I have 230K in the bank and can't buy nearly anything with that, especially the things I need most (motif pages and yellow mats) and as a non-guilded player i have zero access to sell the things I harvest and rare drops I come across that I don't need. With my game time limited to 5-15 hours per week off and on there is simply no viable way to accumulate wealth without access to the trading system.
VaranisArano wrote: »There's some additional information about the Rawl'kha incident that might be wise to include when you describe it as "With virtually no competition, guilds were able to bid laughably low on their current positions (or even bid the minimum) to continuously claim the same position week after week."
One of the GMs released the info on their losing bid: 22.5 million
https://forums.elderscrollsonline.com/en/discussion/comment/6072752/#Comment_6072752
https://amp.reddit.com/r/elderscrollsonline/comments/bs4wmy/ever_wonder_how_much_a_rawlkha_bid_costs_on_pcna/
AnonomissX wrote: »As a co-GM (by agreement of the actual GM who also wants to just play the game and not have this as a second job) of a mainly social guild on the NA Xbox server, I have to laugh at a few of these suppositions. The struggle is REAL. The instant a GM or other member who has bidding rights / responsibilities doesn't put a good / winning bid in, you will LOSE THAT SPOT. END OF STORY.
If this is true for a third rate to out of the way trader like the ones we go for, then imagine what it takes to not get "sniped" out of a regular spot like Mournhold in Deshaan. The weekly dues have gone up in order to sustain the spot. I have been a member of an established multi guild in their Mournhold spot, and the dues went from 5k a week, up to 10k a week, and now currently 20k a week. Is is worth it? You BETCHA. I make so much more money than the dues that it is worth
And yes all MY gold, except for some items from the luxury vendor if I like it, or some pretty dress or occasional gotta have it item, goes to the guild bank, and that gold is only used for trader bids. I am also the one who runs the raffles and usually come up with the gold or items out of my own (virtual) pocket, or others donate for the raffle. We do this in my guild w/out dues, and the guild was only ever set up as a social guild, so only a mid-low tier trader is what we can go for.
Do I make money out of my own trader? Heck no! I also am a member of a stable Mournhold trader, and I make the majority of my gold each week from that trader.
But why even do it you say? don't you just want to play the game?
What do you mean by "Just play the game"?
* Adventuring? Some people like that, some don't. I do some
* Undaunted Dailies? I will do them with my friends if they ask.
* Doing all the main quests? I already did on my main character.
* Creating different toons? Can't be bothered, I like my main.
* Doing Dungeons? Yes, I enjoy that but not the end all be all.
* Trials? Once in a while.
* BG's? I like them but I suck.
* MMORPG - Cyrodiil - now you are talking! EP represent! I travel with my EP guild as a healer.
* Housing - yep, I finished off my Earthtear Cavern, and I like to see other people's creativity.
* Farming for mats: I will cut you, touch my cornflower and DIE. And bots getting my ore? Die twice you fetcher
* Selling and trading? Oh yeah, I love the social meta, the mental aspect of figuring out how to market your goods in a major trader vs a very minor trader vs zone chat.
* Bidding for a trader and running regular raffles? A labor of love.
What? YOU don't llike farming and Selling in a trader? Well my friend, just like all those OTHER activities...it's an aspect of the game a great deal of people actually enjoy. An auction house would destroy guilds, destroy a great swath of social aspects of this game.
I can see both sides on the multiple trader bids...but for now, since I am tasked with actually doing the bids after checking with the other officers, off I go each Sunday... and spend all our guild money on multiple locations to hedge our bets. And it's surprisingly...FUN.
This post seems well-written and enlightening to anyone who doesn't run a trade guild, or is in the top leadership positions.
I have been a senior officer in several or the 'major' trading guilds, and currently GM my own casual trading guild. The GMs I have known are in no way flush with gold. I lose millions of my personal gold each week maintaining my guild, and this is a common for many GMs.
The estimated revenue/costs presented are mostly laughable, and certainly disingenuous in their suggestions. For example, it is in no way common for top trading guilds to near the 200M mark weekly.
Prize acquisition numbers are also hilariously low: getting donations from members is like pulling teeth because they believe nonsense posts like this one. I put over 1M a week into prizes alone for my tiny casual trading guild, usually more. And yes, I need to bid far more than those outlined projections.
I'm sure this all seems factual to someone who is a corrupt and terrible GM, or wholly believes what they're told by a few. I certainly have known some, but they are not the majority, and are easy to spot if you have a lot of trade guild experience.
Crown gifting has affected the market by increasing the amount of gold some players have to spend - but to paint a vast swath of players as people who can simply burn real cash on Crowns for gold is insulting. I have never once sold Crowns because I do not have any extra disposable income - and that's were most of us sit, just modestly trying to save enough to buy a crate every now and then.
These grand sweeping statements, wrapped in faulty "data", written by either corrupt and/or incredibly uninformed posters cause so much harm to the trading community.
Guildies wonder why I can't afford to buy all the Mundus Stones and win all the trader bids because some guy on the forums, who appears to not run a trading guild themselves, said I steal from them and am rich.
Causing all this pain and difficulty for guilds that you have no part of, so that you can promote your Aura7 cabal, is something that actually does hurt the trading game.
You didn't provide any way for the data presented to be verified.It is the duty of the public to analyze, verify [emphasis mine], discuss, and debate topics which naturally promote skepticism; debate and discussion is encouraged by the authors.
You don't cite your source, and your "data" is inherently biased. As someone whose career is based in data science, this is the kind of thing that wouldn't stand a peer review. Let's assume that your data is not intentionally biased. How are you overcoming the unintentional bias? You are pulling data that is by its nature a secret. So this data only represents guilds for which you've been able to gain some level of access. A portion of that access will be third-hand and thus less reliable. A portion of it may be first hand, and thus increasingly biased. This means that you data and your results are swayed by the inclination of the sources to give you such data, and are likely heavily weighted towards "bad" guilds with "unhappy" people.we have published example revenue comparison data for undisclosed zones below:
One slight improvement may be to make each backup bid come with it a hefty and exponentially increasing tax.SECTION IV - THE FORESHADOWED CONCLUSION OF MULTI-BIDDING ON THE TRADEWORLD STATUS QUODespite significant protest from the leadership of trade guilds in various forum posts, mail, and other correspondence about the long-term consequences of the new system, ZOS has responded with their assertion that the current system will be here to stay — bad news for the rich and powerful.
But the damage to the economy and satisfaction of trader and customer as a result of the new system is also worthy of attention. Many buyers enjoyed the previous system where they could travel to a zone and practically guarantee their favorite Trade Guild maintained their position, which was good for sellers too: familiarity and reputation build up over time. It is why some trade guilds make 20m, 30m, 50m more than their neighbors adjacent to their own position. Presently, there are no guarantees, and more often than not, buyers are being redirected weekly to find the guilds that they most often buy from. A seemingly minor inconvenience but overtime adds up to major annoyances. Further analysis on the effects of this nomadic atrophy is yet to be released — a subject that interests many “ESOconomists” alike.
And further, what will be the long-term effect — if any — that the continuous closure of well-established guilds continues? What is the solution to giving Guildmasters the necessary tools to fight against a system that is unrewarding? How on earth do we expect anyone to carry the mantle of leadership especially in times where server stability and essential guild maintenance addons are disabled? What, ultimately, was the intention behind allowing up to ten bids to be made weekly? How will ZOS deal with the persistent dilemma of effective gold sinks when trader bids have proven to be not enough? These are all questions that should be given much more serious thought to the development team at ZOS.
EU PC 2000+ CP professional mudballer and pie thrower"Sheggorath, you are the Skooma Cat, for what is crazier than a cat on skooma?" - Fadomai
nightstrike wrote: »You didn't provide any way for the data presented to be verified.It is the duty of the public to analyze, verify [emphasis mine], discuss, and debate topics which naturally promote skepticism; debate and discussion is encouraged by the authors.You don't cite your source, and your "data" is inherently biased. As someone whose career is based in data science, this is the kind of thing that wouldn't stand a peer review. Let's assume that your data is not intentionally biased. How are you overcoming the unintentional bias? You are pulling data that is by its nature a secret. So this data only represents guilds for which you've been able to gain some level of access. A portion of that access will be third-hand and thus less reliable. A portion of it may be first hand, and thus increasingly biased. This means that you data and your results are swayed by the inclination of the sources to give you such data, and are likely heavily weighted towards "bad" guilds with "unhappy" people.we have published example revenue comparison data for undisclosed zones below:
As a case in point, if I personally knew this data about a guild I was in (and I don't), why would I share it with you if I was happy with the guild? Or, why would I even give you the actual numbers? If I was regularly bidding 100 gold on a spot, I'd perhaps want to tell you that I was really bidding 1 gold, thus causing others to reduce what they thought was the average bid. Or maybe I just want to screw with you. Or maybe I got the information from someone else who lied.
Let's assume that you got screenshots or other proofs that were magically 100% accurate. You still are biased in that you are only looking at the subset of people that are willing to work with you. In order for a sample to be representative of the whole, it has to be fully randomized, accounting for all the many sources of bias. It appears like you are not doing that. What this shows (again, assuming that your data sources are 100% legitimate), is that the guilds that you got data on have the numbers below. This does not show that the guilds that anyone else is in has any numbers at all relative to these. And since nobody knows if they are in the guilds represented by these numbers, the data is basically worthless.
Perhaps you could at least say how many guilds you got data from, and what percentage that is of all of the trade guilds in the system. The more you got (again, assuming the data acquired was 100% correct), the less impactful the bias can be. It would be good to show this percentage per tier, since I'm guessing that smaller guilds were more willing to work with you.One slight improvement may be to make each backup bid come with it a hefty and exponentially increasing tax.SECTION IV - THE FORESHADOWED CONCLUSION OF MULTI-BIDDING ON THE TRADEWORLD STATUS QUODespite significant protest from the leadership of trade guilds in various forum posts, mail, and other correspondence about the long-term consequences of the new system, ZOS has responded with their assertion that the current system will be here to stay — bad news for the rich and powerful.
But the damage to the economy and satisfaction of trader and customer as a result of the new system is also worthy of attention. Many buyers enjoyed the previous system where they could travel to a zone and practically guarantee their favorite Trade Guild maintained their position, which was good for sellers too: familiarity and reputation build up over time. It is why some trade guilds make 20m, 30m, 50m more than their neighbors adjacent to their own position. Presently, there are no guarantees, and more often than not, buyers are being redirected weekly to find the guilds that they most often buy from. A seemingly minor inconvenience but overtime adds up to major annoyances. Further analysis on the effects of this nomadic atrophy is yet to be released — a subject that interests many “ESOconomists” alike.
And further, what will be the long-term effect — if any — that the continuous closure of well-established guilds continues? What is the solution to giving Guildmasters the necessary tools to fight against a system that is unrewarding? How on earth do we expect anyone to carry the mantle of leadership especially in times where server stability and essential guild maintenance addons are disabled? What, ultimately, was the intention behind allowing up to ten bids to be made weekly? How will ZOS deal with the persistent dilemma of effective gold sinks when trader bids have proven to be not enough? These are all questions that should be given much more serious thought to the development team at ZOS.
NupidStoob wrote: »As someone already pointed out you certainly do not make 15-20 million gold from writs a month. This is so grossly exaggerated that I don't know how serious I can take all the other points you are raising OP...
SeaGtGruff wrote: »NupidStoob wrote: »As someone already pointed out you certainly do not make 15-20 million gold from writs a month. This is so grossly exaggerated that I don't know how serious I can take all the other points you are raising OP...
Apparently that's supposed to be a potential amount based on having all 18(?) of your characters at maximum crafting level, and selling everything "valuable" they get in the rewards-- ornate items, intricate items (which are no longer needed for raising the characters' crafting levels because they're all at maximum level), tempering mats, uncommon style mats, mats for levels you no longer need to craft at for the daily writs, surveys, master writs, etc. In other words, it definitely is not based on the flat amount of gold you're paid on each character. And the amount of money you can potentially earn through sales is probably based on prices which are at the higher end of the price range for each item that's being posted for sale.
SeaGtGruff wrote: »Oh, I agree that it's probably "grossly exaggerated." I think most guild store prices are too high, and that if you see anything at a reasonable price then you should buy it quick before some flipper does and then reposts it for 2 or more times what they just paid for it. I know traders will defend the prices with something like, "Well, someone is going to buy it at that price, so it's okay to ask that much." But I digress. The point is, I think that any estimates of how much someone can "potentially" make by doing crafting writs and selling every scrap of sellable rewards that they get are probably going to be grossly exaggerated if they're based on prices at the high end of the price range for each sellable item. You might be able to actually get that much, but you might have to wait a long time before your items sell for the wildly inflated prices you're asking for them. And I guess the guild's cut possibly isn't being taken into account.
Not looking for handouts, never have and never will -- just looking for the ability to reliably sell the things I farm and drops I receive to build my own wealth. I have no problem with spending the time I get to play this game grinding or with farming bosses for style pages or set pieces; I do have a problem with ZOS telling me that unless I decide to pay the piper and join one of the mega trading guilds I am not worthy of wealth accumulation without a disproportionately large game time investment.
Hard work is its own reward, but only if you have access to a free and open global marketplace as both a buyer and seller.
VaranisArano wrote: »SeaGtGruff wrote: »Oh, I agree that it's probably "grossly exaggerated." I think most guild store prices are too high, and that if you see anything at a reasonable price then you should buy it quick before some flipper does and then reposts it for 2 or more times what they just paid for it. I know traders will defend the prices with something like, "Well, someone is going to buy it at that price, so it's okay to ask that much." But I digress. The point is, I think that any estimates of how much someone can "potentially" make by doing crafting writs and selling every scrap of sellable rewards that they get are probably going to be grossly exaggerated if they're based on prices at the high end of the price range for each sellable item. You might be able to actually get that much, but you might have to wait a long time before your items sell for the wildly inflated prices you're asking for them. And I guess the guild's cut possibly isn't being taken into account.
The guild's cut is a whopping...3.5% for sales tax.
That's equal to the cut ZOS takes straight off for a gold sink, also 3.5%.
There were a few weeks when I was selling tons of crafting mats I farmed for close to 500k a week in one of my guilds. The guild's cut of that? Around 17,500 gold. About the cost of 2 of the potent nirncrux I sold from my farming.
SeaGtGruff wrote: »VaranisArano wrote: »SeaGtGruff wrote: »Oh, I agree that it's probably "grossly exaggerated." I think most guild store prices are too high, and that if you see anything at a reasonable price then you should buy it quick before some flipper does and then reposts it for 2 or more times what they just paid for it. I know traders will defend the prices with something like, "Well, someone is going to buy it at that price, so it's okay to ask that much." But I digress. The point is, I think that any estimates of how much someone can "potentially" make by doing crafting writs and selling every scrap of sellable rewards that they get are probably going to be grossly exaggerated if they're based on prices at the high end of the price range for each sellable item. You might be able to actually get that much, but you might have to wait a long time before your items sell for the wildly inflated prices you're asking for them. And I guess the guild's cut possibly isn't being taken into account.
The guild's cut is a whopping...3.5% for sales tax.
That's equal to the cut ZOS takes straight off for a gold sink, also 3.5%.
There were a few weeks when I was selling tons of crafting mats I farmed for close to 500k a week in one of my guilds. The guild's cut of that? Around 17,500 gold. About the cost of 2 of the potent nirncrux I sold from my farming.
Well, my point was that the estimate was probably based on some assumptions-- max crafting skills for max payment, selling every reward that's sellable, and selling them at maximum price-- so the guild's cut might not have been factored in. Also, if you post something for sale and it doesn't sell within 30 days, presumably you put it up for sale again, which means the guild gets another listing fee for it. But my comment isn't about whether the guild's cut is too big, simply that the claimed estimate about how much gold you can earn in a month by doing crafting writs is probably unattainable by the average player because of the unspecified assumptions which seem to be based on fringe (that is, highly uncommon) cases.