It's only 4 people not 5 in a group but I would not be opposed to this if it was limited to non dlc normal dungeons.
Anybody doing dungeons should have at least 1 self heal on their skill bar. So yes for normal, non-max level dungeons. there is no need for a "role" system at all.
VaranisArano wrote: »Even in a Normal dungeon, it's handy to have someone who can taunt the boss, hold aggro, and not die.
I've been in too many groups with fake tanks where fights devolve into a chaotic mess because the boss is running everywhere or targets a low level player who can't handle the aggro.
I'm fine with all DD groups in a premade. In a random group with completely random players of all abilities or lack thereof, it's very helpful to have set roles that most people at least attempt to fulfill.
Anotherone773 wrote: »Or they could just make all groups 5 person. tank healer 3 dps. And make playing a healer or tank more rewarding. Especially playing a tank. Tanking in this game is a horrible mess. The problem is everyone wants to play a DPS, a few people want to play a healer and no sane person wants to be the tank.
You are free to do that if you form your own group.
I prefer my groups to be a trinity, so that new people can learn how to run dungeons properly and not expect they can just burn everything down in vet without respecting mechanics.
As someone that picked ESO because it's a trinity MMO, this saddens me to see this even suggested.
My suggestion, add duel spec to the game. Make it easier for people to play more then one role on one char. Make a separate inventory tab for gear so people can play more roles easier. Make us pay Crowns to unlock it if we must.
naturebased wrote: »They need to incentivize running a tank or healer more honestly, then people would want to make those toons and play them.
Dps just spam buttons, tank has to keep up taunt and armor and cc and heal has to make sure no one dies or their group chews them out
I fail to see how eliminating the role system would change anything when people can already flag as a tank to bypass the role requirements. If you are playing a tank and queue into a no-role group finder, you might end up with 2 other tanks and 1 healer. The scenario might not be very likely, but it could happen. Good luck bringing down that last boss with this set up.
It's the same deal as always when people are trying to "fix" the group finder, be it by adding filters and layers or by role verification checks: all you do is bring a ton of new problems to an already shaky system. Make the group finder work properly and leave it the f... alone!
ZOS_RichLambert wrote: »It’s time for the November update to our performance improvements roadmap. Before giving the update, we wanted to shed some more light on the recent issues related to the new Activity Finder so that you all have a better understanding of why these issues are happening. Note that completely replacing the old Activity Finder was something we had to do. It was not able to be easily updated and could not handle the load we see on the live servers.
Before launching the new Activity Finder, the team tried to put the system to as much internal load testing as possible by using automated bots. Even though bots cannot truly simulate player behavior, they are a good tool for identifying basic load problems, and we were able to get significantly more testing bots into the system than players on the live servers and still have the system run smoothly. This gave us confidence to push it to PTS for Update 24. On PTS, new problems were discovered and fixed, but we never saw player concurrencies on PTS as compared to Live. Once the system hit Live, well, we all know that what happened wasn’t good.
The core issue we’ve been having with the new Activity Finder is that it shares many of the same system resources as the rest of the game. This means that when the Activity Finder gets overloaded, everything else on the server starts to bog down – which is why players experience long loading times, timeouts/disconnects, and sluggish server response at these times. It’s been a challenge for us to identify and fix these issues as each time we go through a cycle of overload, we fix that particular problem, but then discover a new one as new concurrency levels are hit. It is very important to note that almost all of the server issues encountered over the last month were caused by the Activity Finder – it is not a hardware issue or a more widespread problem. The reason why this seems to happen the most on the PC EU server is because it’s our most populated server where people generally all play during the same core hours.
So, when the most recent Undaunted event started, we started to see server performance issues, even though we had already found and fixed Activity Finder problems during the Witches Festival event. We found and fixed issue after issue during the Undaunted event, but new ones kept cropping up. So we postponed the event and are taking our time now to ensure that we resolve this problem once and for all. We are testing a new build internally, and we fully expect to have this issue resolved.
I, along with everyone else, appreciate the irony of stating just last year that we wouldn’t have another in-game event focused on the Activity Finder until we were “100% sure” it would work. With the new Activity Finder, we were a lot more confident than with the old one. Obviously, we were wrong.
Even though it is a small consolation, I do want to make sure everyone understands that the issues you have been seeing are caused by one system going haywire and not a deep systemic or hardware problem. This Activity Finder issue has been plaguing us for over a year now and it is long past time that we fix it.
We all appreciate everyone’s patience on this, and hopefully we are approaching the end of this process. We haven’t exactly covered ourselves in glory--we know it, and we are doing everything we can to make it better.
Taking down the last boss I don't really use this term very often is a learn to play issue.
My suggestion, add duel spec to the game. Make it easier for people to play more then one role on one char. Make a separate inventory tab for gear so people can play more roles easier. Make us pay Crowns to unlock it if we must.
It actually is easy.
On a magicka based character I have healed, dps and tanked in dungeons merely by swapping out some skills and gear.
On Stamina based characters I have dpsed and tanked in dungeon merely by swapping out some skills and gear.
Every character of mine can perform multiple roles for vet 4 man dungeons except for my pure tanks (their dps sucks). All without having to change morphs, CP or attributes. The DPS characters have CP for vet HM trials (though that does change based on the trial).
It easy to swap roles with what we have in game. I do it in less than a minute and I do not have to go anywhere special to do so.
Taking down the last boss I don't really use this term very often is a learn to play issue.
No, struggling with a boss in a group of 3 tanks and 1 healer is not a l2p issue.
Your suggestion doesn't help at all. Basically all you suggest is that every player gets assigned to a random role when he queues up.
Taking down the last boss I don't really use this term very often is a learn to play issue.
No, struggling with a boss in a group of 3 tanks and 1 healer is not a l2p issue.
Your suggestion doesn't help at all. Basically all you suggest is that every player gets assigned to a random role when he queues up.
My suggestion, add duel spec to the game. Make it easier for people to play more then one role on one char. Make a separate inventory tab for gear so people can play more roles easier. Make us pay Crowns to unlock it if we must.
It actually is easy.
On a magicka based character I have healed, dps and tanked in dungeons merely by swapping out some skills and gear.
On Stamina based characters I have dpsed and tanked in dungeon merely by swapping out some skills and gear.
Every character of mine can perform multiple roles for vet 4 man dungeons except for my pure tanks (their dps sucks). All without having to change morphs, CP or attributes. The DPS characters have CP for vet HM trials (though that does change based on the trial).
It easy to swap roles with what we have in game. I do it in less than a minute and I do not have to go anywhere special to do so.
No, I want full 2nd spec. CP to be different, Skills and Morphs as well. Rift did a great job with this. Was so normal in a team to fail at a boss and people switch roles because a different class as a tank did a better job on that type of boss. Or a healer would leave and just about any guildie would join and work out after who would play what role. It's not hard to do.
Seeing OP has quoted Rich's recent statement concerning the AF issues. This quote seems to be part of their reply questing the role system but I see no mention from Rich that the role system is an issue.
I ask so OP can shed light on how it relates since as it is this seems like nonsense.
Thevampirenight wrote: »Taking down the last boss I don't really use this term very often is a learn to play issue.
No, struggling with a boss in a group of 3 tanks and 1 healer is not a l2p issue.
Your suggestion doesn't help at all. Basically all you suggest is that every player gets assigned to a random role when he queues up.
That is exactly what I'm saying. I know people will hate it. But people are really hated the performance issues even more.
That is exactly what I'm saying. I know people will hate it. But people are really hated the performance issues even more.