The_Old_Goat wrote: »You shouldn't try to limit pvp play for other people. If you don't enjoy the cp pvp, simply don't play it.
The_Old_Goat wrote: »You shouldn't try to limit pvp play for other people. If you don't enjoy the cp pvp, simply don't play it.
CP is a crutch for far too many players. I enjoy both but no cp is more balanced its about sets and skills not buffing yourself with a bunch of passives and extra stats. Things actually die and don't get carried by CP its the way PvP should be and the way it was before they brought in CP.
The_Old_Goat wrote: »You shouldn't try to limit pvp play for other people. If you don't enjoy the cp pvp, simply don't play it.
The_Old_Goat wrote: »You shouldn't try to limit pvp play for other people. If you don't enjoy the cp pvp, simply don't play it.
Except keeping CP is affecting non-CP, and vice versa, because balance changes are always taken into account with one over the other, not both.
People have been talking about players stacking well beyond 40-50k health in PvP for a while, when that's only ever an issue in CP. Non-CP, you can barely have above 20-21k without intentionally building into health. If Zenimax were to blanket reduce health in PvP, non-CP would become completely unplayable.
Both CP and non-CP are operating in two distinct extremes, and the game cannot be balanced properly when they are. If we want to see proper balance in PvP, one of them has to go. Personally, I'd prefer non-CP to stay since I think it is closer to proper balance, but ultimately, it doesn't matter, either way will end up at the same destination.
No cp is dead, so I believe that a lot of players prefer there cp that they earned and can make builds the way they like
I tried taking a resource in No CP Cyrodiil before. The guards absolutely wrecked me. CP is a crutch? Yes it is, one I'd fight tooth and nail to keep. Unless they do a massive rework with their plans. I don't mind losing CP, I just mind it if I go from being decent to giving tickles.