No cp is dead, so I believe that a lot of players prefer there cp that they earned and can make builds the way they like
Non-CP is dead because the game's population can't support two active campaigns at the same time. Earlier this year, and especially as far back as a year ago or more, non-CP would get pretty active during prime time. It's because there's not a guarantee of pop, that it's now dead. People don't want to play in a dead campaign, no matter the balance or performance.
The_Old_Goat wrote: »You shouldn't try to limit pvp play for other people. If you don't enjoy the cp pvp, simply don't play it.
Except keeping CP is affecting non-CP, and vice versa, because balance changes are always taken into account with one over the other, not both.
People have been talking about players stacking well beyond 40-50k health in PvP for a while, when that's only ever an issue in CP. Non-CP, you can barely have above 20-21k without intentionally building into health. If Zenimax were to blanket reduce health in PvP, non-CP would become completely unplayable.
Both CP and non-CP are operating in two distinct extremes, and the game cannot be balanced properly when they are. If we want to see proper balance in PvP, one of them has to go. Personally, I'd prefer non-CP to stay since I think it is closer to proper balance, but ultimately, it doesn't matter, either way will end up at the same destination.
Why do people always try to force others to do what they want? OP, stfu and go play no cp.
Let those that want to use their cps, use them. Just because your camp is virtually dead doesnt mean you ruin other people's fun.
MerguezMan wrote: »Why do people always try to force others to do what they want? OP, stfu and go play no cp.
Let those that want to use their cps, use them. Just because your camp is virtually dead doesnt mean you ruin other people's fun.
Well, the OP's issue is probably not about playing CP pvp, but more around what the existence of CP pvp implies for next updates and balance changes.
From previous updates:
- CP have been frozen for a year, and we have no clue yet what they would become. The dev team says they're "reviewing" the system, which means they are aware that increasing further CP cap would create imbalances in gameplay.
- many skills and sets have been nerfed, some into shadow versions of themselves (60% dot reduction, dragon scales can't reverb projectiles, Earthgore won't heal groups, etc.). We all adapt, but you can easily understand that once you've played with such powerful options, the current state of the game has a bitter sweet taste.
- we don't really know if the changes from previous updates come from dev team's own decisions or from player feedback.
Assuming player feedback has heavy impact on decisions, and considering that CPs only push further damage and sustain, which is the main complaint feedback about pvp (scroll forums, and check either "I can't kill player because he has too much health/health regen/healing" or "I get killed too easily, this skill/set/thing is dealing too much damage"), removing CPs from pvp would limit the complaints and the scale of future possible (nerf) balance changes. This could also allow to unlock the CP cap on pve side (and the main remaining complaint would be "the pve game is way too easy at 2000+ CP").
About "fun", well... you may have fun one-shotting newbies in cp-enabled Cyrodiil now, but imagine a Cyrodiil populated with CP 5000+ players, that can one-shot npcs and players under 3000 CP, solo take keeps, and are all almost unkillable... is it still fun ? Do you think "new" players (ie. under 3000 CP) would also enjoy such thing ?
You may not agree with that, but remind it when you'll read the next nerf notes.
I tried taking a resource in No CP Cyrodiil before. The guards absolutely wrecked me. CP is a crutch? Yes it is, one I'd fight tooth and nail to keep. Unless they do a massive rework with their plans. I don't mind losing CP, I just mind it if I go from being decent to giving tickles.
The_Old_Goat wrote: »The_Old_Goat wrote: »You shouldn't try to limit pvp play for other people. If you don't enjoy the cp pvp, simply don't play it.
Except keeping CP is affecting non-CP, and vice versa, because balance changes are always taken into account with one over the other, not both.
People have been talking about players stacking well beyond 40-50k health in PvP for a while, when that's only ever an issue in CP. Non-CP, you can barely have above 20-21k without intentionally building into health. If Zenimax were to blanket reduce health in PvP, non-CP would become completely unplayable.
Both CP and non-CP are operating in two distinct extremes, and the game cannot be balanced properly when they are. If we want to see proper balance in PvP, one of them has to go. Personally, I'd prefer non-CP to stay since I think it is closer to proper balance, but ultimately, it doesn't matter, either way will end up at the same destination.
These balance issues are from pve vs pvp, not cp vs non cp. Also the complaints about how the non cp campaigns are dead, are because of the game performance and combat changes in Cyrodiil, not because the CP campaign is stealing all your players. A lot of people have quit playing pvp because of the performance and those combat changes, those of us that are left are going where the bigger and better fights are, which happens to be in the cp campaign.
Sounds like a too lazy to grind problem. I'm always curious what CP rank the folks that call for it to be done away with are.
My guess is they're <300.
The_Old_Goat wrote: »The_Old_Goat wrote: »You shouldn't try to limit pvp play for other people. If you don't enjoy the cp pvp, simply don't play it.
Except keeping CP is affecting non-CP, and vice versa, because balance changes are always taken into account with one over the other, not both.
People have been talking about players stacking well beyond 40-50k health in PvP for a while, when that's only ever an issue in CP. Non-CP, you can barely have above 20-21k without intentionally building into health. If Zenimax were to blanket reduce health in PvP, non-CP would become completely unplayable.
Both CP and non-CP are operating in two distinct extremes, and the game cannot be balanced properly when they are. If we want to see proper balance in PvP, one of them has to go. Personally, I'd prefer non-CP to stay since I think it is closer to proper balance, but ultimately, it doesn't matter, either way will end up at the same destination.
These balance issues are from pve vs pvp, not cp vs non cp. Also the complaints about how the non cp campaigns are dead, are because of the game performance and combat changes in Cyrodiil, not because the CP campaign is stealing all your players. A lot of people have quit playing pvp because of the performance and those combat changes, those of us that are left are going where the bigger and better fights are, which happens to be in the cp campaign.
Both operate in two distinct extremes. Given the fact that Zenimax can't even separate balancing for PvE and PvP, there's no way in hell they'd separate CP and non-CP. Ergo, any changes they make for PvP's sake, will always be for one or the other, not both, and in all likelihood they'll be changing for CP since that's their baby.
It's just basic logic. Either way the changes blow, the other side ends up being screwed. Sooner or later, Zenimax will make a change purely aimed at CP, which will make non-CP unplayable. And that's not just Cyrodiil, that's also BGs and non-CP IC.
Sounds like a too lazy to grind problem. I'm always curious what CP rank the folks that call for it to be done away with are.
My guess is they're <300.
There is no need to balance the game with or without CP, since if you want to play a CP campaign you and your enemy have the same chance to use CP.
The CP campaigns are balanced as long as you have max CP, like the non CP are balanced with everyone having 0 CP.
Or maybe all PvP should be max CP. Hmmmmm????
TequilaFire wrote: »The same people that kill you with CP will kill you without CP.
Tanky resistance will go down but so will damage.