The issues related to logging in to the European PC/Mac megaserver have been resolved at this time. If you continue to experience difficulties at login, please restart your client. Thank you for your patience!

THE FORGOTTEN CHILD. exploitation in the SEWERS and gameplay. The good, bad and ugly

phoenixkungfu
phoenixkungfu
✭✭✭✭
hi all this is about the health and gameplay of the sewers. The sewers in my opinion is the most fun pvp gamemode in eso. I LOVE NO CP SEWERS. But not for the reasons you may think. I mainly like it in ps4 because it has a low player count. Which equals very little issue with LAG. In my opinion no cp is hard mode when killing the bosses. I like the reward for solo play. Its super fun to say there is a pvp environment for a solo player. That's the good.

The bad is the major advantage melee 2 in 1 builds have. HEALING BUILD THAT DAMAGE AND HEAL are super broken and man does it shows. These build can nuke a no cp boss a follow very little mechanic's. Any build that give a heal back when doing damage is proven broken by just going to the no cp sewers and watching the different in killing a boss, following mechanic vs any other build. Any templar, magic dk AND THE DW SKILL LINE IS OVER PREFORMING. the damage to healing ratio allows. These builds to out heal creating, out tank a no cp boss damage and therefore not follow boss mechanic's. This is bad

Now the ugly
EXPLOITATION, its terrible in the sewers. I will start with boss agro and the abilities to use the boss like a sorcerer pet. THIS IS A MAJOR ISSUE.
so boss agro is not based on who did damage first but who did aoe damage. So as a result some players who can't kill you will agro the boss and then lose agro to have the boss help them out like a sorcerer pet? Smh this is a huge exploit. My solution is to keep agro to the first person who agro. If a different color hit the boss agro stay to the first person who hits. Simple as that to universally break agro use a stealth pot. If stealth is use boss reset or goes to the next player agro always.
My last ugly exploitation. Is at flags. If a player is taken a flag. Another play can stop you from taking the flag by going under the flag. The is wrong on so many levels. Please fit these issues by next patch. This is ugly
  • bmnoble
    bmnoble
    ✭✭✭✭✭
    ✭✭
    Other than the going under the flags, to prevent capture don't really see any exploit.


    If someone uses a PVE boss to escape/join in fight, that's just using your surroundings, don't see it as any different than running into the guards at a resource/flag/keep/using cover/choke points etc to lose someone, or improve their chances in a fight.

    If your using an AOE while the boss is there and the other guy has switched to single target attacks focusing on you for about 7 seconds while not touching the boss of course it is going to come after you next.

    If you must fight in that situation assuming you have decent survivability switch to single target attacks and focus on your opponent, while making sure to be further away from the boss than they are, that way it will randomly attack one of you, meaning you can turn the boss to your advantage during the fight or simply cause the other side to turn and run rather than trying to fight.

    No one is forcing you to fight while they have drawn the boss into the fight or in an unfavorable position, simply withdraw and look for another opportunity.


    As for how aggro works thread from 2018 but still relevant:

    https://forums.elderscrollsonline.com/en/discussion/391895/a-guide-to-aggro
  • JumpmanLane
    JumpmanLane
    ✭✭✭✭✭
    ✭✭
    hi all this is about the health and gameplay of the sewers. The sewers in my opinion is the most fun pvp gamemode in eso. I LOVE NO CP SEWERS. But not for the reasons you may think. I mainly like it in ps4 because it has a low player count. Which equals very little issue with LAG. In my opinion no cp is hard mode when killing the bosses. I like the reward for solo play. Its super fun to say there is a pvp environment for a solo player. That's the good.

    The bad is the major advantage melee 2 in 1 builds have. HEALING BUILD THAT DAMAGE AND HEAL are super broken and man does it shows. These build can nuke a no cp boss a follow very little mechanic's. Any build that give a heal back when doing damage is proven broken by just going to the no cp sewers and watching the different in killing a boss, following mechanic vs any other build. Any templar, magic dk AND THE DW SKILL LINE IS OVER PREFORMING. the damage to healing ratio allows. These builds to out heal creating, out tank a no cp boss damage and therefore not follow boss mechanic's. This is bad

    Now the ugly
    EXPLOITATION, its terrible in the sewers. I will start with boss agro and the abilities to use the boss like a sorcerer pet. THIS IS A MAJOR ISSUE.
    so boss agro is not based on who did damage first but who did aoe damage. So as a result some players who can't kill you will agro the boss and then lose agro to have the boss help them out like a sorcerer pet? Smh this is a huge exploit. My solution is to keep agro to the first person who agro. If a different color hit the boss agro stay to the first person who hits. Simple as that to universally break agro use a stealth pot. If stealth is use boss reset or goes to the next player agro always.
    My last ugly exploitation. Is at flags. If a player is taken a flag. Another play can stop you from taking the flag by going under the flag. The is wrong on so many levels. Please fit these issues by next patch. This is ugly

    MORE NERFS? Lol. You really need to look at YOUR build if you’re complaining about what a toon does to NPcs.

    I know you really want nerfs to help you out against PLAYERS. Your forum posting history ain’t went nowhere lol.
    Edited by JumpmanLane on January 5, 2020 11:31PM
  • Cirantille
    Cirantille
    ✭✭✭✭✭
    ✭✭
    There is nothing to be fixed.

    If you are in PvP you would like to have self heals, damage and resistance.

    That is how IC is played so nothing to fix.
  • CassandraGemini
    CassandraGemini
    ✭✭✭✭✭
    Oh boy. Another thread with complaints about pvp from phoenixkungfu. Who'da thunk it.

    Edit: On a more serious note, dude, just go and play the game, instead of finding new things to complain about all the time. You're killing your own fun this way. Sure, not everything is perfect and some things you might not like at all (not talking about performance or any related issues here, just gameplay), but with all this nagging you're making stuff out to be worse than it really is. Why not concentrate on what's fun for you instead of trying to find things you can nitpick about?
    Edited by CassandraGemini on January 5, 2020 11:57PM
    This poor little Bosmer stealth passive had passionate friends and a big loving family!

  • iCaliban
    iCaliban
    ✭✭✭✭✭
    Please stop posting OP. You are not constructive.
  • phoenixkungfu
    phoenixkungfu
    ✭✭✭✭
    So build that are 100% damage that healing received from damage moves are so high they became tanks. Healing so high they can tank no cp boss damage and follow almost no mechanics.

    Then I'm reading that agro from a boss is fair to kite into a aoe. To lose agro.
    And overall aoe duration has been increased. Lol ok sure why not help the stam melee classes. That's what its all about. Lol

  • D0PAMINE
    D0PAMINE
    ✭✭✭✭✭
    ✭✭
    There is no issue.
  • phoenixkungfu
    phoenixkungfu
    ✭✭✭✭
    So it's ok to take a flag under the flag spawn. Or stop someone from taken the flag? Ok smh lol
  • Brennric
    Brennric
    ✭✭
    Oh thank God. I was scared we would have to go a full day without a "nerf everything but my Magicka sorc" thread from you
  • Mr_Walker
    Mr_Walker
    ✭✭✭✭✭
    ✭✭✭✭
    There are a couple of exploits where you can get bosses "stuck", and they can do very little/no damage to you, so OP is right in a sense.

    We all know about the gap closer exploits, but zos doesn't care about them.
  • VaranisArano
    VaranisArano
    ✭✭✭✭✭
    ✭✭✭✭✭
    A. You know that ZOS balanced skills that damage + heal accordingly, yes? Because they did.
    Nor did they name you the judge of what is and isn't balanced against the no CP IC bosses.
    So instead of complaining that they are unbalanced or too powerful in your opinion, may I suggest trying something like "Hi, I'm having problems fighting players who use damage+heal skills like Burning Embers or Bloodcraze. Does anyone have suggestions for counterplay?"

    B. Do NOT complain about boss aggro without considering for one instant the impact your suggestions are going to have on PVE group content. If boss aggro stays with the first person to hit it, congratulations, you singlehandedly made taunting the boss irrelevant and PVE tanks' jobs that much more boring. As someone who tanks, no thank you.
    bmnoble posted the thread on how aggro works. Review that, understand that boss aggro works that way by design because tanks are supposed to maintain a taunt or the boss refocuses on active players, and deal with it. Do NOT suggest sweeping changes to PVE group content as a solution because you can't handle boss aggro in IC.

    C. Given that players are supposed to be one the flag to turn it, this does seem to be a problem ZOS should address. I guess one out of three ain't bad.
  • MashmalloMan
    MashmalloMan
    ✭✭✭✭✭
    ✭✭✭✭✭
    Why does everyone continue to respond to these posts? Let his threads die off. I can't believe how much negativity and righteousness 1 person can posess, it's uncanny. I'm starting to think OP is the biggest and best Troll this forum has ever had.
    @MashmalloMan - PC NA

    PC Beta - 2400+ CP
  • VaranisArano
    VaranisArano
    ✭✭✭✭✭
    ✭✭✭✭✭
    Why does everyone continue to respond to these posts? Let his threads die off. I can't believe how much negativity and righteousness 1 person can posess, it's uncanny. I'm starting to think OP is the biggest and best Troll this forum has ever had.

    Its tempting to ignore threads that seem obviously pointless or "never gonna happen" requests.

    The problem is that the Devs read threads too, and we never know what conclusions they draw. In fact, that's exactly how faction locks happened! Proponents kept pushing for it while opponents ignored those posts thinking it would obviously never happen...and we all know who the Devs listened to.

    So while everyone is free to engage or not depending on their feelings about trolling or repetitive threads, I generally take the approach that "the best way to prevent nerf threads from turning into nerfs is to make sure the counterplay/arguments against are clearly articulated". The posters of nerf threads may not listen to advice, but hopefully the silent audience of the Devs does.
  • Mr_Walker
    Mr_Walker
    ✭✭✭✭✭
    ✭✭✭✭
    Why does everyone continue to respond to these posts? Let his threads die off. I can't believe how much negativity and righteousness 1 person can posess, it's uncanny. I'm starting to think OP is the biggest and best Troll this forum has ever had.

    Gamer forums are full of pedants who can't stop from pointing out what they consider to be even the minutest error in any suggestion/comment.

  • phoenixkungfu
    phoenixkungfu
    ✭✭✭✭
    Well that's true. I agree about dont be silent for years I have been silent. And now I have a pet sorcerer damage so low your better off not using crafty over necro, Daedric prey over curse. A overload range so small 1 roll gets out. So yes I'm speaking up. I'm done not speaking up. These things are broken. I play every day. You can call me a troll or the VILLAIN. But you will never call me silent again.
    Edited by phoenixkungfu on January 6, 2020 1:37AM
  • Royaji
    Royaji
    ✭✭✭✭✭
    ✭✭✭✭✭
    Why does everyone continue to respond to these posts? Let his threads die off. I can't believe how much negativity and righteousness 1 person can posess, it's uncanny. I'm starting to think OP is the biggest and best Troll this forum has ever had.

    Because forums are so easy to troll! It's free real estate.

    This guy has been around for a while, different names too. But the writing style (I guess it's language barrier?) is so recognizable its absolutely obvious he is back under a new persona every time.

    They still bite every time.

    And every time I try to post my favourite "This is bait." meme in one of his posts it gets deleted. Come on, mods, its a PSA :(
  • JumpmanLane
    JumpmanLane
    ✭✭✭✭✭
    ✭✭
    Well that's true. I agree about dont be silent for years I have been silent. And now I have a pet sorcerer damage so low your better off not using crafty over necro, Daedric prey over curse. A overload range so small 1 roll gets out. So yes I'm speaking up. I'm done not speaking up. These things are broken. I play every day. You can call me a troll or the VILLAIN. But you will never call me silent again.

    I would call you a nerfling but that’s hardly constructive lol. I would say this to you seriously. If you spent as much time opposing nerfs to sorcs as you spent trying to nerf everything else your Sorc wouldn’t have been nerfed as hard as you pretend it has.
    Edited by JumpmanLane on January 7, 2020 3:47AM
  • phoenixkungfu
    phoenixkungfu
    ✭✭✭✭
    The sorcerer double pet buid is crazy hard to use without a burst heal. In a game of player lock free damage from valkyn and almost unlockable dk leap. It super hard to play. Without a doubt the average player cant play a pet sorcerer without a burst heal. I give anything for all dps builds to have to play like my sorcerer and make hard choices. Unfortunately most builds especially support pve classes have it all without making any sacrifice. But whatever I will make it work.
  • Gatdangmayne
    Gatdangmayne
    ✭✭✭✭
    If you're already running pets, then you're making a mistake morphing to the dmg version and not the op twilight heal
  • Tolino
    Tolino
    ✭✭✭✭✭
    The sorcerer double pet buid is crazy hard to use without a burst heal. In a game of player lock free damage from valkyn and almost unlockable dk leap. It super hard to play. Without a doubt the average player cant play a pet sorcerer without a burst heal. I give anything for all dps builds to have to play like my sorcerer and make hard choices. Unfortunately most builds especially support pve classes have it all without making any sacrifice. But whatever I will make it work.

    Douple Pet-Build without a burstheal? There is just one of the strongest burst heals of the game on the Pet :disappointed:
    +Complaints about heal while attacking as sorc. You now that sorc has in this regard whit crit surge the best skill?

    This is just another L2P!
    Magsorc: Tôlino (Wardless)
    Magden: Wa-Uller
    Stamsorc: Tolino Sturmfalke
  • phoenixkungfu
    phoenixkungfu
    ✭✭✭✭
    If you're already running pets, then you're making a mistake morphing to the dmg version and not the op twilight heal

    To make damage old school pet sorcerer work you have to use the damage morph. It's a huge sacrifice. But if you can figure out defense and skill in o doo doo moments you can make it work. It's just not easy but you can make it work with good skill.
    Edited by phoenixkungfu on January 7, 2020 5:18AM
  • phoenixkungfu
    phoenixkungfu
    ✭✭✭✭
    Tolino wrote: »
    The sorcerer double pet buid is crazy hard to use without a burst heal. In a game of player lock free damage from valkyn and almost unlockable dk leap. It super hard to play. Without a doubt the average player cant play a pet sorcerer without a burst heal. I give anything for all dps builds to have to play like my sorcerer and make hard choices. Unfortunately most builds especially support pve classes have it all without making any sacrifice. But whatever I will make it work.

    Douple Pet-Build without a burstheal? There is just one of the strongest burst heals of the game on the Pet :disappointed:
    +Complaints about heal while attacking as sorc. You now that sorc has in this regard whit crit surge the best skill?

    This is just another L2P!

    I know and to give up burst heal should be more rewarding but to get old school pet damage that is the choice a sorcerer has to make. Play with 0 burst healing. Its amazing when it goes right. Super hard to get your health up in bad situations.
    Edited by phoenixkungfu on January 7, 2020 5:19AM
  • StrandedMonkey
    StrandedMonkey
    ✭✭✭✭
    Mr_Walker wrote: »

    Gamer forums are full of pedants who can't stop from pointing out what they consider to be even the minutest error in any suggestion/comment.

    ah yes it is me gamerboomerx20 and i believe i am so intelligent and cool by calling out OP and not contributing anything to the post now excuse me i need to call OP an idiot in a brief statement using euphemism and large words to make me look very smart

    now excuse me i have discord servers to sit quiet in while everyone in voice chat HAS to listen to my neglected kids scream and yell because i dont know how to use push to talk

    this is the dudes forum signature with some stupid class combination
    Imperial MagSorc pet guy cp235
  • phoenixkungfu
    phoenixkungfu
    ✭✭✭✭
    Omg I posted in the wrong post..my bad all
  • MerguezMan
    MerguezMan
    ✭✭✭✭
    Hi there,
    The bad is the major advantage melee 2 in 1 builds have. HEALING BUILD THAT DAMAGE AND HEAL are super broken and man does it shows. These build can nuke a no cp boss a follow very little mechanic's. Any build that give a heal back when doing damage is proven broken by just going to the no cp sewers and watching the different in killing a boss, following mechanic vs any other build. Any templar, magic dk AND THE DW SKILL LINE IS OVER PREFORMING. the damage to healing ratio allows. These builds to out heal creating, out tank a no cp boss damage and therefore not follow boss mechanic's. This is bad

    So ... having self heal while dealing damage is "super broken" ? I guess we should remove also:
    - Sorcerer's Surge and Matriarch
    - Nightblade's Siphoning strike and Strife
    - Necromancer's Scythe
    - Warden's Lotus
    - Werewolf's Claws
    - Vampire's Drain
    - Restoration staff heavy attack passives
    - ... (non-exhaustive list, but I could also add some armor sets that heal while dealing damage)
    But from your previous posts, I also see you think most heavy armor sets, many other skills, proc sets and monster sets are also "over-performing". That's a lot of things over-performing, isn't it ?

    Maybe... Maybe you have some biased opinion of those things. Did you try them to check how they perform when you're in control ? It may be slightly different from what you think you saw.

    And what boss mechanics are you talking about ? Aside from Centrala thing, the bosses in the sewers are pretty much standard equivalent of overland bosses (main game only, I wouldn't compare those to Ri'Atarashi).
    Now the ugly
    EXPLOITATION, its terrible in the sewers. I will start with boss agro and the abilities to use the boss like a sorcerer pet. THIS IS A MAJOR ISSUE.
    so boss agro is not based on who did damage first but who did aoe damage. So as a result some players who can't kill you will agro the boss and then lose agro to have the boss help them out like a sorcerer pet? Smh this is a huge exploit. My solution is to keep agro to the first person who agro. If a different color hit the boss agro stay to the first person who hits. Simple as that to universally break agro use a stealth pot. If stealth is use boss reset or goes to the next player agro always.
    My last ugly exploitation. Is at flags. If a player is taken a flag. Another play can stop you from taking the flag by going under the flag. The is wrong on so many levels. Please fit these issues by next patch. This is ugly

    This is the way aggro works in ESO. Unless someone would use Puncture from s&b, Inner fire from Undaunted, or heavy attack with frost staff, pve enemies turn against last/highest damage dealer around that hits them. If you see a full-health bar boss and an enemy player aside, attacking the boss is clearly not your best move.

    The flag thing may indeed be annoying, but let's be honest, you guys won't stay there idle all day, it doesn't benefit the guy above or below. At least, this player is not ganking you from behind.


    I think you should reconsider your own build, unless you think you are also over-performing (if so, you should reconsider your vocabulary, when everything "overperforms", the situation is probably normal), and learn a bit more about ESO mechanics (the UESP wiki has detailed information about combat statuses and such), that would probably help you.
  • phoenixkungfu
    phoenixkungfu
    ✭✭✭✭
    MerguezMan wrote: »
    Hi there,
    The bad is the major advantage melee 2 in 1 builds have. HEALING BUILD THAT DAMAGE AND HEAL are super broken and man does it shows. These build can nuke a no cp boss a follow very little mechanic's. Any build that give a heal back when doing damage is proven broken by just going to the no cp sewers and watching the different in killing a boss, following mechanic vs any other build. Any templar, magic dk AND THE DW SKILL LINE IS OVER PREFORMING. the damage to healing ratio allows. These builds to out heal creating, out tank a no cp boss damage and therefore not follow boss mechanic's. This is bad

    So ... having self heal while dealing damage is "super broken" ? I guess we should remove also:
    - Sorcerer's Surge and Matriarch
    - Nightblade's Siphoning strike and Strife
    - Necromancer's Scythe
    - Warden's Lotus
    - Werewolf's Claws
    - Vampire's Drain
    - Restoration staff heavy attack passives
    - ... (non-exhaustive list, but I could also add some armor sets that heal while dealing damage)
    But from your previous posts, I also see you think most heavy armor sets, many other skills, proc sets and monster sets are also "over-performing". That's a lot of things over-performing, isn't it ?

    Maybe... Maybe you have some biased opinion of those things. Did you try them to check how they perform when you're in control ? It may be slightly different from what you think you saw.

    And what boss mechanics are you talking about ? Aside from Centrala thing, the bosses in the sewers are pretty much standard equivalent of overland bosses (main game only, I wouldn't compare those to Ri'Atarashi).
    Now the ugly
    EXPLOITATION, its terrible in the sewers. I will start with boss agro and the abilities to use the boss like a sorcerer pet. THIS IS A MAJOR ISSUE.
    so boss agro is not based on who did damage first but who did aoe damage. So as a result some players who can't kill you will agro the boss and then lose agro to have the boss help them out like a sorcerer pet? Smh this is a huge exploit. My solution is to keep agro to the first person who agro. If a different color hit the boss agro stay to the first person who hits. Simple as that to universally break agro use a stealth pot. If stealth is use boss reset or goes to the next player agro always.
    My last ugly exploitation. Is at flags. If a player is taken a flag. Another play can stop you from taking the flag by going under the flag. The is wrong on so many levels. Please fit these issues by next patch. This is ugly

    This is the way aggro works in ESO. Unless someone would use Puncture from s&b, Inner fire from Undaunted, or heavy attack with frost staff, pve enemies turn against last/highest damage dealer around that hits them. If you see a full-health bar boss and an enemy player aside, attacking the boss is clearly not your best move.

    The flag thing may indeed be annoying, but let's be honest, you guys won't stay there idle all day, it doesn't benefit the guy above or below. At least, this player is not ganking you from behind.


    I think you should reconsider your own build, unless you think you are also over-performing (if so, you should reconsider your vocabulary, when everything "overperforms", the situation is probably normal), and learn a bit more about ESO mechanics (the UESP wiki has detailed information about combat statuses and such), that would probably help you.

    Well I disagree and that's ok. We can agree to disagree. I believe the flags are not working as intended. When someone is below a flag preventing someone from capturing it. As far as aggro goes. It's true dont do direct damage to the boss to grab aggro. my issue is if you have a aoe down. Then you can grab aggro. I believe this is not fair to have a major advantage just because your single target build. So I disagree with a dirty tactic to try to give another player aggro.
  • DarkPicture
    DarkPicture
    ✭✭✭✭✭
    Sounds like l2p issue.
  • Gatdangmayne
    Gatdangmayne
    ✭✭✭✭
    [It's true dont do direct damage to the boss to grab aggro. my issue is if you have a aoe down. Then you can grab aggro. I believe this is not fair to have a major advantage just because your single target build. So I disagree with a dirty tactic to try to give another player aggro.

    In my never ending quest to hopefully help you see things from another POV, a single target only build is much MUCH harder to play, in any pvp scenario- scaling up in difficulty the more players, npcs, or -ahem- annoying ass pets there are around.

    If i was fighting a sewer boss and some petsorc rolled up on me im probably just gonna leave rather than try to fight him while he LOS abuses his pets.
  • Alienoutlaw
    Alienoutlaw
    ✭✭✭✭✭
    ✭✭
    boss/NPC agro is no different than using a building or other environmental elements--no exploit detected
    players sitting under flags is a valid tactic thats why there are spaces under the flags, to stop the player preventing you taking a flag simply kill them--no exploit detected
  • VaranisArano
    VaranisArano
    ✭✭✭✭✭
    ✭✭✭✭✭
    MerguezMan wrote: »
    Hi there,
    The bad is the major advantage melee 2 in 1 builds have. HEALING BUILD THAT DAMAGE AND HEAL are super broken and man does it shows. These build can nuke a no cp boss a follow very little mechanic's. Any build that give a heal back when doing damage is proven broken by just going to the no cp sewers and watching the different in killing a boss, following mechanic vs any other build. Any templar, magic dk AND THE DW SKILL LINE IS OVER PREFORMING. the damage to healing ratio allows. These builds to out heal creating, out tank a no cp boss damage and therefore not follow boss mechanic's. This is bad

    So ... having self heal while dealing damage is "super broken" ? I guess we should remove also:
    - Sorcerer's Surge and Matriarch
    - Nightblade's Siphoning strike and Strife
    - Necromancer's Scythe
    - Warden's Lotus
    - Werewolf's Claws
    - Vampire's Drain
    - Restoration staff heavy attack passives
    - ... (non-exhaustive list, but I could also add some armor sets that heal while dealing damage)
    But from your previous posts, I also see you think most heavy armor sets, many other skills, proc sets and monster sets are also "over-performing". That's a lot of things over-performing, isn't it ?

    Maybe... Maybe you have some biased opinion of those things. Did you try them to check how they perform when you're in control ? It may be slightly different from what you think you saw.

    And what boss mechanics are you talking about ? Aside from Centrala thing, the bosses in the sewers are pretty much standard equivalent of overland bosses (main game only, I wouldn't compare those to Ri'Atarashi).
    Now the ugly
    EXPLOITATION, its terrible in the sewers. I will start with boss agro and the abilities to use the boss like a sorcerer pet. THIS IS A MAJOR ISSUE.
    so boss agro is not based on who did damage first but who did aoe damage. So as a result some players who can't kill you will agro the boss and then lose agro to have the boss help them out like a sorcerer pet? Smh this is a huge exploit. My solution is to keep agro to the first person who agro. If a different color hit the boss agro stay to the first person who hits. Simple as that to universally break agro use a stealth pot. If stealth is use boss reset or goes to the next player agro always.
    My last ugly exploitation. Is at flags. If a player is taken a flag. Another play can stop you from taking the flag by going under the flag. The is wrong on so many levels. Please fit these issues by next patch. This is ugly

    This is the way aggro works in ESO. Unless someone would use Puncture from s&b, Inner fire from Undaunted, or heavy attack with frost staff, pve enemies turn against last/highest damage dealer around that hits them. If you see a full-health bar boss and an enemy player aside, attacking the boss is clearly not your best move.

    The flag thing may indeed be annoying, but let's be honest, you guys won't stay there idle all day, it doesn't benefit the guy above or below. At least, this player is not ganking you from behind.


    I think you should reconsider your own build, unless you think you are also over-performing (if so, you should reconsider your vocabulary, when everything "overperforms", the situation is probably normal), and learn a bit more about ESO mechanics (the UESP wiki has detailed information about combat statuses and such), that would probably help you.
    As far as aggro goes. It's true dont do direct damage to the boss to grab aggro. my issue is if you have a aoe down. Then you can grab aggro. I believe this is not fair to have a major advantage just because your single target build. So I disagree with a dirty tactic to try to give another player aggro.

    Seriously, review how aggro works. I will link the post again, because its clear you did not read it: https://forums.elderscrollsonline.com/en/discussion/391895/a-guide-to-aggro/

    Any damage will grab aggro from the first hit and when the boss aggro resets periodically. Direct damage. AOE damage. Even constant heal ticks will grab aggro. You would know that if you'd bothered to read the link on the guide to aggro above.

    You would also know this if you had any PVE tanking experience. What do good tanks do when facing a mob? Throw down an AOE to grab their initial aggro.

    PVE bosses (which the IC bosses are, because IC is a PvPvE zone and you have to be proficient at both types of content to do well in IC) aggro first on the person who hit them first.
    If the boss is not taunted, it will drop aggro and reacquire the next person to hit them.
    If you have an AOE down and you hit the boss next, congrats, you now have boss aggro.

    This is 100% intended for PVE bosses, including the IC bosses. ZOS explicitly intends for tanking to be an active role and for taunting to be necessary in order to maintain consistent boss aggro. If you don't taunt regularly, the boss will switch aggro periodically to whoever hits them first with damage or heals when their aggro resets (which might be to the same person, such as a healer who's constantly healing.) Again, this is intentional because it keeps everyone involved in the fight and makes the tank role important. It's also intentional in IC because groups will go fight the bosses, just like in the PVE zones. Consistency is intentional.

    Go fight a PVE World Boss and you'll see the exact same aggro mechanics. You'll watch the boss aggro on a player and then after a while swap aggro to someone else. I've duoed world bosses before and seen that same aggro swap as the boss targets the other person, then me, and so on. It keeps the fights interesting for everyone and rewards the presence of a dedicated tank. Imperial City bosses work the same way.


    You are whining that someone who understands how aggro works used it to drag a boss over to you, and then that the boss worked exactly as intended when you hit it with an AOE so you got aggro. In response, you want aggro rules changed because you don't want to fight a boss and players at the same time.

    No, the rules on boss aggro shouldn't be changed for Imperial City. Again, its PvPvE content and you have to be proficient at both types of content in order to do well. In fact, Imperial City is literally set up to create situations where you can simultaneously be fighting both a boss and players. That's the whole point of having wandering world bosses with a giant aggro range.

    (I'm more used to PVE players having issues with PVP in Imperial City. Its interesting seeing a PVP player having issues with the PVE in Imperial City.)


    That's not even getting into the absolute mess you would make of PVE group content with your suggestion that boss aggro should stay with the person who first hit the boss. That eliminates the whole point of tanks taunting AND makes fights like world bosses that much less interesting for everyone else. As a player who plays a PVE tank as well as PVP, your easy "I can't handle boss aggro, so ZOS should make a huge change to PVE to suit me" is strikingly selfish on your part. Rather than learn how aggro works or how you can use it to your own advantage, you promptly call for a giant nerf to a playstyle and role you appear to have given very little thought to.


    This is why ZOS wants players to play ALL types of content in the game. That way when players make suggestions about gameplay changes in one part of the game, they actually understand how that impacts the rest of ESO.
    Edited by VaranisArano on January 7, 2020 12:57PM
Sign In or Register to comment.