of gauntlets because it'll add a new weapon skill line which mages need and it fits the skyrim style of empty hand casting, can work as ranged and up close to allow which will allow variety in it's spell tree and the animations would look much better, make more sense and certainly fit the DK better.
A questline that allows you to imbue or rune of your already equipped gauntlets to turn them into magic weapons?
What would you do with your weapon slot then?
You'd be missing set bonuses without weapons equipped, or if you somehow could keep them equipped, you'd be OP with the power from your sets AND power from your gauntlets.
It seems like a balance nightmare, to be perfectly honest. A hindrance with a missing set slot, or completely overpowered if the set slot is included.
We do need another magicka based weapon/skill line, but including a already established set slot isn't the way to go.
We need something like wands or runes to fit into the weapon slot.
Sorry if this is not the right place or has been discussed before.
I'm just returning to this game after a few months into launch, so it's a been a minute.
Seen some discussion about new things Skyrim might bring with regards to skill lines.
While I can't believe how much this game has improved since launch, everything it's added, it's bonkers and excellent. I can't believe mages only have access to Staves.
I propose Gauntlets for a variety of reasons.
They can be used for range damage, the character animations could look boss when casting spells rather than seeing your staff coming in and out of existence for example.
It can be used for Close combat magic, Touch spells have always been a thing, and my god would it suit DK mages better.
You can also, as I see people wanting One Handed/Battlemage style. Work Gauntlets so easy into this.
Gauntlets please.
Grianasteri wrote: »Sorry if this is not the right place or has been discussed before.
I'm just returning to this game after a few months into launch, so it's a been a minute.
Seen some discussion about new things Skyrim might bring with regards to skill lines.
While I can't believe how much this game has improved since launch, everything it's added, it's bonkers and excellent. I can't believe mages only have access to Staves.
I propose Gauntlets for a variety of reasons.
They can be used for range damage, the character animations could look boss when casting spells rather than seeing your staff coming in and out of existence for example.
It can be used for Close combat magic, Touch spells have always been a thing, and my god would it suit DK mages better.
You can also, as I see people wanting One Handed/Battlemage style. Work Gauntlets so easy into this.
Gauntlets please.
You have highlighted a known issue which thankfully is gaining traction within the community. Whether that results in positive progress is another thing.
However its a no from me to gauntlets, which I just dont see as a magica weapon in fantasy lore at all, much less ESO lore.
The need for a new magica weapon skill line is beyond doubt. Stamina has 4 weapon skill lines, with 5 weapon types to choose from, each with different status effects. Magica has ONE skill line, ONE weapon type (admittedly with 4 sub sets, but its still the same weapon type).
My suggestion is an entirely new magica weapon skill line, utilising known fantasty and ESO lore for Runes, Tomes (books) & open handed. This could provide status effects of fire, frost, shock etc, in no particular order.
MAKE IT HAPPEN ZOS.
Alienoutlaw wrote: »anytime "boss" is used as an adjectivei hear the soft cry of a butterfly coughing its last breath