Sounds like a too lazy to grind problem. I'm always curious what CP rank the folks that call for it to be done away with are.
My guess is they're <300.
Im cp 1300 ish. And non cp pvp performs better and has far less obnoxious tank builds than cp.
Performance NEEDS to be fixed. If doing away with cp is the cost, so be it.
Or maybe all PvP should be max CP. Hmmmmm????
Nope. You have to fix a lot of other problems. Healing and tankiness are a big issue right now. Paired with CP its stupid easy to build unkillable survival. It's to the point dots create no pressure, and burst is the real focus. In noncp, dots always pressure your resources. Resources are limited in noncp. Resources are near limitless in cp. I've played the entire patch without a single piece of sustain or survival in my builds. CP covers everything you need. Building into it further just fortifies strong sets to the point of 'well how many people can I tank endlessly now?'
No keep cp, make it easier to get to cap. cp should be part of your build and strategy.
I tried taking a resource in No CP Cyrodiil before. The guards absolutely wrecked me. CP is a crutch? Yes it is, one I'd fight tooth and nail to keep. Unless they do a massive rework with their plans. I don't mind losing CP, I just mind it if I go from being decent to giving tickles.
Or maybe all PvP should be max CP. Hmmmmm????
Nope. You have to fix a lot of other problems. Healing and tankiness are a big issue right now. Paired with CP its stupid easy to build unkillable survival. It's to the point dots create no pressure, and burst is the real focus. In noncp, dots always pressure your resources. Resources are limited in noncp. Resources are near limitless in cp. I've played the entire patch without a single piece of sustain or survival in my builds. CP covers everything you need. Building into it further just fortifies strong sets to the point of 'well how many people can I tank endlessly now?'
Or maybe all PvP should be max CP. Hmmmmm????
Nope. You have to fix a lot of other problems. Healing and tankiness are a big issue right now. Paired with CP its stupid easy to build unkillable survival. It's to the point dots create no pressure, and burst is the real focus. In noncp, dots always pressure your resources. Resources are limited in noncp. Resources are near limitless in cp. I've played the entire patch without a single piece of sustain or survival in my builds. CP covers everything you need. Building into it further just fortifies strong sets to the point of 'well how many people can I tank endlessly now?'
Easy for you to say when you have a full group with healers following you 24/7. No-CP is absolutely terrible for solo player/2man and not everyone wants to be in a zerg to be successful.
Easy for you to say when you have a full group with healers following you 24/7. No-CP is absolutely terrible for solo player/2man and not everyone wants to be in a zerg to be successful.
No it isn't. I play mostly during prime time on EU, and often solo or with 1/2 other players. There is small scale there if you know where to look, and it can be pretty damn fun. When you want to, you can avoid the zergs & ball groups. Or delay an attack on a keep until reinforcements arrive. And there's some tower warriors who like to 1/2vs x and can do quite well, especially against pugs.
RodneyRegis wrote: »Or maybe all PvP should be max CP. Hmmmmm????
Nope. You have to fix a lot of other problems. Healing and tankiness are a big issue right now. Paired with CP its stupid easy to build unkillable survival. It's to the point dots create no pressure, and burst is the real focus. In noncp, dots always pressure your resources. Resources are limited in noncp. Resources are near limitless in cp. I've played the entire patch without a single piece of sustain or survival in my builds. CP covers everything you need. Building into it further just fortifies strong sets to the point of 'well how many people can I tank endlessly now?'
Making pvp non-cp would also be massively convenient.
We have had this discussion over and over again. We worked hard for our CP. Go grind CP if you don’t like it!
The_Old_Goat wrote: »You shouldn't try to limit pvp play for other people. If you don't enjoy the cp pvp, simply don't play it.
CP is a crutch for far too many players. I enjoy both but no cp is more balanced its about sets and skills not buffing yourself with a bunch of passives and extra stats. Things actually die and don't get carried by CP its the way PvP should be and the way it was before they brought in CP.
We have had this discussion over and over again. We worked hard for our CP. Go grind CP if you don’t like it!
Who worked hard for their CP? Running loops round sewers/skyreach was not hard work and it's certainly not hard work anymore with training gear, 150% pots, empty grind spots, enhanced gains etc.
Also, nowhere in the OP's post did it say they didn't have max CP and like most people on this forum, they've probably been capped for years.
Kalik_Gold wrote: »All max level PvP should be CP
NO CP should be 1-49
For all the experts who can't see past their own nose. It's not about not being able to kill anyone or l2p issues or anyone trying to force anything on you or taking away ur choice or whatever.
It's about the simple fact that PVP can't be balanced around both CP and No-Cp. It just won't happen. One of them has to go. With the current iteration of Cp, the easier solution is no-Cp because with CP, PVP is essentially going to be unplayable for anyone who isnt at or close to CP cap and
they'd have to create a new battle leveling system to scale low CP players to max CP.