Midyear Mayhem and Undaunted events now in January

  • max_only
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    Gotta love how pvp players do everything they can to discourage anyone interested in using an event to dip their toe into this game's pvp. And then the self same players will complain about lack of players for pvp. Let me tell you people you are you own worst enemies.

    Yep.

    My own faction was yelling, “go away pver” during one of these events. (I was AD at the time). Cyrodiil deserves to be shut down if that’s the way people are going to be.

    And yes, I pvp now, just made Centurion with DC, but it wouldn’t be possible if I hadn’t been invited by a guild that was patient and mature. None of the previous experiences in Cyro (toxic alliance chat, anti-social behavior, salty tears, nerf callers) encouraged me to play there that’s for sure.

    If you want a huge Cyrodiil population, don’t be a tick. (A blood sucking nuisance :) )
    #FiteForYourRite Bosmer = Stealth
    #OppositeResourceSiphoningAttacks
    || CP 1000+ || PC/NA || GUILDS: LWH; IA; CH; XA
    ""All gods' creatures (you lot) are equal when covered in A1 sauce"" -- Old Bosmeri Wisdom
  • colossalvoids
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    Not sure can be happy about it with current bg and Cyrodiil state, bg will be fixed no prob but Cyro will be same field of disconnects, crashes, stucking in terrain and generally non responsive mess in prime time, now only with 300-500 peep queue, nice.
  • Tommy_The_Gun
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    So Server Mayhem in January... :o:*
  • valeriiya
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    Gotta love how pvp players do everything they can to discourage anyone interested in using an event to dip their toe into this game's pvp. And then the self same players will complain about lack of players for pvp. Let me tell you people you are you own worst enemies.

    @redgreensunset and you toxic pve people are just as bad, sit down and shush
  • Contaminate
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    valeriiya wrote: »
    Gotta love how pvp players do everything they can to discourage anyone interested in using an event to dip their toe into this game's pvp. And then the self same players will complain about lack of players for pvp. Let me tell you people you are you own worst enemies.

    @/redgreensunset and you toxic pve people are just as bad, sit down and shush

    Things called toxic in PvE: kicking people for not filling their roles, kicking people for continuously failing to do mechanics, kicking people for not taking advice, kicking dps that literally cannot finish the content, calling people stupid when they stand in stupid, seeing the loot drops, filling groups on a merit system, someone refusing to carry an unskilled player through content

    Things called toxic in PvP: stalking players to kill them over and over for no tactical reason, players intentionally glitching scrolls/choasballs into their territory, players camping doors with 6+ others to kill people in load screens with no potentional of fighting back, players glitching into “safe areas” to kill people, players sending death threats when they get killed

    Bonus list of toxic in PvE that the community actively stamps down: stealing groups to give free clears to your buddies, troll disbanding when someone passes lead, “faking” roles without fulfilling the basic reqs.
  • Mr_Walker
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    Pauls wrote: »
    It's not a door "exploit" how you called it,

    It is actually an exploit. The whole "transit" system in cyro is carefully designed so you can't directly attack a "live" spawn point. Town doors are the rare exception, probably because there's usually not enough people doing the quests for it to be relevant.
    valeriiya wrote: »
    Gotta love how pvp players do everything they can to discourage anyone interested in using an event to dip their toe into this game's pvp. And then the self same players will complain about lack of players for pvp. Let me tell you people you are you own worst enemies.

    @redgreensunset and you toxic pve people are just as bad, sit down and shush

    He's right though. PvP in this game isn't in such a healthy state we should be going out of our way to actively make folks experience unpleasant. And before anyone starts pointing at PvE, yes, I agree, but pve doesn't need new players like PvP does, so your finger pointing is irrelevant.
  • zaria
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    Cirantille wrote: »
    You know it's gonna happen :D

    f1a.jpg
    Hint, don't go for the towns the first 2-3 days unless you are good at pvp, Just join the zerg taking keeps and resources.
    After a few days the overflow servers end up single colored, at this time Cyrodil is pretty safe, at least at slower hours.
    Note that you do the town quests for the rewards, not for the AP, for the AP you want to be in the big fights unless you are good at pvp.
    Yes its an danger but so is joining any pug or ever riding around in Elsweyr :)
    Would an mount with an build in parachute be an P2W? make it tail operated for fun.
    H4r0jrZh.png
    Edited by zaria on January 6, 2020 2:12AM
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • FENGRUSH
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    Mr_Walker wrote: »
    Pauls wrote: »
    It's not a door "exploit" how you called it,

    It is actually an exploit. The whole "transit" system in cyro is carefully designed so you can't directly attack a "live" spawn point. Town doors are the rare exception, probably because there's usually not enough people doing the quests for it to be relevant.
    valeriiya wrote: »
    Gotta love how pvp players do everything they can to discourage anyone interested in using an event to dip their toe into this game's pvp. And then the self same players will complain about lack of players for pvp. Let me tell you people you are you own worst enemies.

    @redgreensunset and you toxic pve people are just as bad, sit down and shush

    He's right though. PvP in this game isn't in such a healthy state we should be going out of our way to actively make folks experience unpleasant. And before anyone starts pointing at PvE, yes, I agree, but pve doesn't need new players like PvP does, so your finger pointing is irrelevant.

    Killing people coming through a door is an 'exploit.' Killing players going through gates in a keep fight must be an exploit too. Time to rewrite how siege fights work!
  • max_only
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    FENGRUSH wrote: »
    Mr_Walker wrote: »
    Pauls wrote: »
    It's not a door "exploit" how you called it,

    It is actually an exploit. The whole "transit" system in cyro is carefully designed so you can't directly attack a "live" spawn point. Town doors are the rare exception, probably because there's usually not enough people doing the quests for it to be relevant.
    valeriiya wrote: »
    Gotta love how pvp players do everything they can to discourage anyone interested in using an event to dip their toe into this game's pvp. And then the self same players will complain about lack of players for pvp. Let me tell you people you are you own worst enemies.

    @redgreensunset and you toxic pve people are just as bad, sit down and shush

    He's right though. PvP in this game isn't in such a healthy state we should be going out of our way to actively make folks experience unpleasant. And before anyone starts pointing at PvE, yes, I agree, but pve doesn't need new players like PvP does, so your finger pointing is irrelevant.

    Killing people coming through a door is an 'exploit.' Killing players going through gates in a keep fight must be an exploit too. Time to rewrite how siege fights work!

    You know it’s not the same. Don’t be disingenuous, you’re famous enough already.

    Opening a quest house door takes you to a whole new “map”. It requires a load screen.
    Opening a keep door/postern does not take you to a new map. It doesn’t require a load screen (even if you get one because of the terrible lag, you are not loading into a new map)

    Interiors of houses are literally entire separate places from their exteriors in this game. A keep is continuous. In other words, you can’t see inside the windows of a quest house but you can see inside the embrasures of a keep.

    It is an exploit. They don’t allow it in IC, for obvious reasons. People would just camp the quest interiors in IC if they didn’t add immunity.
    Edited by max_only on January 6, 2020 2:50AM
    #FiteForYourRite Bosmer = Stealth
    #OppositeResourceSiphoningAttacks
    || CP 1000+ || PC/NA || GUILDS: LWH; IA; CH; XA
    ""All gods' creatures (you lot) are equal when covered in A1 sauce"" -- Old Bosmeri Wisdom
  • FENGRUSH
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    max_only wrote: »
    FENGRUSH wrote: »
    Mr_Walker wrote: »
    Pauls wrote: »
    It's not a door "exploit" how you called it,

    It is actually an exploit. The whole "transit" system in cyro is carefully designed so you can't directly attack a "live" spawn point. Town doors are the rare exception, probably because there's usually not enough people doing the quests for it to be relevant.
    valeriiya wrote: »
    Gotta love how pvp players do everything they can to discourage anyone interested in using an event to dip their toe into this game's pvp. And then the self same players will complain about lack of players for pvp. Let me tell you people you are you own worst enemies.

    @redgreensunset and you toxic pve people are just as bad, sit down and shush

    He's right though. PvP in this game isn't in such a healthy state we should be going out of our way to actively make folks experience unpleasant. And before anyone starts pointing at PvE, yes, I agree, but pve doesn't need new players like PvP does, so your finger pointing is irrelevant.

    Killing people coming through a door is an 'exploit.' Killing players going through gates in a keep fight must be an exploit too. Time to rewrite how siege fights work!

    You know it’s not the same. Don’t be disingenuous, you’re famous enough already.

    Opening a quest house door takes you to a whole new “map”. It requires a load screen.
    Opening a keep door/postern does not take you to a new map. It doesn’t require a load screen (even if you get one because of the terrible lag, you are not loading into a new map)

    Interiors of houses are literally entire separate places from their exteriors in this game. A keep is continuous. In other words, you can’t see inside the windows of a quest house but you can see inside the embrasures of a keep.

    It is an exploit. They don’t allow it in IC, for obvious reasons. People would just camp the quest interiors in IC if they didn’t add immunity.

    The concept is roughly the same. You encounter a 'load' but it's not a load screen. The reality is if you go through a door with buffs and block or dodge etc. you can leverage that pretty easily there.

    PvPers have done that for years against full raids going into houses with scrolls. Is it fair? No not really - fairness is entirely different than calling something an 'exploit'. If you labeled this an exploit, there's a lot of exploits to care about. And suddenly the word has no useful value. Most things won't be fixed, this included anyway. The solution would be adding immunity like they did in some IC doors. The result there is you can spam going between the doors in IC and you never exit the invulnerability state. That'd be more of an exploit if introduced.
  • TelvanniWizard
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    When will Undaunted event start?
  • furiouslog
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    FENGRUSH wrote: »
    Killing people coming through a door is an 'exploit.' Killing players going through gates in a keep fight must be an exploit too. Time to rewrite how siege fights work!

    Completely illogical comment. The technical nature of the lag at the door of a building and a keep or gate entrance is completely different, as are the mechanics to mitigate them. Even if they were equivalent, the quest giver buildings in the towns have no strategic value other than to be used to spam time stop and ults on easy PvE targets to farm AP, at the cost of ruining the experience of those players who want to participate in the event in the way that they can and are able to relate.

    What principle is it that you are standing for here, exactly, Fengrush? I would think that as a popular streamer, your incentives would be to increase your consumer base rather than alienating a potential source of growth. Instead, you appear to be using a fallacious equivalency to justify farming PvErs in quest buildings by exploiting door lag. Do I have this wrong? I hope so, because I don't understand the mindset.

    I play a lot of PvP these days and actually enjoy it, but my first exposure to it was the 5 year event, when I went in to farm the Tharn pages. I pretty much did not go back to Cyrodiil for a few months because it was a miserable experience. Seasoned PvPers would not bring me in groups during that event because I was a "filthy quester". I get that, a squishy noob is not going to be useful to anyone. So fine, I soloed and did quests and got ganked a lot. I'm okay with that. But give me a fighting chance to live once I get inside the building to turn in the quest. Outside, fair game. I'm in a PvP zone. But allowing a zerg to lock a small room down and spam ults at the door for certain kills is a pile of crap. It's cheap, and it's skillless. What's worse is that a number of streams were on Twitch whose focus was on letting people watch along while clueless players got repeatedly door spammed and killed for public amusement. Games are supposed to be enjoyable, challenging experiences. This was neither. It's purely toxic, and at the end of the day the only benefit is gathering moderate amounts of in-game currency/xp for a handful of PvP players at the cost of the time and enjoyment of multitudes of other players who don't yet have the skills and experience to fight back. It should not be able to be possible in the game during these events.

    Since then, I ventured back into Cyro to try to learn how to PvP better and to farm transmutes. I got to where I had a survivable build and could solo resources. I started liking the game, playing more, got picked up by a PvP guild, learned how to play right in a group, and am still learning. I now run an event in my social guild that introduces PvErs to Cyro who are intimidated by the zone, or who had a bad experience, or who just have decided that they won't like it because of threads like this where they are criticized due to their preferences in the game. They come in to farm transmutes, but many of them start to enjoy it once they see how to play. They see a path forward and a way to personally succeed. They get more used to the challenging and dynamic environment. Some have started leveling PvP toons. If I had let my experience with the door farmers be the last word on the subject, none of that would have happened - there is no possible path to victory in that circumstance. I wonder how many players are out there whose first experience with Cyrodiil was one of these events, and then they just never came back because they were not as stubborn as I was. The door exploit is the death of fun for these people. All it does is eat away at their time until they are discouraged enough to leave. Are you saying you're fine with that?
  • SeaGtGruff
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    No, it's not the same.

    With a keep, if you belong to a different alliance than the one that holds the keep, you can't just walk up to the keep gate and enter. Instead, you must assault the gate with siege weapons, as well as fight NPCs and (maybe) players from the alliance that holds the keep. And if you manage to break through the outer gate, you've still got to fight more NPCs and players while trying to assault the inner gate. And if you do manage to clear the NPCs and players and breach the gate, there's no loading screen when you enter the keep, so you aren't at a momentary disadvantage during which you can't do anything in response to being attacked by the NPCs and players inside the keep.

    In a town, you can normally just walk right up to the door of a building and go inside. If it's one of the towns that has alliance flags, and it isn't held by your alliance, then you have to either sneak past the alliance NPCs or engage with them first. You might also need to engage with enemy players out in the streets, but you're able to respond to attack in that case. And if it's an alliance-held town, those enemy players might even need to fight the alliance NPCs if the enemy players' alliance doesn't hold the town.

    To be sure, it isn't up to any of us to decide whether or not the behavior in question is an "exploit"; that's up to ZOS to decide.
    I've fought mudcrabs more fearsome than me!
  • biminirwb17_ESO
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    Remove the doors from the quest turn in buildings in Towns (like they did to resource towers) problem fixed.

    Well not really, the type of player who likes this kind of thing will adapt and find another way to kill the unwary.
  • redgreensunset
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    Thank you people for exactly proving my point.
  • Mr_Walker
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    FENGRUSH wrote: »
    Killing people coming through a door is an 'exploit.' Killing players going through gates in a keep fight must be an exploit too. Time to rewrite how siege fights work!

    No. You don't have to "load in" going through a breach....
    furiouslog wrote: »
    What principle is it that you are standing for here, exactly, Fengrush? I would think that as a popular streamer, your incentives would be to increase your consumer base rather than alienating a potential source of growth.

    You'd think so, but in general, people are pretty dumb, especially when it comes to self-interest. [snip] likely sees a potential source of AP slipping away, even if it's an extremely short term one, so that overrides any long term advantages.

    Edit for Naming and Shaming.
    Edited by ZOS_GregoryV on January 6, 2020 6:26PM
  • Shardan4968
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    If killing people who enter a bulding in Bruma is known as "exploit" because of the loading screen, I guess I should start reporting people who kill me everytime I get a loading screen when a nearby keep is taken by other alliance.
    PC/EU
  • leepalmer95
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    max_only wrote: »
    Oh boy let’s hope they fixed the EXPLOIT where idjits purposefully don’t take a town to trick questers into going there and then they go into the quest giver’s house and wait for people to load in through the door and as they are in a 5 minute load screen the aforementioned idjits bomb them inside out.

    All they have to do is provide Imperial City style immunity for interior locations.

    Im not sure why but i found this funny.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • barney2525
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    PVE and PVP in the same month! Isn't that Nice?! Who can complain now?


    What???? NO Crafting Event????

    Well I never.....


    :#
  • CritsTheBed
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    Why on earth would zos showcase the absolute worst part of this game? The servers cant handle a normal Wednesday night in cyro much less an event.
  • Zer0_CooL
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    PS4 EU

    Betting 100k gold it will get canceled due to server crashes or other misshappens.
  • Asardes
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    The last few events haven't been too pleasant. service quality wise. It's interesting to see how the EU-PC server, and particularly the BG queue would hold up to it. That hasn't worked that great for some time: unbalanced teams (sometimes unfilled teams), random lag spikes and disconnects, or simply endless queue at peak hours. Of I were them I would have waited till July (past the next major patch) to schedule it.
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
    vMA (The Flawless Conqueror) | vVH (Spirit Slayer & of the Undying Song) | vDSA | vAA HM | vHRC HM | vSO HM | vMoL | vAS+1 | Emperor

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  • Joosef_Kivikilpi
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    Cirantille wrote: »
    I am really excited with for Mayhem!
    Cyrodiil will be packed :D

    *Sets up tent in Cheydinhal with Mageblade*
  • FENGRUSH
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    furiouslog wrote: »
    FENGRUSH wrote: »
    Killing people coming through a door is an 'exploit.' Killing players going through gates in a keep fight must be an exploit too. Time to rewrite how siege fights work!

    Completely illogical comment. The technical nature of the lag at the door of a building and a keep or gate entrance is completely different, as are the mechanics to mitigate them. Even if they were equivalent, the quest giver buildings in the towns have no strategic value other than to be used to spam time stop and ults on easy PvE targets to farm AP, at the cost of ruining the experience of those players who want to participate in the event in the way that they can and are able to relate.

    What principle is it that you are standing for here, exactly, Fengrush? I would think that as a popular streamer, your incentives would be to increase your consumer base rather than alienating a potential source of growth. Instead, you appear to be using a fallacious equivalency to justify farming PvErs in quest buildings by exploiting door lag. Do I have this wrong? I hope so, because I don't understand the mindset.

    I play a lot of PvP these days and actually enjoy it, but my first exposure to it was the 5 year event, when I went in to farm the Tharn pages. I pretty much did not go back to Cyrodiil for a few months because it was a miserable experience. Seasoned PvPers would not bring me in groups during that event because I was a "filthy quester". I get that, a squishy noob is not going to be useful to anyone. So fine, I soloed and did quests and got ganked a lot. I'm okay with that. But give me a fighting chance to live once I get inside the building to turn in the quest. Outside, fair game. I'm in a PvP zone. But allowing a zerg to lock a small room down and spam ults at the door for certain kills is a pile of crap. It's cheap, and it's skillless. What's worse is that a number of streams were on Twitch whose focus was on letting people watch along while clueless players got repeatedly door spammed and killed for public amusement. Games are supposed to be enjoyable, challenging experiences. This was neither. It's purely toxic, and at the end of the day the only benefit is gathering moderate amounts of in-game currency/xp for a handful of PvP players at the cost of the time and enjoyment of multitudes of other players who don't yet have the skills and experience to fight back. It should not be able to be possible in the game during these events.

    Since then, I ventured back into Cyro to try to learn how to PvP better and to farm transmutes. I got to where I had a survivable build and could solo resources. I started liking the game, playing more, got picked up by a PvP guild, learned how to play right in a group, and am still learning. I now run an event in my social guild that introduces PvErs to Cyro who are intimidated by the zone, or who had a bad experience, or who just have decided that they won't like it because of threads like this where they are criticized due to their preferences in the game. They come in to farm transmutes, but many of them start to enjoy it once they see how to play. They see a path forward and a way to personally succeed. They get more used to the challenging and dynamic environment. Some have started leveling PvP toons. If I had let my experience with the door farmers be the last word on the subject, none of that would have happened - there is no possible path to victory in that circumstance. I wonder how many players are out there whose first experience with Cyrodiil was one of these events, and then they just never came back because they were not as stubborn as I was. The door exploit is the death of fun for these people. All it does is eat away at their time until they are discouraged enough to leave. Are you saying you're fine with that?

    There is no fallacy needed to argue why you would attack players in a PvP zone. People are claiming keeps at doors are different, they are not open breaches. They are doors that are not opened, the enemy can sit inside and camp with siege and ults primed and ready with full raids. PvPers head into these on the daily. They are much more dangerous than someone camping a house by themselves. I highly doubt you will see 'zergs' locking down the inside of a building, and if they are - you can respawn literally about 100 ft away for free without cooldown or loss because they're wasting their time sitting in a building rather than taking the flags and making you run back from the nearest keep to die again.

    With regards to other comments about me needing AP gains - please, I've been max rank and 50m AP+ at all times years ago. I don't even look at AP. I have more telvar, AP, and gold then I'll ever need. That's why I've given away millions on stream.

    The reality is Cyrodiil has a lot of problems. People dying inside a house while questing are the least of concerns. If you introduce safe zones in there, it wouldn't make it a better environment. I offered examples of this in IC and why it doesn't work. If there were more devs able to focus on improving these issues to alleviate it so players don't die in a load screen, I'd be all for it. The reality is you don't hit a typical 'load screen' going through these doors. You never have. You don't enter a new zone. This isn't like going from Imperial city to the sewers where you actually do encounter a load screen. You don't get safe zone immunity doing it anymore either.

    All in all, nothing will change. If you think they have time to make changes like this in Cyrodiil, you don't understand how little attention the zone gets and how low on the importance chart it falls. It's about at the bottom if not completely the last thing of importance left. That is why PvP players have bled out. The real concern for midyear mayhem should be the impending lag the servers will suffer. They're launching this event in the time of the worst client/server side performance we've seen in years. Enjoy the memory leaks if you stay out there for more than an hour. Your client will suffer tremendously.
  • Rex-Umbra
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    Load screen mayhem.
    Xbox GT: Rex Umbrah
    GM of IMPERIUM since 2015.
  • Cirantille
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    zaria wrote: »
    Cirantille wrote: »
    You know it's gonna happen :D

    f1a.jpg
    Hint, don't go for the towns the first 2-3 days unless you are good at pvp, Just join the zerg taking keeps and resources.
    After a few days the overflow servers end up single colored, at this time Cyrodil is pretty safe, at least at slower hours.
    Note that you do the town quests for the rewards, not for the AP, for the AP you want to be in the big fights unless you are good at pvp.
    Yes its an danger but so is joining any pug or ever riding around in Elsweyr :)
    Would an mount with an build in parachute be an P2W? make it tail operated for fun.
    H4r0jrZh.png

    I do PvP it is fine for me heh

    But yeah, I don't understand why PvErs insist on doing quests then? If you are a newb, it is better to stick to crowd rather than doing quests in towns alone

    Just stay close newb! We protec we attac ! :D
  • TequilaFire
    TequilaFire
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    Think of the poor owners of the house, all those players rushing in looting their drawers, backpacks and chests.
    They need defended! :D

    BTW I will be the guy selling refreshments at the concession stand outside.
    Edited by TequilaFire on January 6, 2020 5:26PM
  • pieratsos
    pieratsos
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    PVE and PVP in the same month! Isn't that Nice?! Who can complain now?

    Literally everyone cause both PVP and PvE will be broken
  • Jayne_Doe
    Jayne_Doe
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    Cirantille wrote: »
    You know it's gonna happen :D

    f1a.jpg

    Not really. Last year, I had no problems getting tickets during MYM, and it was my first time in Cyro. Just went in with a character who's alliance had control where I wanted to go, in one of the spun-up campaigns. Most PvPers want to actually PvP and get lots of AP during the event, not camp out at towns.

    They did, however, camp out during the week of the Anniversary event where the boxes dropped solely from Cyrodiil dailies. I just waited until the final week to get those outfit styles, which tanked in price pretty well by the end, anyway.

    ETA: I do hope both of these events go off without a hitch, as I defo don't want to see yet another encore of the TG/DB event. In fact, I hope they drop that one this year, as well as the Orsinium anniversary, so that we can get the anniversary events for Murkmire and Summerset that we didn't get last year. Plus, I hope they only give us MYM and Undaunted once this year. There are far too many other events and anniversaries to fit in two of those as well.
    Edited by Jayne_Doe on January 6, 2020 7:04PM
  • Lumsdenml
    Lumsdenml
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    max_only wrote: »
    Oh boy let’s hope they fixed the EXPLOIT where idjits purposefully don’t take a town to trick questers into going there and then they go into the quest giver’s house and wait for people to load in through the door and as they are in a 5 minute load screen the aforementioned idjits bomb them inside out.

    All they have to do is provide Imperial City style immunity for interior locations.

    I now know what I'm doing.... So much fun!
    In game ID: @KnightOfTacoma
    Main: Black Knight of Tacoma - EP Lvl 50/CP 2160 Nightblade NA PC - Grand Master Crafter, adventurer and part time ganker. Rank 35 - Palatine Grade 1
    PVP Main:Knight of Tacoma - EP Lvl 50 Templar NA PC - Rank 29 - Brigadier Grade 1 - Ravenwatch veteran. Blood for the Pact!
    Guild: The Disenfranchised - ZZ!
    Obituary:
    RIP Priest of Tacoma - EP Lvl 22 Dragon Knight NA PC Kyne - Lost in the Garden of Shadows.
    RIP.Viscount of Tacoma - EP Lvl 18 Dragon Knight NA PC Kyne - Lost in the war.
    RIP. Squire of Tacoma - EP Lvl 50 Templar NA PC - Died of Knahaten Flu.
    RIP Reaper of Tacoma - EP Lvl 50 Templar NA PC - Died of Consumption.
    RIP Sovereign of Tacoma - EP Lvl 32 NightBlade NA PC Kyne - Lost at The Battle of Brindle, December 13, 2018.
    RIP Dauphin of Tacoma - EP Lvl 50 Templar NA PC Kyne - Overdosed on Skooma.
    RIP Wraith of Tacoma - EP Lvl 10 Dragon Knight NA PC - Eaten by a dragon.
    RIP Red Knight of Tacoma - EP Lvl 50 Templar NA PC - Died at the Battle of Chalmen, March 18th, 2021.
    RIP Maharajah of Tacoma - EP Lvl 50 Templar NA PC - Lost in a sandstorm.
    RIP Vampire Of Tacoma - EP Lvl 50 Sorcerer NA PC - Fell asleep in the sun. RIP
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