redgreensunset wrote: »Gotta love how pvp players do everything they can to discourage anyone interested in using an event to dip their toe into this game's pvp. And then the self same players will complain about lack of players for pvp. Let me tell you people you are you own worst enemies.
redgreensunset wrote: »Gotta love how pvp players do everything they can to discourage anyone interested in using an event to dip their toe into this game's pvp. And then the self same players will complain about lack of players for pvp. Let me tell you people you are you own worst enemies.
redgreensunset wrote: »Gotta love how pvp players do everything they can to discourage anyone interested in using an event to dip their toe into this game's pvp. And then the self same players will complain about lack of players for pvp. Let me tell you people you are you own worst enemies.
@/redgreensunset and you toxic pve people are just as bad, sit down and shush
It's not a door "exploit" how you called it,
redgreensunset wrote: »Gotta love how pvp players do everything they can to discourage anyone interested in using an event to dip their toe into this game's pvp. And then the self same players will complain about lack of players for pvp. Let me tell you people you are you own worst enemies.
@redgreensunset and you toxic pve people are just as bad, sit down and shush
Hint, don't go for the towns the first 2-3 days unless you are good at pvp, Just join the zerg taking keeps and resources.Cirantille wrote: »

It's not a door "exploit" how you called it,
It is actually an exploit. The whole "transit" system in cyro is carefully designed so you can't directly attack a "live" spawn point. Town doors are the rare exception, probably because there's usually not enough people doing the quests for it to be relevant.redgreensunset wrote: »Gotta love how pvp players do everything they can to discourage anyone interested in using an event to dip their toe into this game's pvp. And then the self same players will complain about lack of players for pvp. Let me tell you people you are you own worst enemies.
@redgreensunset and you toxic pve people are just as bad, sit down and shush
He's right though. PvP in this game isn't in such a healthy state we should be going out of our way to actively make folks experience unpleasant. And before anyone starts pointing at PvE, yes, I agree, but pve doesn't need new players like PvP does, so your finger pointing is irrelevant.
It's not a door "exploit" how you called it,
It is actually an exploit. The whole "transit" system in cyro is carefully designed so you can't directly attack a "live" spawn point. Town doors are the rare exception, probably because there's usually not enough people doing the quests for it to be relevant.redgreensunset wrote: »Gotta love how pvp players do everything they can to discourage anyone interested in using an event to dip their toe into this game's pvp. And then the self same players will complain about lack of players for pvp. Let me tell you people you are you own worst enemies.
@redgreensunset and you toxic pve people are just as bad, sit down and shush
He's right though. PvP in this game isn't in such a healthy state we should be going out of our way to actively make folks experience unpleasant. And before anyone starts pointing at PvE, yes, I agree, but pve doesn't need new players like PvP does, so your finger pointing is irrelevant.
Killing people coming through a door is an 'exploit.' Killing players going through gates in a keep fight must be an exploit too. Time to rewrite how siege fights work!
It's not a door "exploit" how you called it,
It is actually an exploit. The whole "transit" system in cyro is carefully designed so you can't directly attack a "live" spawn point. Town doors are the rare exception, probably because there's usually not enough people doing the quests for it to be relevant.redgreensunset wrote: »Gotta love how pvp players do everything they can to discourage anyone interested in using an event to dip their toe into this game's pvp. And then the self same players will complain about lack of players for pvp. Let me tell you people you are you own worst enemies.
@redgreensunset and you toxic pve people are just as bad, sit down and shush
He's right though. PvP in this game isn't in such a healthy state we should be going out of our way to actively make folks experience unpleasant. And before anyone starts pointing at PvE, yes, I agree, but pve doesn't need new players like PvP does, so your finger pointing is irrelevant.
Killing people coming through a door is an 'exploit.' Killing players going through gates in a keep fight must be an exploit too. Time to rewrite how siege fights work!
You know it’s not the same. Don’t be disingenuous, you’re famous enough already.
Opening a quest house door takes you to a whole new “map”. It requires a load screen.
Opening a keep door/postern does not take you to a new map. It doesn’t require a load screen (even if you get one because of the terrible lag, you are not loading into a new map)
Interiors of houses are literally entire separate places from their exteriors in this game. A keep is continuous. In other words, you can’t see inside the windows of a quest house but you can see inside the embrasures of a keep.
It is an exploit. They don’t allow it in IC, for obvious reasons. People would just camp the quest interiors in IC if they didn’t add immunity.
Killing people coming through a door is an 'exploit.' Killing players going through gates in a keep fight must be an exploit too. Time to rewrite how siege fights work!
Killing people coming through a door is an 'exploit.' Killing players going through gates in a keep fight must be an exploit too. Time to rewrite how siege fights work!
furiouslog wrote: »What principle is it that you are standing for here, exactly, Fengrush? I would think that as a popular streamer, your incentives would be to increase your consumer base rather than alienating a potential source of growth.
Oh boy let’s hope they fixed the EXPLOIT where idjits purposefully don’t take a town to trick questers into going there and then they go into the quest giver’s house and wait for people to load in through the door and as they are in a 5 minute load screen the aforementioned idjits bomb them inside out.
All they have to do is provide Imperial City style immunity for interior locations.
luen79rwb17_ESO wrote: »PVE and PVP in the same month! Isn't that Nice?! Who can complain now?
Cirantille wrote: »I am really excited with for Mayhem!
Cyrodiil will be packed
furiouslog wrote: »Killing people coming through a door is an 'exploit.' Killing players going through gates in a keep fight must be an exploit too. Time to rewrite how siege fights work!
Completely illogical comment. The technical nature of the lag at the door of a building and a keep or gate entrance is completely different, as are the mechanics to mitigate them. Even if they were equivalent, the quest giver buildings in the towns have no strategic value other than to be used to spam time stop and ults on easy PvE targets to farm AP, at the cost of ruining the experience of those players who want to participate in the event in the way that they can and are able to relate.
What principle is it that you are standing for here, exactly, Fengrush? I would think that as a popular streamer, your incentives would be to increase your consumer base rather than alienating a potential source of growth. Instead, you appear to be using a fallacious equivalency to justify farming PvErs in quest buildings by exploiting door lag. Do I have this wrong? I hope so, because I don't understand the mindset.
I play a lot of PvP these days and actually enjoy it, but my first exposure to it was the 5 year event, when I went in to farm the Tharn pages. I pretty much did not go back to Cyrodiil for a few months because it was a miserable experience. Seasoned PvPers would not bring me in groups during that event because I was a "filthy quester". I get that, a squishy noob is not going to be useful to anyone. So fine, I soloed and did quests and got ganked a lot. I'm okay with that. But give me a fighting chance to live once I get inside the building to turn in the quest. Outside, fair game. I'm in a PvP zone. But allowing a zerg to lock a small room down and spam ults at the door for certain kills is a pile of crap. It's cheap, and it's skillless. What's worse is that a number of streams were on Twitch whose focus was on letting people watch along while clueless players got repeatedly door spammed and killed for public amusement. Games are supposed to be enjoyable, challenging experiences. This was neither. It's purely toxic, and at the end of the day the only benefit is gathering moderate amounts of in-game currency/xp for a handful of PvP players at the cost of the time and enjoyment of multitudes of other players who don't yet have the skills and experience to fight back. It should not be able to be possible in the game during these events.
Since then, I ventured back into Cyro to try to learn how to PvP better and to farm transmutes. I got to where I had a survivable build and could solo resources. I started liking the game, playing more, got picked up by a PvP guild, learned how to play right in a group, and am still learning. I now run an event in my social guild that introduces PvErs to Cyro who are intimidated by the zone, or who had a bad experience, or who just have decided that they won't like it because of threads like this where they are criticized due to their preferences in the game. They come in to farm transmutes, but many of them start to enjoy it once they see how to play. They see a path forward and a way to personally succeed. They get more used to the challenging and dynamic environment. Some have started leveling PvP toons. If I had let my experience with the door farmers be the last word on the subject, none of that would have happened - there is no possible path to victory in that circumstance. I wonder how many players are out there whose first experience with Cyrodiil was one of these events, and then they just never came back because they were not as stubborn as I was. The door exploit is the death of fun for these people. All it does is eat away at their time until they are discouraged enough to leave. Are you saying you're fine with that?
Hint, don't go for the towns the first 2-3 days unless you are good at pvp, Just join the zerg taking keeps and resources.Cirantille wrote: »
After a few days the overflow servers end up single colored, at this time Cyrodil is pretty safe, at least at slower hours.
Note that you do the town quests for the rewards, not for the AP, for the AP you want to be in the big fights unless you are good at pvp.
Yes its an danger but so is joining any pug or ever riding around in Elsweyr
Would an mount with an build in parachute be an P2W? make it tail operated for fun.
luen79rwb17_ESO wrote: »PVE and PVP in the same month! Isn't that Nice?! Who can complain now?
Cirantille wrote: »
Oh boy let’s hope they fixed the EXPLOIT where idjits purposefully don’t take a town to trick questers into going there and then they go into the quest giver’s house and wait for people to load in through the door and as they are in a 5 minute load screen the aforementioned idjits bomb them inside out.
All they have to do is provide Imperial City style immunity for interior locations.