Thevampirenight wrote: »To many players and way to many calculations. Players might not agree with this but I do 95 percent the main source of the troubles is the way the group finder is coded and the number of calculations it has to perform. It can't handle the number of calculations its doing. A big fix would be just remove the requirements for having a tank or a healer and just random place people into groups and disable the role system for the normal part since that system likely relies on heavy code to make it work properly disabling it would deal with a lot of issues I think on that front. Roles should still remain for vet because of how vital they are there. Another is maybe outsourcing it to another server. Which could help deal with the issues that the finder is causing.
Thevampirenight wrote: »To many players and way to many calculations. Players might not agree with this but I do 95 percent the main source of the troubles is the way the group finder is coded and the number of calculations it has to perform. It can't handle the number of calculations its doing. A big fix would be just remove the requirements for having a tank or a healer and just random place people into groups and disable the role system for the normal part since that system likely relies on heavy code to make it work properly disabling it would deal with a lot of issues I think on that front. Roles should still remain for vet because of how vital they are there. Another is maybe outsourcing it to another server. Which could help deal with the issues that the finder is causing.
World of Warcraft has 241 North American realms. True, some are fuller than others. ESO has a single mega server.
And yet, WoW can flawlessly put groups together with players across 241 different servers to run dungeons and raids. (Raids are what ESO calls trials)
This is a black eye for Zenimax Studios. It's an embarrassment that they cannot get this right.
Beastygrowls wrote: »Thevampirenight wrote: »To many players and way to many calculations. Players might not agree with this but I do 95 percent the main source of the troubles is the way the group finder is coded and the number of calculations it has to perform. It can't handle the number of calculations its doing. A big fix would be just remove the requirements for having a tank or a healer and just random place people into groups and disable the role system for the normal part since that system likely relies on heavy code to make it work properly disabling it would deal with a lot of issues I think on that front. Roles should still remain for vet because of how vital they are there. Another is maybe outsourcing it to another server. Which could help deal with the issues that the finder is causing.
World of Warcraft has 241 North American realms. True, some are fuller than others. ESO has a single mega server.
And yet, WoW can flawlessly put groups together with players across 241 different servers to run dungeons and raids. (Raids are what ESO calls trials)
This is a black eye for Zenimax Studios. It's an embarrassment that they cannot get this right.
You cannot compare ESO to WoW. That's apples and oranges even in the gaming world. Blizzard is the top company in the world in terms of game development, with the money of Activision on their side as well. Blizzard can AFFORD that many servers. Zenimax doesn't have as much income generated - YET.
Also, there are pros and cons to having multiple servers versus a giant one. It USED to be that you could only find people on YOUR server in Blizz; they had to change that because many servers didn't have many people (or it was skewed to one side or the other). ESO has the advantage of never being alone when you need people. Unfortunately, with one server, if there are problems then the whole server has to be shut down. Zenimax seems to know what they're doing so the game isn't shut down very long during reset (as opposed to Blizz, where they can't get things right so they end up shut down for several extra hours!)
ESO has only been out since 2014. WoW has been out since 2004, not to mention Blizzard was putting drawings together and planning in the 80's. Both Zenimax and Bethesda have decent experience together in RPG's but this is the first MMORPG they've really ever created. It is not easy to create an MMORPG that is successful: You can see that with every new DLC and expansion released where people have a conniption fit about being unhappy. Every two years Blizzard is able to successfully put out a complete overhaul on their game. If you take 2014 ESO and compare it to 2020 ESO, there are SOME differences, but Glenumbra 2014 is the same as Glenumbra 2020. What I'm saying is it is still roughly the same concept. There hasn't been a texture update, a combat overhaul, etc.
Apples. Oranges. You have GOT to give Zenimax and ZoS time to get some more experience and money under their belts!
Zenimax needs more money and a bigger team and I don't know how they're going to get it. They may be stuck like this forever, they may find a way to surpass anything they have ever dreamt. But please, give them time and stop comparing ESo to other games and Zenimax to other companies.
Beastygrowls wrote: »Thevampirenight wrote: »To many players and way to many calculations. Players might not agree with this but I do 95 percent the main source of the troubles is the way the group finder is coded and the number of calculations it has to perform. It can't handle the number of calculations its doing. A big fix would be just remove the requirements for having a tank or a healer and just random place people into groups and disable the role system for the normal part since that system likely relies on heavy code to make it work properly disabling it would deal with a lot of issues I think on that front. Roles should still remain for vet because of how vital they are there. Another is maybe outsourcing it to another server. Which could help deal with the issues that the finder is causing.
World of Warcraft has 241 North American realms. True, some are fuller than others. ESO has a single mega server.
And yet, WoW can flawlessly put groups together with players across 241 different servers to run dungeons and raids. (Raids are what ESO calls trials)
This is a black eye for Zenimax Studios. It's an embarrassment that they cannot get this right.
You cannot compare ESO to WoW. That's apples and oranges even in the gaming world. Blizzard is the top company in the world in terms of game development, with the money of Activision on their side as well. Blizzard can AFFORD that many servers. Zenimax doesn't have as much income generated - YET.
Also, there are pros and cons to having multiple servers versus a giant one. It USED to be that you could only find people on YOUR server in Blizz; they had to change that because many servers didn't have many people (or it was skewed to one side or the other). ESO has the advantage of never being alone when you need people. Unfortunately, with one server, if there are problems then the whole server has to be shut down. Zenimax seems to know what they're doing so the game isn't shut down very long during reset (as opposed to Blizz, where they can't get things right so they end up shut down for several extra hours!)
ESO has only been out since 2014. WoW has been out since 2004, not to mention Blizzard was putting drawings together and planning in the 80's. Both Zenimax and Bethesda have decent experience together in RPG's but this is the first MMORPG they've really ever created. It is not easy to create an MMORPG that is successful: You can see that with every new DLC and expansion released where people have a conniption fit about being unhappy. Every two years Blizzard is able to successfully put out a complete overhaul on their game. If you take 2014 ESO and compare it to 2020 ESO, there are SOME differences, but Glenumbra 2014 is the same as Glenumbra 2020. What I'm saying is it is still roughly the same concept. There hasn't been a texture update, a combat overhaul, etc.
Apples. Oranges. You have GOT to give Zenimax and ZoS time to get some more experience and money under their belts!
Zenimax needs more money and a bigger team and I don't know how they're going to get it. They may be stuck like this forever, they may find a way to surpass anything they have ever dreamt. But please, give them time and stop comparing ESo to other games and Zenimax to other companies.
Beastygrowls wrote: »Thevampirenight wrote: »To many players and way to many calculations. Players might not agree with this but I do 95 percent the main source of the troubles is the way the group finder is coded and the number of calculations it has to perform. It can't handle the number of calculations its doing. A big fix would be just remove the requirements for having a tank or a healer and just random place people into groups and disable the role system for the normal part since that system likely relies on heavy code to make it work properly disabling it would deal with a lot of issues I think on that front. Roles should still remain for vet because of how vital they are there. Another is maybe outsourcing it to another server. Which could help deal with the issues that the finder is causing.
World of Warcraft has 241 North American realms. True, some are fuller than others. ESO has a single mega server.
And yet, WoW can flawlessly put groups together with players across 241 different servers to run dungeons and raids. (Raids are what ESO calls trials)
This is a black eye for Zenimax Studios. It's an embarrassment that they cannot get this right.
You cannot compare ESO to WoW. That's apples and oranges even in the gaming world. Blizzard is the top company in the world in terms of game development, with the money of Activision on their side as well. Blizzard can AFFORD that many servers. Zenimax doesn't have as much income generated - YET.
Also, there are pros and cons to having multiple servers versus a giant one. It USED to be that you could only find people on YOUR server in Blizz; they had to change that because many servers didn't have many people (or it was skewed to one side or the other). ESO has the advantage of never being alone when you need people. Unfortunately, with one server, if there are problems then the whole server has to be shut down. Zenimax seems to know what they're doing so the game isn't shut down very long during reset (as opposed to Blizz, where they can't get things right so they end up shut down for several extra hours!)
ESO has only been out since 2014. WoW has been out since 2004, not to mention Blizzard was putting drawings together and planning in the 80's. Both Zenimax and Bethesda have decent experience together in RPG's but this is the first MMORPG they've really ever created. It is not easy to create an MMORPG that is successful: You can see that with every new DLC and expansion released where people have a conniption fit about being unhappy. Every two years Blizzard is able to successfully put out a complete overhaul on their game. If you take 2014 ESO and compare it to 2020 ESO, there are SOME differences, but Glenumbra 2014 is the same as Glenumbra 2020. What I'm saying is it is still roughly the same concept. There hasn't been a texture update, a combat overhaul, etc.
Apples. Oranges. You have GOT to give Zenimax and ZoS time to get some more experience and money under their belts!
Zenimax needs more money and a bigger team and I don't know how they're going to get it. They may be stuck like this forever, they may find a way to surpass anything they have ever dreamt. But please, give them time and stop comparing ESo to other games and Zenimax to other companies.
Beastygrowls wrote: »Thevampirenight wrote: »To many players and way to many calculations. Players might not agree with this but I do 95 percent the main source of the troubles is the way the group finder is coded and the number of calculations it has to perform. It can't handle the number of calculations its doing. A big fix would be just remove the requirements for having a tank or a healer and just random place people into groups and disable the role system for the normal part since that system likely relies on heavy code to make it work properly disabling it would deal with a lot of issues I think on that front. Roles should still remain for vet because of how vital they are there. Another is maybe outsourcing it to another server. Which could help deal with the issues that the finder is causing.
World of Warcraft has 241 North American realms. True, some are fuller than others. ESO has a single mega server.
And yet, WoW can flawlessly put groups together with players across 241 different servers to run dungeons and raids. (Raids are what ESO calls trials)
This is a black eye for Zenimax Studios. It's an embarrassment that they cannot get this right.
You cannot compare ESO to WoW. That's apples and oranges even in the gaming world. Blizzard is the top company in the world in terms of game development, with the money of Activision on their side as well. Blizzard can AFFORD that many servers. Zenimax doesn't have as much income generated - YET.
Also, there are pros and cons to having multiple servers versus a giant one. It USED to be that you could only find people on YOUR server in Blizz; they had to change that because many servers didn't have many people (or it was skewed to one side or the other). ESO has the advantage of never being alone when you need people. Unfortunately, with one server, if there are problems then the whole server has to be shut down. Zenimax seems to know what they're doing so the game isn't shut down very long during reset (as opposed to Blizz, where they can't get things right so they end up shut down for several extra hours!)
ESO has only been out since 2014. WoW has been out since 2004, not to mention Blizzard was putting drawings together and planning in the 80's. Both Zenimax and Bethesda have decent experience together in RPG's but this is the first MMORPG they've really ever created. It is not easy to create an MMORPG that is successful: You can see that with every new DLC and expansion released where people have a conniption fit about being unhappy. Every two years Blizzard is able to successfully put out a complete overhaul on their game. If you take 2014 ESO and compare it to 2020 ESO, there are SOME differences, but Glenumbra 2014 is the same as Glenumbra 2020. What I'm saying is it is still roughly the same concept. There hasn't been a texture update, a combat overhaul, etc.
Apples. Oranges. You have GOT to give Zenimax and ZoS time to get some more experience and money under their belts!
Zenimax needs more money and a bigger team and I don't know how they're going to get it. They may be stuck like this forever, they may find a way to surpass anything they have ever dreamt. But please, give them time and stop comparing ESo to other games and Zenimax to other companies.
Thevampirenight wrote: »To many players and way to many calculations. Players might not agree with this but I do 95 percent the main source of the troubles is the way the group finder is coded and the number of calculations it has to perform.
Beastygrowls wrote: »
Apples. Oranges. You have GOT to give Zenimax and ZoS time to get some more experience and money under their belts!
tkgaines_ESO wrote: »Thevampirenight wrote: »To many players and way to many calculations. Players might not agree with this but I do 95 percent the main source of the troubles is the way the group finder is coded and the number of calculations it has to perform.
See this is what I don't get, at it's heart its a simple database query with like 5 or so categories of data beyond player id. What like Role, returning player, time, dungeon, level. You have one process that adds a player to the queue "database", one process that queries to match four players, and one that takes that output and sends invitations and returns the players to queue if the group doesn't successfully form. Of those three processes, the player matching part should be the most reliable, cause computers are really really good at that.
You are missing a major part though. The database query is not infinite. There are only certain number of entries it can process. Due to the increasing population there are more people queuing. If the system is full then some people will actually have to wait to be placed in the queue. Even the best technology still has limitations.
increasing population ? in pc Na there are much less people
increasing population ? in pc Na there are much less people